Griffon (XI)

Strats, combos, technical discussion.
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Photon
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Griffon (XI)

Post by Photon » Sun Jun 12, 2005 07:57

If he's at least as good as in 2003, I'm happy

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Post by Cascade » Sat Jun 25, 2005 05:18

I've recently become very fond of playing Griffon, although they need to fix his stupid run that makes him move slower than his walking speed. Also, I wouldn't mind seeing the range on his GEEK WHORE GRIFFON extended slightly, just a tiny bit more.

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Post by 7d3j » Sun Jun 26, 2005 04:10

His range in 2k3 was ALREADY scary! The characters are imbalanced if I can use Daimon, Griffon and Maxima to grapple opposition to bits... Yeah.

A tiny bit more eh? I am against it, sadly. :x

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Post by SonicTempest » Sun Jun 26, 2005 04:15

Daimon, yes.
Griffon, maybe.
Maxima? ROFL, hell no.

But coming back to the subject...I wonder if Griffon still has that great d.A of his. That thing was so freaking annoying to get out of :X

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Post by Blastrezz » Fri Dec 16, 2005 00:09

I wonder what his Dream Cancel might be :D
[Something stylish] xx Quick Shift to Tizoc xx heavy punch to (special) xx BIIIIG FAAAAAAAAAAAALL.

How stylish might that be?

Any idea someone what his Dream Cancel is?

--Blast

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Post by SonicTempest » Fri Dec 16, 2005 00:17

According to the Arcadia scans. his Dream Cancel is his Daedalus Attack (qcfx2+K). Makes sense.

Poseidon wave (rdp+P) is his super cancel.

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Post by 4gotten_kazama » Sat Jan 28, 2006 03:15

Can you super cancel his posiden wave spicial into his super because I 've already done a into rdp+a as a combo and I also have dreamcanceled his qcfx2 into his leader special so it would be a kick ass combo.


Can some one confirm?

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Post by ~!T.T!~ » Wed Feb 01, 2006 11:57

ShadowSonic wrote:Poseidon wave (rdp+P) is his super cancel.

:)


but if you mean if the super cancel and dream cancel will all hit, i dont think so because poseidon wave knocks down......

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Post by christensenray » Thu Feb 02, 2006 11:08

well why the hell did they make poseidon wave his supercancel then?! That's as bad as making 2k2 O.Chris' hcf+K supercancellable yet uncomboable!!

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Post by SonicTempest » Thu Feb 02, 2006 15:56

It was his supercancel in 2K3 as well, and you could SC it into Daedalus Attack, but only 2 of the hits would connect (and did crap damage to boot).

I don't know if the properties of the move have changed in XI.

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Post by Slapper Joe » Thu Feb 02, 2006 22:00

A super cancel off poseidon wave will usually land the first 2 hits, rarely 3.
Obviously a Dream Cancel won't grab out of the air (this ain't Kyo) so it's no go.

Interestingly, when quick shifting off the wave nothing will hit. AA supers go right through, rush supers will reset the opponent to standing but not hit. Other 'sure juggles' won't juggle.

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Post by frionel » Fri Feb 03, 2006 05:54

Just to say that his dream cancel grabs in air like kyo's one

after the second hit of the daidalos attack, you can dream cancel it, even if the oponent is in the air, but he as to be close enough to make the LDM grabing it.

So his "big damage combo" is :

C, df C, qcfx2 K [DC at second hit] hcbx2 E

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Post by Slapper Joe » Fri Feb 03, 2006 15:32

Always tried on the 3rd. Fair enough.

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Post by 4gotten_kazama » Fri Feb 03, 2006 18:14

frionel wrote:Just to say that his dream cancel grabs in air like kyo's one

after the second hit of the daidalos attack, you can dream cancel it, even if the oponent is in the air, but he as to be close enough to make the LDM grabing it.

So his "big damage combo" is :

C, df C, qcfx2 K [DC at second hit] hcbx2 E
So it does catch in the air? if your close enough...

New combo sA, cC d/fD I think gcfX2+k will hit not sure though someone test...

End transmission

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Post by 4gotten_kazama » Thu Feb 09, 2006 21:39

Oh The Grab is getting them while its hittng nice

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