Oswald (XI)

Strats, combos, technical discussion.
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Tel
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Post by Tel » Tue Feb 28, 2006 00:59

You mean cancelling the df+A into LDM makes it unblockable? Goodness!

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Post by Empyrian » Tue Feb 28, 2006 03:39

Perfect Stranger wrote: Knowledge is power, kiddies.
There is no withholding of any information. The point was to direct them to the general direction and let them discover it themselves, which they didn't.

Those who are motivated enough to want this piece of information would have gotten it by now. It is a simple matter of just logging onto the SBO website.

All those that aren't making any effort are just waiting for people to tell them. Why are you making things easy for them?

Knowledge only to the deserving.
Last edited by Empyrian on Tue Feb 28, 2006 03:42, edited 1 time in total.

Hane

Post by Hane » Tue Feb 28, 2006 03:41

:-P Well there are those who don't have the game, and have been trying to follow the logic of KOF XI through vid matches :\

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Post by Empyrian » Tue Feb 28, 2006 03:50

If you aren't playing the game, such knowledge serves no purpose.

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Post by Scruffy » Tue Feb 28, 2006 03:59

Tel wrote:You mean cancelling the df+A into LDM makes it unblockable? Goodness!
Ahhh, no. It means that the df+A done by Oswald on any incoming character is unblockable.

This also means that a well timed df+A, qcb+A(1hit), qcf+B, qcf+E on any incoming character will end up with Oswald doing the finishing slash most of the time. (this is a 40%, no stock combo we're talking about).

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Post by Geese » Tue Feb 28, 2006 09:58

I understand the hesitation to post it up. The scrubs at my arcade are already spamming it.

they do dwnfwd +A on incoming, qcf A, qcf B, qcf E

its easy so even the low skillers can do it :mad:

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Post by christensenray » Tue Feb 28, 2006 11:24

Perfect Stranger wrote: I've also heard that if you do it on a grounded opponent, the only way to escape it is basically to roll or stuff with some invincible move.
What do you mean by "grounded"? Ko'ed?

I actually didnt know that you could hit an incoming opponent after a KO with ANYTHING before they touched ground. I thought that if you blocked on entry, you couldnt be hit (alternating defence applying to throws).

Dammit. They broke Oswald. I dont have that big a problem with the qcfE combo from it, but doing a free LDM is just... wrong.

I think this move should not be used except against opponents that use it first. How bout a vote? (I've always wanted an excuse to do one of these) Damn, where'd the trigger go for surveys...
Maybe it needs to be done by the author of the thread. Whoever's thread this is, do you want to do a vote/survey thing on this question?

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Post by AcidicEnema » Tue Feb 28, 2006 12:03

Technically, there is a counter of sorts, and that is simply to not let any of your characters die against Oswald. Obviously that's hardly an efficient or effective counter that would nullfy the bug, but the fact remains that it is still too early to tell if the bug really breaks the game, and whether it in fact makes Oswald worse than Kula or Gato.

The only way to tell is for people to extensively play with the bug, and let metagames involving beating/minimising the opponent's chances of being able to abuse the bug evolve.

The wake up unblockable isn't half as bad as the free combo vs tagged in characters, imo. Who the hell lets Oswald play wake up games on him without trying to roll away, anyway?

Personally, this only solidifies my belief that XI isn't a game that you can compete effectively in without using at least one of the Holy Three.

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Post by Derrace » Tue Feb 28, 2006 13:52

AcidicEnema wrote:Technically, there is a counter of sorts, and that is simply to not let any of your characters die against Oswald. Obviously that's hardly an efficient or effective counter that would nullfy the bug, but the fact remains that it is still too early to tell if the bug really breaks the game, and whether it in fact makes Oswald worse than Kula or Gato.

The only way to tell is for people to extensively play with the bug, and let metagames involving beating/minimising the opponent's chances of being able to abuse the bug evolve.

The wake up unblockable isn't half as bad as the free combo vs tagged in characters, imo. Who the hell lets Oswald play wake up games on him without trying to roll away, anyway?

Personally, this only solidifies my belief that XI isn't a game that you can compete effectively in without using at least one of the Holy Three.
yah, the bug isn't as bad, but sure is hell annoying....Ozwald may be strong, but he air attacks dont have as much priority compared to duck king, gato and the likes. so he cant pressure as well.

as to being able to compete effectively, I think duolon + duckking + kyo can pull quite a bit weight themselves....

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Post by ~!T.T!~ » Tue Feb 28, 2006 14:24

AcidicEnema wrote:Personally, this only solidifies my belief that XI isn't a game that you can compete effectively in without using at least one of the Holy Three.
haha, holy three, i like that.....


but seriously, bug sounds broken if you get possible free LDM combo.


christensenray: as to whether a character can block before hitting the ground, i think they technically dont have a hitbox before their feet touch the ground.....although i know for sure that you can hit them at some point when they tag in and have that attack become unblockable. but this is an oswald thead..... :)

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Post by _KC_ » Tue Feb 28, 2006 15:23

TT: if thats the case then all can benefit from this bug when a player comes in after a "down"...

cant you block it by directing your joystick towards the opp. (oswald) insetead of directing the stick away from?

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Post by Geese » Wed Mar 01, 2006 00:04

There is a difference..... when a character tags out, there is a small window for you to hit the incoming opponent. It is very small but there nonetheless. but when the character gets KOed and the next character comes in from my experience he can block any attack

with oswalds bug, you can still block the dwnfwd A, its the rest of the stuff you cant block.
Ozwald may be strong, but he air attacks dont have as much priority compared to duck king, gato and the likes. so he cant pressure as well
well all he needs is his stand A to break your jumping rhythm and then he jumps like a baboon with jump C. that jumping C mix up with dwn B, dwn A is THE oswald pressure game.

holy three?? you mean Kula, gata and oswald are the charmed girls?

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Post by christensenray » Wed Mar 01, 2006 02:03

so dfA is blockable, but the rest of the stuff becomes unblockable... Interesting.

AE's right. Strategies of avoiding the bug will become apparent eventually probably. Then we can judge whether it is a bug that should be banned.

But what's this about an unblockable wakeup? Is it the same combo (dfA, whatever after) with the same properties as the incoming character bug? Or is there a 2nd bug i dont know about?

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Post by _KC_ » Wed Mar 01, 2006 04:15

Geese wrote:There is a difference..... when a character tags out, there is a small window for you to hit the incoming opponent. It is very small but there nonetheless. but when the character gets KOed and the next character comes in from my experience he can block any attack

with oswalds bug, you can still block the dwnfwd A, its the rest of the stuff you cant block.
well if the df a is blockable then someone can counter roll or counter cd(E) that one...

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Post by Derrace » Wed Mar 01, 2006 08:26

_KC_ wrote:
Geese wrote:There is a difference..... when a character tags out, there is a small window for you to hit the incoming opponent. It is very small but there nonetheless. but when the character gets KOed and the next character comes in from my experience he can block any attack

with oswalds bug, you can still block the dwnfwd A, its the rest of the stuff you cant block.
well if the df a is blockable then someone can counter roll or counter cd(E) that one...

hmm, I still dont understand why it's banned in the competition anyway.

when I finish 1 of the opponents chars. I always try the following on the incoming chars:

Ralf: Hcf Kick
Clark: DM or LDM.
Malin: qcb A, the yoyo goes out of the screen slightly with you standing infront of where the char would land, so when the opponent comes in, u do stand C and it's almost impossible to block. I havent seen any opponent get out of it when the yoyo is in the right position.
Ryo: Guard crash punch into rambu DM into LDM.

if u get your timing right on the following, there's nothing much you can do too.. even if you hold your joystick up b4 you come in.

likewise, there are cheese chars like gato that can do a guard crush to get his LDM to hit, Elizebeth's block damage LDM that you cant roll out of it....

IMO, I don't think Ozwald's "new combo" should be banned. You can only do it twice at most.....

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