... well, KOF XI's judgement idea is similar

From what's been reported, it fills automatically. Nothing has been said about it filling up faster if you use special moves - and I think that's not gonna be the case, since the power bar already does that.Empyrian wrote:Now are the skills in the above 2 paragraphs the same? Or are they different?New judgment system for time-outs. The usual timer on the top of the screen keeps tilting towards (what the game judges as) the player that's fighting more skillfully during the match. If the match ends with a time over, the person that the timer is tilted towards will win. It's not decision by remaining life any more.
Skill Meter System. its on top of the usual power meter, there's an additional new bar called the "skill meter". It's used to pull off a number of systems. The skill meter builds up on its own as time passes by. you can stock up to 2 skill meters. The match starts out with the skill meter full.
Besides, switching to defensive when you are in a lead is a very viable option/strategy. Unless you absolutely adore the Zerg's way of life of "rush and rush."
Moriya: Saving Shift is shaping up to be potentially unfair because;
A+C / B+D while getting attacked - Saving Shift (Changes to partner, requires 2 Skill stocks)
You start with 2 skill stocks which do not deplete if you don't use them. Someone touches you ( it could mean getting hit or getting attacked while blocking from what I intrepret.) You tag in someone who is high damage (leader?)
We also don't know how the SKill meter works. Auto refill like Max 2 in NW? Can it be filled faster when you do special moves? If so, if you are using characters like Kim, Iori with multiple hit moves which charges gauge quickly. it is pretty deadly.
So is it a move that benefits the offensive party yet ironically kills the first person to go on the offensive at the begining of the round?
Yeah, I had read that at the Insert Credit forums too. But I didn't comment anything because, as cool as that sounds, it's probably not true for two simple reasons:Fat Cat Lim wrote:Personalised KOF screams and yells? I like the sound of that.
Maybe if it wasn't SOLELY for determining draws.I don't think it's fair to already put down a system that has yet to be extensively tested (let alone condemned by the majority of the players). After all, other games have different systems of determining winners not only from draws (such as ring outs), and the judgement system of SF:3S. Even to this day, I'm not entirely sure how it exactly works. But I'm not questioning it since I haven't seen much complaints about it. Sure, draws are extremely rare but in either case, one could argue that it is an arbitrary system that evaluates behind the scene as well.
Yes.Fat Cat Lim wrote:Like I said, it would not be fair to be so quick to condemn KOFXI Skill Judgement system, as it has yet to be fully tested and evaluated by the players. The SF3:3S Judgement System may be flawed, but is it fair to quickly project its own flaws upon another game's Judgement System?
Yes.Even when it is still in the process of being tweaked and adjusted?
And on that point, it could also be a festering pile of shit of a system that greatly caters to a simple style of play and makes another worthless.For all you know, it could work very well once the game is released. And players so far has not complained about the system to merit it being 'broken'.