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Clark (XI)

Posted: Sat Jun 11, 2005 00:02
by The Green Herring
Talk about the wrestling soldier who turns to Kinnikuman whenever he runs out of ideas for new throws here.

Posted: Tue Jun 14, 2005 10:36
by PaGaN 3l3m3nts
Dear lord please give him his hold b, then f move...

Posted: Sat Aug 06, 2005 16:50
by CarpeNoctumXIII
I agree. Clark is one of my main characters, and I was made he lost that move. I started using him in 99 simply because I liked that move so much.

Posted: Sun Aug 07, 2005 03:46
by PaGaN 3l3m3nts
Clark was one of my KoF rival's best characters, but after his loss of this move, he was forced to stop using him. Meh... Actually, SNKP has been nerfing al of my rival's characters. They need to quit before he just gives up... D:

Posted: Sun Aug 07, 2005 16:48
by CarpeNoctumXIII
I want to drop Clark as well, but I can't. I even use him in MI when I play that, and he is just trash in the game. Oh well.

Posted: Thu Aug 11, 2005 12:50
by SonicTempest
Judging from one of the pics on the new site, he does appear to have his b_f + P move, so you may rejoice :P

Posted: Thu Aug 11, 2005 13:48
by CarpeNoctumXIII
Whoa, KOFXI has just gotten 40% better for me.

Posted: Sat Aug 13, 2005 09:00
by PaGaN 3l3m3nts
:smile: :smile: Confetti time for the Clark fans! :smile: :smile:

Really, I wish SNKP would do something with this guy. The Ikari Warriors have always been one of the most important teams (Heidern after Rugal in '94-'95, Leona in '96-'97, Whip in NESTS Saga), yet, Ralf and Clark have always stayed very simple and down to earth. I like it like that, but geez, can't they at least give them a LITTLE storyline? At any rate, here' shoping to some good Clark news this year...

Posted: Sat Aug 13, 2005 16:43
by CarpeNoctumXIII
Well, having his b_f+p repturn is already amazing news to me. I just want to see what kind of possibilities that will bring this time, or ifit will remain the same. Story wise I agree. I'd love it if they would give Clark a bit more story and personality. But oh well, I'd rather him play well.

Posted: Sun Aug 14, 2005 07:41
by Empyrian
Actually, Clark don't even need his B_F punch move.

IMO, he should get his HCF punch from 98 aka the silent killer. The newer version could be made faster and I will still be happy.

Remove his Shining wizard please btw.

Posted: Sun Oct 30, 2005 10:47
by principal panda
clark might not have his charge b f p .he seems to have a new DM where he does 7 hits and the DM uses clark's charge sprite,its in the sega trailer.

Posted: Sun Oct 30, 2005 14:16
by ~!T.T!~
Empyrian wrote:IMO, he should get his HCF punch from 98 aka the silent killer. The newer version could be made faster and I will still be happy.

Remove his Shining wizard please btw.
agreed about the removal or shining wizard.....it might actually make clark stronger in a way as he gets his old shortcut to super back o_0

and oldsk00l hcf A/C was deadly.......omg i dont want to see its return >_<

Posted: Sat Dec 17, 2005 17:24
by Derrace
Just played this game for the first time today....

anyway, Clark has a new DM. Qcb X 2 kick. He does a souped up version of his charge back forward punch and i guess that is what u can DC into.

oh yah, Jump A, Down A, Stand C, Hcf kick, qcf punch gives u a 7 hit combo!

lol

Posted: Sun Dec 18, 2005 22:19
by principal panda
http://allgames.gamesh.com/kof/update/s ... /clark.htm
according to this site clark's qcf+P followup can be super canceled!? do u think it could work if its true,imagine:
jA, C, hcf+K, qcf+P SC to:
1- qcbqcb+K DC LDM (kyo can grab juggled people on air with LDM, why not clark too)
2- grab DM

Posted: Tue Dec 20, 2005 16:02
by Gemini83
basically tried qcb x2 k after qcf p for SC but apparently its doesnt work..anyone care to enlighten me ?

his dp k is getting better.. can even counter terry's qcb p.

his stand D seems slower..

other than that he just like 2002 ..