Vanessa (XI)
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with venessa as leader, what kinda things should I be doing with her?
like if I do j.D, s.C, b,f+A, dash ,qcf+P, , +E what should I do then?
should I just do +P over and over (not sure if that's possible since I've only done the LDM once) or is something like
C, +B, C, +B, repeat till corner, cr.C infinite possible?
or something like
C, b,f+A +B(would f+A follow-up work here? or is it f+D...the two hit follow-up to +B) would that be possible? or maybe
b,f+A, +B, cr.C, +B, cr.C, +B, cr.C would that work?
or am I way off?
what would be the best thing to do outside the corner?
like if I do j.D, s.C, b,f+A, dash ,qcf+P, , +E what should I do then?
should I just do +P over and over (not sure if that's possible since I've only done the LDM once) or is something like
C, +B, C, +B, repeat till corner, cr.C infinite possible?
or something like
C, b,f+A +B(would f+A follow-up work here? or is it f+D...the two hit follow-up to +B) would that be possible? or maybe
b,f+A, +B, cr.C, +B, cr.C, +B, cr.C would that work?
or am I way off?
what would be the best thing to do outside the corner?
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it's actually called the 'corkscrew blow' and yeah, it reminds me of that too.....frionel wrote:- Special 1 : qcfx2 C+E during her qcfx2 P DM : a powerfull multihits punch that reminds me Heavy D's P or Dudley's Cross Crewblow (SA III)
as to dream cancelling to the powerup, i do (stand c/d, forward a (1 hit), A/C (mas A/C), B) repeat twice, then after the 3rd B, do forward A (the 2 hit thing you were talking about), qb A/C. Now, if you're in the corner, do crouching C, B, forward C (the other followup), and cancel into the C infinite
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Ah sorry ' yes it's the corkscrew blow
In the corner I just do :
Jump A, D (charging back), f A (the dashing upper), cr C, qcfxE, B, f C [cancel] B, cr C B, f C [cancel] B, cr C, B, f C [cancel] C and infinite or qcfx2 A (into QS or whatever you want) or after the last f C, you have a free qcfx2 A.
The infinite is not always the best choice... when you are on a disadventage in the time balance, that's not the best thing to do, since you can kill an oponent without geting enough advantage in the time balance, and it can be hard to take the advantage again...
In the corner I just do :
Jump A, D (charging back), f A (the dashing upper), cr C, qcfxE, B, f C [cancel] B, cr C B, f C [cancel] B, cr C, B, f C [cancel] C and infinite or qcfx2 A (into QS or whatever you want) or after the last f C, you have a free qcfx2 A.
The infinite is not always the best choice... when you are on a disadventage in the time balance, that's not the best thing to do, since you can kill an oponent without geting enough advantage in the time balance, and it can be hard to take the advantage again...
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what about anti-air capabilities...I know this is where vanessa is kinda lacking
I know that helion's auto-guard isn't great at all this year, so it's kinda sub-par as an anti-air....so what about cr.C? or should I just use (A)version of helion?
what about b,f+A as anti-air?
+P?
I know +A->f.C is nice and fast so while situational i'm sure, it should do the trick right?
what about +K to cross under
any of her supers any good? I tried , +P but it seems that it just doesn't have the properties for a nice anti-air
on another note, +A has wire properties when it counter-hits...I've only seen this on the last hit of the move...will it still wall bounce if the first (or any sub-sequent) hits counter-hits?
I know that helion's auto-guard isn't great at all this year, so it's kinda sub-par as an anti-air....so what about cr.C? or should I just use (A)version of helion?
what about b,f+A as anti-air?
+P?
I know +A->f.C is nice and fast so while situational i'm sure, it should do the trick right?
what about +K to cross under
any of her supers any good? I tried , +P but it seems that it just doesn't have the properties for a nice anti-air
on another note, +A has wire properties when it counter-hits...I've only seen this on the last hit of the move...will it still wall bounce if the first (or any sub-sequent) hits counter-hits?
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A/C, C doesnt have much invulnerability. its ok as an early anti air though. i tend to use jump B for antiair more than anything, and sometimes jump D as well, but has to be done earlier.
otherwise, just teleport out of the way.....its your next best option
and as for her supers, her ranbu one is great in combos and sometimes an a limited anti air. her other qcfX2 A/C one is good for jump C/D, stand C/D, bcf A, B, qcfX2 A/C.....for wakeup and anti air, its probably her best move to use
otherwise, just teleport out of the way.....its your next best option
and as for her supers, her ranbu one is great in combos and sometimes an a limited anti air. her other qcfX2 A/C one is good for jump C/D, stand C/D, bcf A, B, qcfX2 A/C.....for wakeup and anti air, its probably her best move to use
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which is her "ranbu" super?~!T.T!~ wrote: A/C, C doesnt have much invulnerability. its ok as an early anti air though. i tend to use jump B for antiair more than anything, and sometimes jump D as well, but has to be done earlier.
otherwise, just teleport out of the way.....its your next best option
and as for her supers, her ranbu one is great in combos and sometimes an a limited anti air. her other qcfX2 A/C one is good for jump C/D, stand C/D, bcf A, B, qcfX2 A/C.....for wakeup and anti air, its probably her best move to use
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looks like she can do crouching b, forward a, close stand C....hmmm, good news for her pressure game.....
oh, and her dream cancels aren't really worth the extra 2 stocks and 1 skill stock. Still, if you need the damage for the kill/win, then go for it.....otherwise, stick with her normal qcfX2 E powerup and do the combos....if you can
oh, and her dream cancels aren't really worth the extra 2 stocks and 1 skill stock. Still, if you need the damage for the kill/win, then go for it.....otherwise, stick with her normal qcfX2 E powerup and do the combos....if you can
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I know, I just wanted to see it...and I must say, damn cool~!T.T!~ wrote:looks like she can do crouching b, forward a, close stand C....hmmm, good news for her pressure game.....
oh, and her dream cancels aren't really worth the extra 2 stocks and 1 skill stock. Still, if you need the damage for the kill/win, then go for it.....otherwise, stick with her normal qcfX2 E powerup and do the combos....if you can
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hanzo_wong wrote:you mean d B, f A (1), A, s C..... its esp nice when u try n bf A, B, qcfx2A..... nice
yeah, sorry, my bad
also how do you guys play vanessa? pitbull? turtle? personally i do a bit of both, and sometimes get carried away with the pitbull part, which gets me owned
i dunno, i guess you have to pressure smart with her. stand c, a (1 hit), A/C still gives you good frames on block, but since the roll's been toned up, sometimes just stopping your pressure for awhile to bait/backdash and setup goes a long way.
oh, and her teleport forward A has really good frames if you cancel into a A/C. I seldomly get interrupted after it, and if so, i trade. I'm also wanting to find out how the frames are after teleport forward A (blocked), teleport forward A.........
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Ranbu is a generic term we use for rush super - i.e. her Puncher Vision (QCB, + P).
Other options, early C, WELL placed and well timed sonic boom + P (sets you up for a free Champion Puncher [QCF x 2 + P]).
But yeah, if you want anti-air, she's definitely not your woman for it. You HAVE to find a way to ground your opponent to be the most effective with her. She loses a lot in the air....
A lot.
Other options, early C, WELL placed and well timed sonic boom + P (sets you up for a free Champion Puncher [QCF x 2 + P]).
But yeah, if you want anti-air, she's definitely not your woman for it. You HAVE to find a way to ground your opponent to be the most effective with her. She loses a lot in the air....
A lot.
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yeah really sucks....I have a lot of problems getting close with vanessa too ; ;
like....she really seems like she should be amazing....but, it's just not there :-( (well, not at least in terms of kula and gato and such). Her attacks are too short range, and the simple act of spamming cr.B can shut her down. I'll figure her out eventually though
funny side note though
I +B, f.C on my friend...he did bustah wolf...he did a big "wtf"after I went through it and smacked him ^_^
Edit:are ,qcf+P and , +P her only supers?
PS: her "owie" animation for , +P makes me use that super more than I probably should....it's just so great!
like....she really seems like she should be amazing....but, it's just not there :-( (well, not at least in terms of kula and gato and such). Her attacks are too short range, and the simple act of spamming cr.B can shut her down. I'll figure her out eventually though
funny side note though
I +B, f.C on my friend...he did bustah wolf...he did a big "wtf"after I went through it and smacked him ^_^
Edit:are ,qcf+P and , +P her only supers?
PS: her "owie" animation for , +P makes me use that super more than I probably should....it's just so great!
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actually im not sure if teleport, C guard crushes anymore. I can remember doing it an not seeing the opponent reel from the guard crush animation. It's like the least used move for my vanessa, so I'm not 100% sure if it doesn't, but I could've sworn i've had it blocked with the opponent suffering only a normal block stun
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I haven't been using Vanessa much, but I think +K > f+C doesn't Guard Crush anymore, since she can cancel the f+C into another teleport now.~!T.T!~ wrote:actually im not sure if teleport, C guard crushes anymore. I can remember doing it an not seeing the opponent reel from the guard crush animation. It's like the least used move for my vanessa, so I'm not 100% sure if it doesn't, but I could've sworn i've had it blocked with the opponent suffering only a normal block stun
BTW, what's her MAX mode combo? I used to do stand C > f+A > +C > +B > +C back in NeoWave/2k2. Is that still possible?