Maxima (XI)

Strats, combos, technical discussion.
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Maxima (XI)

Post by SonicTempest » Wed Oct 26, 2005 16:11

From the latest match vids:
- f+A can once again be used like it was before 2K3 - combos when it's cancelled into.
- He can cancel his Vapour Cannon midway like he could in MI. Wee mindgames.
- Vapour Cannon still wires on counter hit. Doesn't seem to have much priority though - he got kicked out of it by K's hop D.
- jump C appears to crossup quite nicely.

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Post by PenPen » Wed Oct 26, 2005 16:15

You can 'fake out' his Vapa KANNON by holding the punch button.

Low B is cancellable.

I don't remember much but I heard his MASHIMA REVENJAH's motion is now punch instead of kick.

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Post by ~!T.T!~ » Fri Oct 28, 2005 03:26

hmmm, with vapour cannon cancellable, i guess it's pretty obvious that mixups are available, like say stand C, fwd A, fake vapour cannon, MAKUSHIMA REVENGAH!!!!!!!



or I guess even do crouching B, since it's cancellable now, right???

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Post by denieru » Fri Oct 28, 2005 04:01

Sounds like they wanted to makeup for how badly MAxima sucked in 2k3... nice.

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Post by AcidicEnema » Fri Oct 28, 2005 19:17

Maxima's jump CD is pretty godly. Managed to hit Kim out of his Hien Zan twice with it.

It's a high priority drop kick.

Yes, Maxima Revenger is now done with punch.

qcf+A lost some range, so you have to hit close before comboing into it.

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Post by Toxic Avanger » Tue Nov 01, 2005 22:12

AcidicEnema wrote:qcf+A lost some range, so you have to hit close before comboing into it.
Qcf A never had any range, it was Qcf C the long range one, but it was slower.... I wonder if the Maxima revenger is the 2k3 one (with taunt on the end) or the 2k2 one (no taunt on the end for "lvl 1" super); it was way better without taunt...

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Post by PenPen » Wed Nov 02, 2005 14:22

It's the 2k3 version, just that he finishes the head pointing thing before you land, so all is well I guess.

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Post by Empyrian » Tue Nov 08, 2005 08:14

LDM aka Take out big gun and shoot laser beam seems pretty good. CPU is using it like a powered up Vapour Cannon as anti air...

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Post by I love kula » Tue Feb 21, 2006 02:59

didnt see it here but his Qcfx2+D juggles the opponent, you can perform another Qcfx2+b or some QS comboes.

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Post by Tel » Tue Feb 21, 2006 07:27

Well, some things I noticed with Maxi:

- now his Vapor Cannon MUST be motioned qcb+P and not hcb+P.
- His crouching A is repeatable now, but unless you were very close to opponent, cr. A twice into qcf+A will miss.
- Crouching B is cancelable like in 99.
- Bunker Buster recovers faster, and does pretty good damage even if it doesn't score full hits unlike 2k3.
- Jump E has ridiculous priority.
- df+C no longer combos from light attacks.
- qcf+Ax3 does far less damage now, and the 1st motion's range is shorter.
- You can still avoid his LDM by standing right next to Maxi when it launches.
- Blitz Cannon (dp+K) seems to be faster.

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Post by christensenray » Thu Feb 23, 2006 02:29

See my comments in bold
Tel wrote:Well, some things I noticed with Maxi:

- now his Vapor Cannon MUST be motioned qcb+P and not hcb+P.
WTF! Erm, i don't think so. Coz sC, f+A, qcb(which is hcb due to the motion)+P works perfectly.
- His crouching A is repeatable now, but unless you were very close to opponent, cr. A twice into qcf+A will miss.
IOW, no diff to 2k2
- Crouching B is cancelable like in 99.
Was it not in 2k3? I cant recall... Definitely was in 2k2
- Bunker Buster recovers faster, and does pretty good damage even if it doesn't score full hits unlike 2k3.
I've noticed its a shit to avoid too. You try to roll away from it, and you end up rolling towards it.
- Jump E has ridiculous priority.
- df+C no longer combos from light attacks.
Bummer that. crAx2, df+C, qcb+A was my 2k2 staple.
- qcf+Ax3 does far less damage now, and the 1st motion's range is shorter.
- You can still avoid his LDM by standing right next to Maxi when it launches.
- Blitz Cannon (dp+K) seems to be faster.
Goes higher than 2k2 too, which can be good and bad (makes hops hard to catch)
Question: if you whiff qcb+A, does the whole thing come out like 2k2, or does he not complete the motion? Or am i holding A accidentally?

Oh, and hcb+K, f+K attack is different than 2k2. You no longer hit the opponent on the ground with the f+K, but hit them while they fly through the air. The actual timing remains the same but. This means opponent CANT roll out of it. :D

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Post by Tel » Thu Feb 23, 2006 10:54

Well, from my experience, motioning hcb+P does nothing unless you used it in combos. You gotta motion qcb+P to get the Vapor Cannon out on its own.

About the crouch A twice into qcf+A, well the range is way shorter than 2k2. You definitely can't combo it from a jumping C, even on cross-up the way you could in 2k2. Best to play it safe and crouch A once.

Yeah, Bunker Buster is a pain to avoid. I've very rarely been hit by this after '99, but in XI, I seem to get hit like half the time the CPU Maxi launches this.

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Post by Derrace » Thu Feb 23, 2006 14:33

Tel wrote: About the crouch A twice into qcf+A, well the range is way shorter than 2k2. You definitely can't combo it from a jumping C, even on cross-up the way you could in 2k2. Best to play it safe and crouch A once.
huh? I can land 3 down light punches after I do a Jump C (overlap)..

not sure if ur idea of cross-up is the same as overlap, but yah, I can land 3 down As after I hit the opponent from the back.

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Post by christensenray » Fri Feb 24, 2006 01:07

i thought that jumping and hitting opponent from behind was a cross-up (or cross-over is the term i use).

What's the diff between crossup and overlap?

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Post by ~!T.T!~ » Fri Feb 24, 2006 02:54

nothing. they're totally the same thing..... :)


jump C is so good. as empyrian put it, anti-air, anti-ground and crossup. evil in the right hands


also his hcb B/D followup is missable again. Didnt they take it out in 2k3?

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