Kyo (XI)
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Actually grabs are good since it adds a new dimension to his gameplay and makes the enemy second-guess what you're doing next.
Mu Shiki is really good in 2k3 but with the new Kamukura I think it'll become more balanced anyway.
Besides not using Kyo as leader = 2k3 Kyo with fireball. So that's a plus.
And weaker LDM does not necessarily equal weaker character.
Mu Shiki is really good in 2k3 but with the new Kamukura I think it'll become more balanced anyway.
Besides not using Kyo as leader = 2k3 Kyo with fireball. So that's a plus.
And weaker LDM does not necessarily equal weaker character.
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Really, a bad LDM is of little consequence... All it does is make certain that you won't be using that character for your leader, and then it doesn't matter. But, like the penguin said, I actually like that move quite a bit... I actually think letting Kyo have projectiles AND his grapple is even worse.
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they need to make his +b more comboality, and i hope kamukura deals more damage than in 2k1-2k2, besides that they are giving him projectiles, the insane damage of dokugami, + D cancelable, and let's hope for some one or two new stuff from the guy~!T.T!~ wrote:and i guess its comboability is nerfed as well......
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Im confused about what Photon said in his first post.
If you mean a (what used to be simple) combo like + sk, sk (Double Front kicks) into light R.E.D Kick, its still possible in 03, however the timing has to be immediate for any combo you try to follow up with Kyo's double front kicks. Its actually harder than the previous KOF Games. But that double front kick into RED Kick is still possible.
EDIT: Just to make something clear... RED kick IS the reverse +k move right? I forgot the name of some of Kyo's moves (I hate that my friend has my 03 :\ haven't played KOF in a while except, I should probably play 00/01 to check).
If you mean a (what used to be simple) combo like + sk, sk (Double Front kicks) into light R.E.D Kick, its still possible in 03, however the timing has to be immediate for any combo you try to follow up with Kyo's double front kicks. Its actually harder than the previous KOF Games. But that double front kick into RED Kick is still possible.
EDIT: Just to make something clear... RED kick IS the reverse +k move right? I forgot the name of some of Kyo's moves (I hate that my friend has my 03 :\ haven't played KOF in a while except, I should probably play 00/01 to check).
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you need to delay the first kick of his +k,k so you can combo the red kick, and yes the red kick is +kXenogias wrote:Im confused about what Photon said in his first post.
If you mean a (what used to be simple) combo like + sk, sk (Double Front kicks) into light R.E.D Kick, its still possible in 03, however the timing has to be immediate for any combo you try to follow up with Kyo's double front kicks. Its actually harder than the previous KOF Games. But that double front kick into RED Kick is still possible.
EDIT: Just to make something clear... RED kick IS the reverse +k move right? I forgot the name of some of Kyo's moves (I hate that my friend has my 03 :\ haven't played KOF in a while except, I should probably play 00/01 to check).