Ramon (XI)
-
- Charging...90%
- Posts:72
- Joined:Sun Feb 26, 2006 07:56
If anyone hasn't really noticed the A version of +P has pretty damn good range (not like 2k2 ::sigh::). If someone is just plainly standing over your knocked down body, +A is great on wake up and comes out fast.
I also noticed that +E (or whatever it is) doesn't combo like his +P does. I haven't tested out the range much yet, so I don't have any reason to say that it's worth using.
I also noticed that +E (or whatever it is) doesn't combo like his +P does. I haven't tested out the range much yet, so I don't have any reason to say that it's worth using.
-
- Charging...90%
- Posts:72
- Joined:Sun Feb 26, 2006 07:56
Something new new new
Computer did this on me today with Ramon.
f+A, than the computer did the pickup that looks like the Rolling Sobat dd+P finisher.
I didn't get to test it, but I'm assuming you can't do the pickup if you cancel into the move, as the headbutt by itself knocks down. I suspect that Ramon actually has more of these pickups.
f+A, than the computer did the pickup that looks like the Rolling Sobat dd+P finisher.
I didn't get to test it, but I'm assuming you can't do the pickup if you cancel into the move, as the headbutt by itself knocks down. I suspect that Ramon actually has more of these pickups.
- Derrace
- Almost there! ...61%
- Posts:407
- Joined:Tue Sep 13, 2005 14:10
- A.K.A.:Turned ON
- XBL:derrace
- PSN:derrace
Re: Something new new new
hmm, I was meaning to ask this earlier.. but how do you do his multiple grab slam LDM?
I saw it in one of those clips, when he repeatingly picks the guy up and slams it on the floor again and again...
is this what it is?
Super Tiger Spin - close opponent hcbX2 + E (5)
(5)Follow up 1 - after the first slam + E (6)
(6)Follow up 2 - + E (7)
(7)Follow up 3 - + E
I saw it in one of those clips, when he repeatingly picks the guy up and slams it on the floor again and again...
is this what it is?
Super Tiger Spin - close opponent hcbX2 + E (5)
(5)Follow up 1 - after the first slam + E (6)
(6)Follow up 2 - + E (7)
(7)Follow up 3 - + E
-
- Almost there! ...9%
- Posts:327
- Joined:Sat May 07, 2005 08:52
- A.K.A.:Turned ON
- Location:Westside, ya0
- Contact:
flipONE wrote:If anyone hasn't really noticed the A version of +P has pretty damn good range (not like 2k2 ::sigh::). If someone is just plainly standing over your knocked down body, +A is great on wake up and comes out fast.
I also noticed that +E (or whatever it is) doesn't combo like his +P does. I haven't tested out the range much yet, so I don't have any reason to say that it's worth using.
yeah i noticed it too.....grabbed kyo on wakeup like, almost 1.5 body lengths away.
had a play with him a few days back. Must say his speed still seems to be there, just his priority/dp kick overhead and some other abusable shit had been taken away. Still very competitive in the right hands (and those right hands would have to do mad C cancelling too)
- Iie-Kyo
- Almost there! ...52%
- Posts:387
- Joined:Tue May 10, 2005 19:42
- A.K.A.:OG KOF Player
- Location:Honolulu, HI - Land of the Grass Huts
- Contact:
Re: Something new new new
Yeah, it's like Daimon's old multipart DM. Extra hits don't require any extra stock either, they just look cool.Derrick wrote:is this what it is?
Super Tiger Spin - close opponent hcbX2 + E (5)
(5)Follow up 1 - after the first slam + E (6)
(6)Follow up 2 - + E (7)
(7)Follow up 3 - + E
That's one big problem with Ramon. Knowing how to use his + C is a necessity since he lost a lot of his speed and priority. Have to do a lot of compensation for his nerfed gameplay in XI, but he's very much a threat if you can't stop him from going on a roll with that + C.~!T.T!~ wrote:yeah i noticed it too.....grabbed kyo on wakeup like, almost 1.5 body lengths away.
had a play with him a few days back. Must say his speed still seems to be there, just his priority/dp kick overhead and some other abusable shit had been taken away. Still very competitive in the right hands (and those right hands would have to do mad C cancelling too)
-
- Charging...90%
- Posts:72
- Joined:Sun Feb 26, 2006 07:56
I personally can see how +C will work for pressure games. But past that, I think using the command cancel for comboes is unpractical. It may generate some extra damage, but I feel that the gamble of missing the combo isn't worth the damage awarded.
Besides, I usually try to quick shift into Ramon to set up his longer comboes, maybe I'll try QSing with j.D, st.C, +C, d+C, +K (+ followups). However I'm pretty sure that the +K will generally miss because of pushback.
Has anyone else seen the pickup after an uncanceled f+A. I'm trying to figure out a way to work it into his game, but I can't really goto the arcade for at least 2 days. Maybe like this? j.D, st.C, (dp+K)x2, dd+P, +C, f+A, (new pick up... I think it's gonna be dd+P as well).
Besides, I usually try to quick shift into Ramon to set up his longer comboes, maybe I'll try QSing with j.D, st.C, +C, d+C, +K (+ followups). However I'm pretty sure that the +K will generally miss because of pushback.
Has anyone else seen the pickup after an uncanceled f+A. I'm trying to figure out a way to work it into his game, but I can't really goto the arcade for at least 2 days. Maybe like this? j.D, st.C, (dp+K)x2, dd+P, +C, f+A, (new pick up... I think it's gonna be dd+P as well).
- christensenray
- Powering up...70%
- Posts:150
- Joined:Mon Sep 05, 2005 12:31
- A.K.A.:Turned ON
- Location:Jak 3 - Haven City
-
- Charging...90%
- Posts:72
- Joined:Sun Feb 26, 2006 07:56
no, the pickup is done after an uncanceled f+A. I haven't tested it yet but I suspect the pickup is dd+P as well.
I don't think it will work as an infinite, because f+A is pretty slow. I think it will be only good for high/low/overhead games.
Also, has anyone tried Kara-Canceling the f+A into his +P/E throw(s)?
I don't think it will work as an infinite, because f+A is pretty slow. I think it will be only good for high/low/overhead games.
Also, has anyone tried Kara-Canceling the f+A into his +P/E throw(s)?
- Kane317
- Almost there! ...39%
- Posts:376
- Joined:Wed Jun 28, 2006 19:46
- A.K.A.:Turned ON
- Location:SoCal
- Contact:
- Kane317
- Almost there! ...39%
- Posts:376
- Joined:Wed Jun 28, 2006 19:46
- A.K.A.:Turned ON
- Location:SoCal
- Contact:
All these years I could never get that combo to work, especially non-corner. Do you have to dash after the +C? I prefer the one mentioned earlier as his BnB:Zero wrote:
BnB: st.C, +B, +C, cr.C, +A.
st.C, +C, d+C, +B, +A.
which btw after testing does the same damage as:
st.C, +B, +P
Basically, unless I'm going for the full combo (j.C, st.C, +C, d+C, +B, ~hcf+p DM), I don't bother doing the +C cancelling.
An interesting observation for the Tiger Combination LDM followups:
The first has to be +E, after that you can follow up with either +E or +E and then +E or +E.
-
- Powering up...44%
- Posts:133
- Joined:Wed Jun 07, 2006 03:54
Forget everything you've read on his Tiger Combination LDM, you'll get confused.
Now. say you grab him with the LDM. Imagine as if he were ALWAYS facing the same direction you grabbed him in and do +E repeatedly, until he does the THIRD suplex, then do +E (in the direction you were facing originally) repeatedly until it works.
What is supposed to happen is that you do the ,hcb+E, then do +E, +E then +E, BUT Ramon switches sides with the opponent after the +E, and switches sides yet again after +E, so what really happens is you do ,hcb+E, +E, +E, +E.
Plus it does more damage than without his extra throws, and the extra hit helps with scaling in combos.
[edit: i had smoe spelilng erors. Tehy were fxied. ]
Now. say you grab him with the LDM. Imagine as if he were ALWAYS facing the same direction you grabbed him in and do +E repeatedly, until he does the THIRD suplex, then do +E (in the direction you were facing originally) repeatedly until it works.
What is supposed to happen is that you do the ,hcb+E, then do +E, +E then +E, BUT Ramon switches sides with the opponent after the +E, and switches sides yet again after +E, so what really happens is you do ,hcb+E, +E, +E, +E.
Plus it does more damage than without his extra throws, and the extra hit helps with scaling in combos.
[edit: i had smoe spelilng erors. Tehy were fxied. ]
-
- Maxed Out! SDM time!
- Posts:86
- Joined:Fri Apr 21, 2006 19:08
LOL you should fix the edit as well.alexis wrote:
[edit: i had smoe spelilng erors. Tehy were fxied. ]
that is true I tested it last night and it does more damage, in the conqueror guide they are saying that it takes the same amount of life.alexis wrote: Plus it does more damage than without his extra throws, and the extra hit helps with scaling in combos.
after dd+punch you can only cancel it with +A and +kick ,the rest as to be super cancel.
- Kane317
- Almost there! ...39%
- Posts:376
- Joined:Wed Jun 28, 2006 19:46
- A.K.A.:Turned ON
- Location:SoCal
- Contact: