
Oswald (XI)
- Empyrian
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There is no withholding of any information. The point was to direct them to the general direction and let them discover it themselves, which they didn't.Perfect Stranger wrote: Knowledge is power, kiddies.
Those who are motivated enough to want this piece of information would have gotten it by now. It is a simple matter of just logging onto the SBO website.
All those that aren't making any effort are just waiting for people to tell them. Why are you making things easy for them?
Knowledge only to the deserving.
Last edited by Empyrian on Tue Feb 28, 2006 03:42, edited 1 time in total.
- Scruffy
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Ahhh, no. It means that theTel wrote:You mean cancelling the+A into LDM makes it unblockable? Goodness!

This also means that a well timed




- christensenray
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What do you mean by "grounded"? Ko'ed?Perfect Stranger wrote: I've also heard that if you do it on a grounded opponent, the only way to escape it is basically to roll or stuff with some invincible move.
I actually didnt know that you could hit an incoming opponent after a KO with ANYTHING before they touched ground. I thought that if you blocked on entry, you couldnt be hit (alternating defence applying to throws).
Dammit. They broke Oswald. I dont have that big a problem with the qcfE combo from it, but doing a free LDM is just... wrong.
I think this move should not be used except against opponents that use it first. How bout a vote? (I've always wanted an excuse to do one of these) Damn, where'd the trigger go for surveys...
Maybe it needs to be done by the author of the thread. Whoever's thread this is, do you want to do a vote/survey thing on this question?
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Technically, there is a counter of sorts, and that is simply to not let any of your characters die against Oswald. Obviously that's hardly an efficient or effective counter that would nullfy the bug, but the fact remains that it is still too early to tell if the bug really breaks the game, and whether it in fact makes Oswald worse than Kula or Gato.
The only way to tell is for people to extensively play with the bug, and let metagames involving beating/minimising the opponent's chances of being able to abuse the bug evolve.
The wake up unblockable isn't half as bad as the free combo vs tagged in characters, imo. Who the hell lets Oswald play wake up games on him without trying to roll away, anyway?
Personally, this only solidifies my belief that XI isn't a game that you can compete effectively in without using at least one of the Holy Three.
The only way to tell is for people to extensively play with the bug, and let metagames involving beating/minimising the opponent's chances of being able to abuse the bug evolve.
The wake up unblockable isn't half as bad as the free combo vs tagged in characters, imo. Who the hell lets Oswald play wake up games on him without trying to roll away, anyway?
Personally, this only solidifies my belief that XI isn't a game that you can compete effectively in without using at least one of the Holy Three.
- Derrace
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yah, the bug isn't as bad, but sure is hell annoying....Ozwald may be strong, but he air attacks dont have as much priority compared to duck king, gato and the likes. so he cant pressure as well.AcidicEnema wrote:Technically, there is a counter of sorts, and that is simply to not let any of your characters die against Oswald. Obviously that's hardly an efficient or effective counter that would nullfy the bug, but the fact remains that it is still too early to tell if the bug really breaks the game, and whether it in fact makes Oswald worse than Kula or Gato.
The only way to tell is for people to extensively play with the bug, and let metagames involving beating/minimising the opponent's chances of being able to abuse the bug evolve.
The wake up unblockable isn't half as bad as the free combo vs tagged in characters, imo. Who the hell lets Oswald play wake up games on him without trying to roll away, anyway?
Personally, this only solidifies my belief that XI isn't a game that you can compete effectively in without using at least one of the Holy Three.
as to being able to compete effectively, I think duolon + duckking + kyo can pull quite a bit weight themselves....
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haha, holy three, i like that.....AcidicEnema wrote:Personally, this only solidifies my belief that XI isn't a game that you can compete effectively in without using at least one of the Holy Three.
but seriously, bug sounds broken if you get possible free LDM combo.
christensenray: as to whether a character can block before hitting the ground, i think they technically dont have a hitbox before their feet touch the ground.....although i know for sure that you can hit them at some point when they tag in and have that attack become unblockable. but this is an oswald thead.....

- Geese
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There is a difference..... when a character tags out, there is a small window for you to hit the incoming opponent. It is very small but there nonetheless. but when the character gets KOed and the next character comes in from my experience he can block any attack
with oswalds bug, you can still block the dwnfwd A, its the rest of the stuff you cant block.
B,
A is THE oswald pressure game.
holy three?? you mean Kula, gata and oswald are the charmed girls?
with oswalds bug, you can still block the dwnfwd A, its the rest of the stuff you cant block.
well all he needs is his stand A to break your jumping rhythm and then he jumps like a baboon with jump C. that jumping C mix up withOzwald may be strong, but he air attacks dont have as much priority compared to duck king, gato and the likes. so he cant pressure as well


holy three?? you mean Kula, gata and oswald are the charmed girls?
- christensenray
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so dfA is blockable, but the rest of the stuff becomes unblockable... Interesting.
AE's right. Strategies of avoiding the bug will become apparent eventually probably. Then we can judge whether it is a bug that should be banned.
But what's this about an unblockable wakeup? Is it the same combo (dfA, whatever after) with the same properties as the incoming character bug? Or is there a 2nd bug i dont know about?
AE's right. Strategies of avoiding the bug will become apparent eventually probably. Then we can judge whether it is a bug that should be banned.
But what's this about an unblockable wakeup? Is it the same combo (dfA, whatever after) with the same properties as the incoming character bug? Or is there a 2nd bug i dont know about?
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well if theGeese wrote:There is a difference..... when a character tags out, there is a small window for you to hit the incoming opponent. It is very small but there nonetheless. but when the character gets KOed and the next character comes in from my experience he can block any attack
with oswalds bug, you can still block the dwnfwd A, its the rest of the stuff you cant block.

- Derrace
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_KC_ wrote:well if theGeese wrote:There is a difference..... when a character tags out, there is a small window for you to hit the incoming opponent. It is very small but there nonetheless. but when the character gets KOed and the next character comes in from my experience he can block any attack
with oswalds bug, you can still block the dwnfwd A, its the rest of the stuff you cant block.a is blockable then someone can counter roll or counter cd(E) that one...
hmm, I still dont understand why it's banned in the competition anyway.
when I finish 1 of the opponents chars. I always try the following on the incoming chars:
Ralf: Hcf Kick
Clark: DM or LDM.
Malin:

Ryo: Guard crash punch into rambu DM into LDM.
if u get your timing right on the following, there's nothing much you can do too.. even if you hold your joystick up b4 you come in.
likewise, there are cheese chars like gato that can do a guard crush to get his LDM to hit, Elizebeth's block damage LDM that you cant roll out of it....
IMO, I don't think Ozwald's "new combo" should be banned. You can only do it twice at most.....