Official KOF XI rant/bash/spam/cry/rave/whine thread

Strats, combos, technical discussion.
alexis
Powering up...44%
Powering up...44%
Posts:133
Joined:Wed Jun 07, 2006 03:54

Post by alexis » Fri Jun 16, 2006 18:05

I'm happy about the shorter hit stun in jumps... that way Kula, Gato and Oswald will have a slightly harder time because they'll have to hit their jump attacks later than in the arcade.

However, the invincibility for rolling... why less? Perhaps there were some trigger-happy rollers beta testing? No clue... this would make KGO be harder to escape from if you're cornered!

Hmm... I also saw on that thing that Duck's Break Spiral (grab DM) has been given LONGER range. I could've sworn it had pretty long range as it is.

They shouldn't worry much about Duck. They should worry about souping up Momoko lol

User avatar
Shirakani
Powering up...15%
Powering up...15%
Posts:117
Joined:Fri Jul 22, 2005 19:49
A.K.A.:Turned ON
Contact:

Post by Shirakani » Sat Jun 17, 2006 05:49

They didn't just buff Duck only. What they said was they felt the range for the break spiral was too short, so they upgraded it, but in doing so they know it broke balance elsewhere on the char, so other things were adjusted to be fair.

My guess at what this means is that anything they buffed on one char, there's an equal nerf somewhere to make things fair. This is IN ADDITION to the universal jump hit stun time nerf and the roll invincibility nerf .

Of course, this is also assuming we're translating it correctly....

So quite possibly, a number of overpowered things may have been weakened and some weak things buffed. Exactly what? We'll have to wait and test it out.

Maybe a dedicated thread for 'differences in Arrange mode' will be needed.

alexis
Powering up...44%
Powering up...44%
Posts:133
Joined:Wed Jun 07, 2006 03:54

Post by alexis » Sat Jun 17, 2006 20:35

That's a great idea, Shirakani. Please make the thread when the game arrives.

Hopefully for me, by next weekend it should be here (although they're releasing it two days before, it takes a day or two longer to get to me from Play-Asia).

For the moment I'm making a QS guide. I'm only missing about 11 characters (K' Team, Kyo Iori Team and sub-bosses), and I plan to add the PS2-specific characters. However, it would also help if there were a thread to help translate the 40 challenges on Challenge mode, since this is how those will be unlocked...

I know what 10 and 36 are from screenshots and video, and I think I was able to figure out what 34 was.

User avatar
kaworuscott
Charging...8%
Charging...8%
Posts:11
Joined:Fri Jun 23, 2006 10:35
A.K.A.:Turned ON

Post by kaworuscott » Fri Jun 23, 2006 13:13

Is there a verdict on the game yet?

Is it officially skank? The best KOF since 2k2?

User avatar
Slapper Joe
More power! ...69%
More power! ...69%
Posts:263
Joined:Sun Sep 25, 2005 05:28

Post by Slapper Joe » Fri Jun 23, 2006 22:31

I can pretty much take back all the fears and grudges I had held previously about it.

New backgrounds except Osaka_1 look fine in action. Lots of subtle changes in arrange mode to keep people interested (we'll see if it is balanced in due-time.) System-wide changes instead of just character specific. And it loads fast.

User avatar
Iie-Kyo
Almost there! ...52%
Almost there! ...52%
Posts:387
Joined:Tue May 10, 2005 19:42
A.K.A.:OG KOF Player
Currently Playing:Turn this currently playing sth off plz.
Location:Honolulu, HI - Land of the Grass Huts
Contact:

Post by Iie-Kyo » Sat Jun 24, 2006 02:29

XI PS2 is great. Considering how their recent arcade to PS2 ports have been pretty good. Lots of features to keep everyone interested in and Arrange mode is great for players who like looking for "new" things. It's like XI and XI' with Arrange mode.

User avatar
Perfect Stranger
MAX! Time to break stock!
MAX! Time to break stock!
Posts:490
Joined:Sun Jun 05, 2005 21:06
Currently Playing:Hide and seek with cops
Location:On the rooftops of the city

Post by Perfect Stranger » Sat Jun 24, 2006 02:35

My hands fucking hurt after playing KOF for the first time in 6 months. Gawddamn Oswald Ace Combo. Gawddamn Terry's new power charge and its fucking short super cancel window. Gawddamn Duck's bloody Break Spiral motion.

Gawddamn, I'm going to get my ass kicked when I go back to Singapore ><

User avatar
Bugle/Hawk'M
Wyler is my God!!!
Posts:751
Joined:Wed May 04, 2005 22:53
A.K.A.:When life gives you lemons, make Kaiser Waves
Currently Playing:some games
XBL:BugleHawkeM
PSN:BugleHawkeM
Contact:

Post by Bugle/Hawk'M » Sat Jun 24, 2006 03:10

How are load times?

User avatar
Slapper Joe
More power! ...69%
More power! ...69%
Posts:263
Joined:Sun Sep 25, 2005 05:28

Post by Slapper Joe » Sat Jun 24, 2006 03:25

From leader select it takes about 2 seconds to load the loading screen then another 5 to actually load characters and stage. Significantly faster than Atomiswave.

Also make sure you have soft focus off, the screen filter processes the entire sprite box seperate to the background. Basically the background that can be seen through the transperancy of the box is shifted 1 pixel down. It is really noticable when walking back and forth.
Last edited by Slapper Joe on Sun Jun 25, 2006 07:49, edited 1 time in total.

freak
Charging...50%
Charging...50%
Posts:38
Joined:Fri Apr 28, 2006 12:41

Post by freak » Sun Jun 25, 2006 07:12


User avatar
-Defuser-
More power! ...25%
More power! ...25%
Posts:218
Joined:Fri Apr 21, 2006 14:55
A.K.A.:Turned ON
Location:????

Post by -Defuser- » Sun Jun 25, 2006 07:36

Btw are you guys gona rework the tier list for the Arrange version? We could use some good debate.

MCR
Charging...15%
Charging...15%
Posts:15
Joined:Fri Jun 09, 2006 16:07
A.K.A.:Turned ON

Post by MCR » Sun Jun 25, 2006 18:20

Hello.

Only one strange detail:

At the local arcade there's this mutli-game machine that has lots of games (I think it's mame or something).

Scrolling down to see the games I came across a game called MOMOKO 120%.

Did a google search and found this http://www.klov.com/game_detail.php?let ... me_id=8732

I don't know if someone has put this in the forum, if someone did, well, I'm sorry to put it again.

Strange...... :|

User avatar
Perfect Stranger
MAX! Time to break stock!
MAX! Time to break stock!
Posts:490
Joined:Sun Jun 05, 2005 21:06
Currently Playing:Hide and seek with cops
Location:On the rooftops of the city

Post by Perfect Stranger » Mon Jun 26, 2006 04:51

-Defuser- wrote:Btw are you guys gona rework the tier list for the Arrange version? We could use some good debate.
If someone wants to make a new thread for the Arrange mode tier lists, go ahead, but please make sure to keep it separate from the arcade mode tier lists...

User avatar
Vegita8888
Charging...8%
Charging...8%
Posts:10
Joined:Mon Jun 26, 2006 06:54
A.K.A.:Turned ON

Post by Vegita8888 » Fri Jun 30, 2006 07:04

Does anyone think it's way to easy to canel into supers now. It kinda takes the skill out of it when you have like five seconds to canel into your super. Example: The combo for Ramon where he starts with the rolling sabat then jumps on them picks them back up and punches them can cancel to the tiger spinner. In 02, 03, and neowave you must have mad timing to pull this off. In XI its so easy any begginer can do it. There are so many combos like that now. Plus the extra damage from the dream cancel makes way to many characters have 80 to 90% combos. Most of my friends don't like to play team so I'm stuck with single.

User avatar
SonicTempest
Posts too much
Posts:3409
Joined:Wed May 04, 2005 14:26
A.K.A.:>8|
Currently Playing:Dark Souls II
XBL:SonicTempest84
PSN:SonicTempest
Location:Seattle, WA
Contact:

Post by SonicTempest » Sat Jul 01, 2006 09:51

Small question about the PS2 version additional BGMs...

Where are BGM tracks 39 and 46 on the option screen from? I can recognise all the others but I have no clue about these two.

Post Reply