Blue Mary (XI)
- Empyrian
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Stand C, F+B into whatever like the slide or the uppercut or the ranbu super.
Stand C, F+A, combos to A, Hcf punch.
Down B*2, *2 D.
Her ranbu, (qcf, p) can be followed up with a Dp B and its follow-up. It has to be the A button if I am not mistaken.
DC is worthless. You want a L.finish, you jolly well do it straight after a stand C, f+A.
Stand C, F+A, combos to A, Hcf punch.
Down B*2, *2 D.
Her ranbu, (qcf, p) can be followed up with a Dp B and its follow-up. It has to be the A button if I am not mistaken.
DC is worthless. You want a L.finish, you jolly well do it straight after a stand C, f+A.
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It depends on the hit stun of the breaked moves and on the speed of the AB roll.
I think by trying a little we can find more possibilities, but personnaly I think that the "ab shift" should be more used as a feint move or for pressings, than use it in combos (to ad only fews hits for one skill stock....).
I think by trying a little we can find more possibilities, but personnaly I think that the "ab shift" should be more used as a feint move or for pressings, than use it in combos (to ad only fews hits for one skill stock....).
- Derrace
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- Franz Bonaparta
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Gah no new moves this time around. E is an ok anti roll.The timing or her slide is dead strict, +K priority is increased a bit but still shitty furthermore follo up timing has to be spot-on now, spin fall is still a slow over-head. Far stand C is cancellable to either f+A or f+B on hit or block, need to confirm whether or not its cancellable to special/DMs. Down B*2, stand B is still her best poke. Counters do shitloads of dmg now, dodge to suplex is the shitty 2k3 version. Umm, solid air-to ground attacks, weakened air-air IMHO. Limited mindgames, THE SLOWEST recovery DM animation on block!! DMs do okay DMG, LDM is decent as well. In short, this is more or less the same mary as her 2k3 version, but with an M.Splash rose LDM and ranbu DM. Well no wonder magazine, internet community put her dead last on the tier list!!! A truly and deserving E tier character, but I still use her :rolleyes:flipONE wrote:Has anyone found any new moves or properties with her old ones? I haven't been able to hit up my arcade to test (I'm going today). Also I'm going to test the comboability of her E.
- Bankotsu
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she´s not that bad...
There is no doubt that the worst Blue Mary is from KOF2003, but in this game almost all her moves gain more priority and less recovery time.
It´s very hard to punish her if you do her slide with B and Spin fall with A, and +A is 2003 version and +C is 2002 version so definetly use always C version. Use her Splash Rose DM only in combo, and Dynamite Swing DM with D if the opponent jumps to you, is for sure to connect if you do it with D. Maybe I´m repeating this but I highly recommend that after you kill one character quickly do her LDM for sure damage for the next character.
I have been playing with her in this game and in my opinion she does very good damage in combos, even more if you use AB shift and DC. On the contrary, she does not do crap damage, she does very good damage if you DC in Splash Rose DM (I have been doing it) and she is very useful in QS combos.
It´s very hard to punish her if you do her slide with B and Spin fall with A, and +A is 2003 version and +C is 2002 version so definetly use always C version. Use her Splash Rose DM only in combo, and Dynamite Swing DM with D if the opponent jumps to you, is for sure to connect if you do it with D. Maybe I´m repeating this but I highly recommend that after you kill one character quickly do her LDM for sure damage for the next character.
I have been playing with her in this game and in my opinion she does very good damage in combos, even more if you use AB shift and DC. On the contrary, she does not do crap damage, she does very good damage if you DC in Splash Rose DM (I have been doing it) and she is very useful in QS combos.
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- Higashi Hurricane
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Mary's damage is high in combos because her moves followups have throw properties, which are very resistant (or possibly immune) to damage scaling in combos. The problem is, throws do crap damage once your opponent's life is low, so trying to KO your opponent with her LDM is a bad idea. It's better to use her LDM to do the bulk of the damage rather than finish off opponent.
That kind of applies to every almost every throw move, except maybe Shen's ,qcf+K and Kensou's ,qcf+P. Try doing Clark's UABB when opponent has about 30% health and you'll notice it does abysmal damage, like 3% damage per hit.
That kind of applies to every almost every throw move, except maybe Shen's ,qcf+K and Kensou's ,qcf+P. Try doing Clark's UABB when opponent has about 30% health and you'll notice it does abysmal damage, like 3% damage per hit.
- Bankotsu
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I have been playing a lot with her and I do very often the mary typhoon LDM dream cancel from the spash rose DM and does the same damage as the opponent has full life and low life, it does great damege always.
Please help me, I have these problems with her:
-connecting her slide after F+b, the timing is so tricky it´s not like 2002
-stand C (2 hits), AB shift, C 1 hit.... I can´t hit the opponent after doing the AB shift
-after I KOed one character I do her LDM and it misses or they jump it
-after connectig her counter with D (qcb+D) can I do a followup ?
-the difference between +A and +C
Help
Please help me, I have these problems with her:
-connecting her slide after F+b, the timing is so tricky it´s not like 2002
-stand C (2 hits), AB shift, C 1 hit.... I can´t hit the opponent after doing the AB shift
-after I KOed one character I do her LDM and it misses or they jump it
-after connectig her counter with D (qcb+D) can I do a followup ?
-the difference between +A and +C
Help
- Franz Bonaparta
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ill try my best to help you...Bankotsu wrote:I have been playing a lot with her and I do very often the mary typhoon LDM dream cancel from the spash rose DM and does the same damage as the opponent has full life and low life, it does great damege always.
Please help me, I have these problems with her:
-connecting her slide after F+b, the timing is so tricky it´s not like 2002
-stand C (2 hits), AB shift, C 1 hit.... I can´t hit the opponent after doing the AB shift
-after I KOed one character I do her LDM and it misses or they jump it
-after connectig her counter with D (qcb+D) can I do a followup ?
-the difference between +A and +C
Help
-Her slide combo is pretty hard at first but it gets easier over time... For example:jump C, C,fwd+b,bcf+B, SC DM ranbu...
The trick here is to hold back after pressing +B dont wait till the rolling sobat sprite to come out... So you have to quickly charge back AS SOON AS youve finished doing forward+B!!The notation'd be like this Fwd+B~back charge...forward(after the second hit of the sobat hits or registered as a combo hit)
-U cant stand C 2 hits to AB roll, the hit stun is so small... U have to cancel it on the first hit of Stand C...So Stand C 1 hit, AB roll, continue2....
-Hard... I cant do it 100% yet... however here's a theory... In KOF XI its possible to score a free cross up(not 100% guaranteed) after KOing one of ur opp chars... u have to time it so that your character will hit a cross-up/overlap jump attack on them while they're comin in... So you have to master the exact timing so that by the time they're in the match you already: Behind them for a free stand C/D combos OR crossed their head leading to a cross up combo(has to press to block). The theory here is similar.. but instead of jumping, time your hcbX2 E so that when ur opp comes they'll get no chance of jumping or attacking you.. do it too early=free combo! Too late=free hop attacks....So becareful
-Counter with D on ur opp.. u can do a followup if they're in the corner... Followup is guaranteed after DM Ranbu as far as im concerned
-Qcb+A/Qcb+C... feels the same but some ppl argue they're different.. I always use C version neway...
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- ON Elite Spammer
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Mary gets used in the SBO final rounds, when even Malin and Beni don't make the cut. Discuss.
Never noticed this before, but Jump C is really, really good. High priority, and you can hit it really early in the jump arc and still get a combo. Also, it dodges+ beats most stand A anti-air pokes.
She looks like a girl, but hits like a truck. Bread and butter DM combo does 50% life bar. Who said she does crap damage -_-'
Never noticed this before, but Jump C is really, really good. High priority, and you can hit it really early in the jump arc and still get a combo. Also, it dodges+ beats most stand A anti-air pokes.
She looks like a girl, but hits like a truck. Bread and butter DM combo does 50% life bar. Who said she does crap damage -_-'
- Bankotsu
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About her LDM
WOW! Looks impressive when you do her LDM alone, it takes half bar and a little more O_o
I have more questions for you guys:
- Can I DC from her x 2 + B/D DM ?
- Can I QS during her LDM ?
- Once I did: + K, then SCed into LDM but it missed, why?
I have more questions for you guys:
- Can I DC from her x 2 + B/D DM ?
- Can I QS during her LDM ?
- Once I did: + K, then SCed into LDM but it missed, why?