Oswald (XI)
- khdu
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Yes. I know you're starting to love this new guy.
*hopes he won't be a REAL replacement for Duo Lon, if you know what I mean*
Discuss. (and play cards!)
*hopes he won't be a REAL replacement for Duo Lon, if you know what I mean*
Discuss. (and play cards!)
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In location test reports, they said that when you do his move that makes him throw cards, pressing one button makes him throw the cards upwards, whle pressing the other makes him throw them downwards. So... Did he mean that using one button makes him throw the cards at an upwards angle, as to hit opponents in the air (no KoF character has a move like that...), or did he mean that one hits high and one hits low, ala Top Venom and Under Venom (more likely)?
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- minimint
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Gameplay pics from weekly ファミ通 showing Oswald doing a 53hits combo. Seems that can damage half of the life of opponent.
I think that means the flying card will make an convex curve and hit the opponent from above. From the pics, the throwing range of his card seems pretty long so I hope the speed is not that fast. (I mean not so fast till you can't see it, . )pressing one button makes him throw the cards upwards
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- hebretto
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I hate characters that has moves that all look the same, I get confused as what I did ... I kept doing this one move where he would hold up a card for a few moments only to discard it later ... it doesn't even attack the opponent and it's a special move ...
BnB from the Japanese match videos is:
Crouching B -> Crouching A -> + C (2hits), + C, + B
^ Sometimes the + C didn't connect for me but other times it did so I don't know what the problem might be
* He can chain / cancel some of his specials into other specials (eg + A/C, + A/C, + B/D) ... I don't know the limitations or if the cancels can go in any order
* His + A is a short ranged projectile (?) which can combo from Close C and combo into his specials but hit box seems funny ... might have just been me
* His + A/B/C/D moves are good but only at a distance cause if you're hit during it or even if he's about to throw them up they disappear ...
* His Jump B and D are really good as air-to-air anti airs
* His ranbu DM (?) and LDM are fast enough to combo from a Crouching A
(basic) Combos
* anything -> + A, + A
* anything -> , + A/C -> DC LDM (charge back, forward, back, forward + E) <==== too cool
BnB from the Japanese match videos is:
Crouching B -> Crouching A -> + C (2hits), + C, + B
^ Sometimes the + C didn't connect for me but other times it did so I don't know what the problem might be
* He can chain / cancel some of his specials into other specials (eg + A/C, + A/C, + B/D) ... I don't know the limitations or if the cancels can go in any order
* His + A is a short ranged projectile (?) which can combo from Close C and combo into his specials but hit box seems funny ... might have just been me
* His + A/B/C/D moves are good but only at a distance cause if you're hit during it or even if he's about to throw them up they disappear ...
* His Jump B and D are really good as air-to-air anti airs
* His ranbu DM (?) and LDM are fast enough to combo from a Crouching A
(basic) Combos
* anything -> + A, + A
* anything -> , + A/C -> DC LDM (charge back, forward, back, forward + E) <==== too cool
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is this the move that looks like his +button move? but isntead of tossing it in the air he just tosses it forward at their feet?hebretto wrote:
* His + A is a short ranged projectile (?) which can combo from Close C and combo into his specials but hit box seems funny ... might have just been me
i havent' had a chance to test this perfectly, but from the looks of the vids
d+D(1 hit) xx f+A(?) xx +A(or is it C?)x2 xx +b
if someone can confirm what it was...thanks
also, i've seen oswald do something like s.C([close] as anti air), +D, s.A....and at this point i'm pretty sure you have enough charge to combo joker in after s.A
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Yes (fwd + A) he tosses the card at their feet
The chain is actually + A/C (2hits) -> + C -> + B
I think the combo is actually (df + A -> + B -> A) but it seems you can juggle with Standing D (in corner) which does more damage
... just saw the two Oswald combos at (forgot where now ... go to the XI combo / match vids thread) and he's got some pretty ridiculous stuff ...
The chain is actually + A/C (2hits) -> + C -> + B
I think the combo is actually (df + A -> + B -> A) but it seems you can juggle with Standing D (in corner) which does more damage
... just saw the two Oswald combos at (forgot where now ... go to the XI combo / match vids thread) and he's got some pretty ridiculous stuff ...
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well I finally got a chance to play XI, and I picked oswald just to see what the fuss is about. here's my two cents:
d/f A is like an upwards card swipe which i kept doing by accident. Seems like a limited anti air, and I *think* it knocks them down. can be cancelled out of
his A/C is grossly unsafe on hit if not cancelled out of, so is hit B/D on block. I'm still trying to figure out exactly what string is safe on block as well as uninterruptable. so far I've found ending it with a B/D keeps you relatively safe, but if the opponent sees it coming, they can interrupt, especially gato's punch DM as I found out today -_-
jump CD has surprising priority. Hits well both against the air and ground
oh, and I was doing crouching B, crouching A, A/C, C, B, (qcf A whiff) to see if I could get anything to connect if the opponent was near the wall. I got standing A (which could probably go to LDM), but thats it
all in all, he doesn't really seem like a real top tier, but he's pretty damn high nonetheless...
edit: oh, and about the move where he holds up a card then throws it away, I found out that it's actually a counterattack. When the opponent hits you with the card out, the screen goes black for a bit, and it looks like you most probably may be able to followup, although I didnt react in time. command is B (i think)
d/f A is like an upwards card swipe which i kept doing by accident. Seems like a limited anti air, and I *think* it knocks them down. can be cancelled out of
his A/C is grossly unsafe on hit if not cancelled out of, so is hit B/D on block. I'm still trying to figure out exactly what string is safe on block as well as uninterruptable. so far I've found ending it with a B/D keeps you relatively safe, but if the opponent sees it coming, they can interrupt, especially gato's punch DM as I found out today -_-
jump CD has surprising priority. Hits well both against the air and ground
oh, and I was doing crouching B, crouching A, A/C, C, B, (qcf A whiff) to see if I could get anything to connect if the opponent was near the wall. I got standing A (which could probably go to LDM), but thats it
all in all, he doesn't really seem like a real top tier, but he's pretty damn high nonetheless...
edit: oh, and about the move where he holds up a card then throws it away, I found out that it's actually a counterattack. When the opponent hits you with the card out, the screen goes black for a bit, and it looks like you most probably may be able to followup, although I didnt react in time. command is B (i think)
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- Geese
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From the videos, it seems like just mixing up a and D (1 hit), A into the BnBs seems to work. Ive also noticed, that his air priority is pretty bad. So my gameplan would include to jump as little as possible.ShadowSonic wrote:Since we just got KOF XI here, I'm planning to add this guy to my team.
Taken note of the B&Bs, but what gameplan do you resort to with him? A lot of the stuff he can do seems awfully laggy on block...
- Empyrian
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Qcb P has a follow up. (done P.) So does P. (done Qcf P.)
Generally speaking the follow ups have less lag.
You can only chain 3 special moves at most irrc. (hence the P, p, k.)
Jump C is an obscene crossover move. LDM is an insane anti air. His Hcb*2 Punch is a very good reversal move. Qcb K is an overhead.
I like to do the down b, down a, C, B, E combo instead.
Generally speaking the follow ups have less lag.
You can only chain 3 special moves at most irrc. (hence the P, p, k.)
Jump C is an obscene crossover move. LDM is an insane anti air. His Hcb*2 Punch is a very good reversal move. Qcb K is an overhead.
I like to do the down b, down a, C, B, E combo instead.