Clark (XI)

Strats, combos, technical discussion.
User avatar
The Green Herring
Charging...50%
Charging...50%
Posts:35
Joined:Wed May 11, 2005 00:15
A.K.A.:Turned ON
Location:America's Finest City
Contact:
Clark (XI)

Post by The Green Herring » Sat Jun 11, 2005 00:02

Talk about the wrestling soldier who turns to Kinnikuman whenever he runs out of ideas for new throws here.

PaGaN 3l3m3nts
Powering up...7%
Powering up...7%
Posts:109
Joined:Tue Jun 14, 2005 10:07
A.K.A.:Turned ON
Location:United States
Contact:

Post by PaGaN 3l3m3nts » Tue Jun 14, 2005 10:36

Dear lord please give him his hold b, then f move...

User avatar
CarpeNoctumXIII
Charging...8%
Charging...8%
Posts:13
Joined:Sat Aug 06, 2005 03:53
A.K.A.:Turned ON
Location:Kearny, NJ
Contact:

Post by CarpeNoctumXIII » Sat Aug 06, 2005 16:50

I agree. Clark is one of my main characters, and I was made he lost that move. I started using him in 99 simply because I liked that move so much.

PaGaN 3l3m3nts
Powering up...7%
Powering up...7%
Posts:109
Joined:Tue Jun 14, 2005 10:07
A.K.A.:Turned ON
Location:United States
Contact:

Post by PaGaN 3l3m3nts » Sun Aug 07, 2005 03:46

Clark was one of my KoF rival's best characters, but after his loss of this move, he was forced to stop using him. Meh... Actually, SNKP has been nerfing al of my rival's characters. They need to quit before he just gives up... D:

User avatar
CarpeNoctumXIII
Charging...8%
Charging...8%
Posts:13
Joined:Sat Aug 06, 2005 03:53
A.K.A.:Turned ON
Location:Kearny, NJ
Contact:

Post by CarpeNoctumXIII » Sun Aug 07, 2005 16:48

I want to drop Clark as well, but I can't. I even use him in MI when I play that, and he is just trash in the game. Oh well.

User avatar
SonicTempest
Posts too much
Posts:3409
Joined:Wed May 04, 2005 14:26
A.K.A.:>8|
Currently Playing:Dark Souls II
XBL:SonicTempest84
PSN:SonicTempest
Location:Seattle, WA
Contact:

Post by SonicTempest » Thu Aug 11, 2005 12:50

Judging from one of the pics on the new site, he does appear to have his b_f + P move, so you may rejoice :P

User avatar
CarpeNoctumXIII
Charging...8%
Charging...8%
Posts:13
Joined:Sat Aug 06, 2005 03:53
A.K.A.:Turned ON
Location:Kearny, NJ
Contact:

Post by CarpeNoctumXIII » Thu Aug 11, 2005 13:48

Whoa, KOFXI has just gotten 40% better for me.

PaGaN 3l3m3nts
Powering up...7%
Powering up...7%
Posts:109
Joined:Tue Jun 14, 2005 10:07
A.K.A.:Turned ON
Location:United States
Contact:

Post by PaGaN 3l3m3nts » Sat Aug 13, 2005 09:00

:smile: :smile: Confetti time for the Clark fans! :smile: :smile:

Really, I wish SNKP would do something with this guy. The Ikari Warriors have always been one of the most important teams (Heidern after Rugal in '94-'95, Leona in '96-'97, Whip in NESTS Saga), yet, Ralf and Clark have always stayed very simple and down to earth. I like it like that, but geez, can't they at least give them a LITTLE storyline? At any rate, here' shoping to some good Clark news this year...

User avatar
CarpeNoctumXIII
Charging...8%
Charging...8%
Posts:13
Joined:Sat Aug 06, 2005 03:53
A.K.A.:Turned ON
Location:Kearny, NJ
Contact:

Post by CarpeNoctumXIII » Sat Aug 13, 2005 16:43

Well, having his b_f+p repturn is already amazing news to me. I just want to see what kind of possibilities that will bring this time, or ifit will remain the same. Story wise I agree. I'd love it if they would give Clark a bit more story and personality. But oh well, I'd rather him play well.

User avatar
Empyrian
Almost there! ...61%
Almost there! ...61%
Posts:406
Joined:Fri May 06, 2005 05:22

Post by Empyrian » Sun Aug 14, 2005 07:41

Actually, Clark don't even need his B_F punch move.

IMO, he should get his HCF punch from 98 aka the silent killer. The newer version could be made faster and I will still be happy.

Remove his Shining wizard please btw.

User avatar
principal panda
Maxed Out! SDM time!
Maxed Out! SDM time!
Posts:87
Joined:Mon May 09, 2005 14:14
A.K.A.:Turned ON
XBL:BadoorSNK
PSN:BadoorSNK
Location:Dubai, UAE

Post by principal panda » Sun Oct 30, 2005 10:47

clark might not have his charge b f p .he seems to have a new DM where he does 7 hits and the DM uses clark's charge sprite,its in the sega trailer.

~!T.T!~
Almost there! ...9%
Almost there! ...9%
Posts:327
Joined:Sat May 07, 2005 08:52
A.K.A.:Turned ON
Location:Westside, ya0
Contact:

Post by ~!T.T!~ » Sun Oct 30, 2005 14:16

Empyrian wrote:IMO, he should get his HCF punch from 98 aka the silent killer. The newer version could be made faster and I will still be happy.

Remove his Shining wizard please btw.
agreed about the removal or shining wizard.....it might actually make clark stronger in a way as he gets his old shortcut to super back o_0

and oldsk00l hcf A/C was deadly.......omg i dont want to see its return >_<

User avatar
Derrace
Almost there! ...61%
Almost there! ...61%
Posts:407
Joined:Tue Sep 13, 2005 14:10
A.K.A.:Turned ON
XBL:derrace
PSN:derrace

Post by Derrace » Sat Dec 17, 2005 17:24

Just played this game for the first time today....

anyway, Clark has a new DM. Qcb X 2 kick. He does a souped up version of his charge back forward punch and i guess that is what u can DC into.

oh yah, Jump A, Down A, Stand C, Hcf kick, qcf punch gives u a 7 hit combo!

lol

User avatar
principal panda
Maxed Out! SDM time!
Maxed Out! SDM time!
Posts:87
Joined:Mon May 09, 2005 14:14
A.K.A.:Turned ON
XBL:BadoorSNK
PSN:BadoorSNK
Location:Dubai, UAE

Post by principal panda » Sun Dec 18, 2005 22:19

http://allgames.gamesh.com/kof/update/s ... /clark.htm
according to this site clark's qcf+P followup can be super canceled!? do u think it could work if its true,imagine:
jA, C, hcf+K, qcf+P SC to:
1- qcbqcb+K DC LDM (kyo can grab juggled people on air with LDM, why not clark too)
2- grab DM

Gemini83
Charging...35%
Charging...35%
Posts:32
Joined:Fri Dec 16, 2005 06:57

Post by Gemini83 » Tue Dec 20, 2005 16:02

basically tried qcb x2 k after qcf p for SC but apparently its doesnt work..anyone care to enlighten me ?

his dp k is getting better.. can even counter terry's qcb p.

his stand D seems slower..

other than that he just like 2002 ..

Post Reply