Iori Yagami (XI)

Strats, combos, technical discussion.
~!T.T!~
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Post by ~!T.T!~ » Sun Jun 19, 2005 15:08

Anti-K' wrote: He needs a new costume. Why not give him his Maniac Striker outfit from KOF2000? Or maybe his 2nd Player outfit from KOF: MI? The game sucked big time, but that costume was pretty cool. He also needs some new moves.
well, i wasn't too much a fan of his snakeskin pants in MI, but another iori's outfit would definetly be a nice change.........


but then, altering any part of his design would make fanboys angreeeeee..........

*runs and hides*

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LOL GAMEPLAY

Post by nevadash » Sun Jun 19, 2005 17:28

the fanboys and girls can take it
beni, kyo, terry, robert and with NGBC ryo too have all received a make-over and as far as i know they're pretty popular

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Post by Perfect Stranger » Mon Jun 20, 2005 03:51

Ladies and gents, can we keep the fanboy/girlism out of this thread please?

As per usual, a rant thread has been created so you can spew all your discontent at Iori not having a costume change *again*:
http://dynamic.gamespy.com/~orochinagi/ ... .php?t=265

*is probably going to not play Iori anymore now that he doesn't have the ridiculously broken 50-50 wakeup game*

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Post by PenPen » Tue Oct 25, 2005 16:31

Iori got a few changes, if only slightly.

He has a new super, qcfx2+P. Think of the 2k version, just that he doesn't do the double hand raising thing and just goes forward with the large fire pillar. Or just think of the Maiden Masher followup except he lost all the scratching moves before the pillar. I don't know whether the followup is still here though.

Never used him as a leader though. The movelist says that he has the same LDM from 2k3.

His jumps seem floatier and I can't do his jump b+B agains the opponent with the correct timing. This means that the move needs you to practice the timing again.

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Post by SnapYak » Mon Oct 31, 2005 20:06

Iori can go...

maiden masher (running ranbu thing) into hcfhcfpunch in the corner.

maiden masher into LDM

and...(im not 100% positive this works)

maiden masher into LDM into hcfhcfpunch!? (can someone confirm?)

:mad:

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Post by InFeCt|oN » Tue Nov 01, 2005 03:43

qcb+Cx3 damage has been lowered

Jump D isn't as good a jump in anymore because of his floatier jumps. Still good to intercept jumping opponents though

C, f+B is possible but I haven't tried anything after it

hcbf+P, far C can be blocked. I've seen players use qcb+Ax3 instead.

qcfx2+P is great if you can anticipate the opponents' jump.

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Post by 7d3j » Tue Nov 01, 2005 11:23

Ahh... Yes, tell me more!! :mad: No hints of Blood Riot in his gameplay? Aww, shucks. :P

You can block his grapple? That can't be good. And for his qcfx2+p, does it hit standing opponents? If so, must they REALLY have to stand close to you? Start up invincibility?

And what's MMasher into hcfx2+p? You mean his Saika?

How do you do his Saik- *Stops himself* :D

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Post by L1r » Tue Nov 01, 2005 18:02

7d3j wrote:Ahh... Yes, tell me more!! :mad: No hints of Blood Riot in his gameplay? Aww, shucks. :P

You can block his grapple? That can't be good. And for his qcfx2+p, does it hit standing opponents? If so, must they REALLY have to stand close to you? Start up invincibility?

And what's MMasher into hcfx2+p? You mean his Saika?
- Read the sentence correctly, hcbf+P, FAR C can be blocked, not the grapple, the move you do afterwards is what can be blocked.
- About qcfx2+p.. how can it not hit standing opponents? It's a fucking pilar of sodding purple flames! So yeah, I'd think it's quite possible.
- Maiden Masher into the pilar of flames I'd believe it means, which also means NO SAIKA FOLLOWUP.. If I understood previous posts correctly.

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Post by Vice Vecta » Wed Nov 02, 2005 17:32

Confirmated: Saika after Maiden Masher CAN be connected. However, requires a precise timing. BTW, it doesn't cancel or anything, just can be connected (and forget the scratching animations).

Hane

Post by Hane » Thu Nov 10, 2005 10:53

In corner: s D, dwn a, qcb+ax3

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Post by Tel » Thu Dec 08, 2005 14:36

OK, here's what I observed about Iori:

hcb,f+P now has very short stun time. You cannot even far C after it hits anymore.

qcb+P has terrible recovery time if it whiffs, like in 2k3, but I think it's even worse here.

qcf,qcf+P DM has him throwing out the last hit of his Saika, which means the move is a projectile. It's not very useful though, as it's not very fast, and the range is short.

qcb+K has a bit of recovery time if blocked, so it's now punishable.

All in all, Iori's been pretty heavily toned down, and IMHO, he's the weak link in the story team.

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Post by 7d3j » Thu Dec 08, 2005 15:42

Tel wrote:All in all, Iori's been pretty heavily toned down, and IMHO, he's the weak link in the story team.
It's been a long time coming, I guess...

What does he say to Kyo!? :P

Heard that people use him because of the familiarity alone in XI. His Saika DM also seems to be deadweight.

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Post by AcidicEnema » Sat Dec 10, 2005 13:50

Far stand C is definately comboable after the Scum gale.

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Post by Tel » Sun Dec 11, 2005 06:59

AcidicEnema wrote:Far stand C is definately comboable after the Scum gale.
I couldn't get it to hit, even when fairly near the corner.

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Post by Dark Geese » Tue Dec 13, 2005 15:02

Yeah its due for this...Iori has been like top tier for fucking ever...time for him to drop..bc Kyo did during the NESTS saga.

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