Top 11 LDMs.
- Empyrian
- Almost there! ...61%
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- Joined:Fri May 06, 2005 05:22
Actually Adel's LDM should get a rank downgrade due to the fact that it scales *very* badly in combos.
Although in terms of pure "might," the LDMs of Oswald, Malin and Adel (along with most LDMs with good invincibilty) pwn Gato.
Kula's LDM can be used as a anti fireball move too. It is also pretty awesome as an anti air too.
Although in terms of pure "might," the LDMs of Oswald, Malin and Adel (along with most LDMs with good invincibilty) pwn Gato.
Kula's LDM can be used as a anti fireball move too. It is also pretty awesome as an anti air too.
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- Higashi Hurricane
- Posts:567
- Joined:Sun Oct 23, 2005 14:38
True about the scaling, but Adel's LDM has invincibility from startup and throughout the entire dash animation. That's more invincibility frames than any other DM besides King's Illusion Dance and Magaki's LDM. And even the Illusion Dance doesn't have invulnerability at startup. I mostly use Adel's LDM as a twitch move.Empyrian wrote:Actually Adel's LDM should get a rank downgrade due to the fact that it scales *very* badly in combos.
Although in terms of pure "might," the LDMs of Oswald, Malin and Adel (along with most LDMs with good invincibilty) pwn Gato.
Kula's LDM can be used as a anti fireball move too. It is also pretty awesome as an anti air too.
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- ON Elite Spammer
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- Joined:Sat Jul 09, 2005 22:10
True, Adel's LDM scales badly in combos, but even more so than Malin's I don't see comboing as a use for Adel's LDM at all. The whole point of it is that once Adel has 2 stocks, so many moves become unsafe against him that many characters get crippled.
Not to sure about the invincibility tho. Stranger says he's seen it get stuffed by down Bs and that's the version that's supposed to have a longer invulnerability window (where Rose comes out).
Is it possible to mix up between cross-up/non-cross up against incoming characters? I've found that blocking cross up almost always does the trick (and that's the only time when its punishable).
The problem with Kula's LDM as anti-air is that its too slow to be good anti-hop its hitbox is wrong to hit high jumpers. In fact, I never understand people who use it as anti-air since Diamond Edge MAX is way better.
TT: So you're saying that if you're near Kula when LDM is blocked, you can punish her?
Not to sure about the invincibility tho. Stranger says he's seen it get stuffed by down Bs and that's the version that's supposed to have a longer invulnerability window (where Rose comes out).
Is it possible to mix up between cross-up/non-cross up against incoming characters? I've found that blocking cross up almost always does the trick (and that's the only time when its punishable).
The problem with Kula's LDM as anti-air is that its too slow to be good anti-hop its hitbox is wrong to hit high jumpers. In fact, I never understand people who use it as anti-air since Diamond Edge MAX is way better.
TT: So you're saying that if you're near Kula when LDM is blocked, you can punish her?
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- Higashi Hurricane
- Posts:567
- Joined:Sun Oct 23, 2005 14:38
You gotta be kidding. I use Kula's LDM to snuff jumpers/hoppers like nobody's business. Just fire up the LDM when opponent is about to hit you and WHAM! It's only weakness is against cross-ups. You can literally pull this off when opponents attack is touching Kula and she won't be harmed at all.AcidicEnema wrote: The problem with Kula's LDM as anti-air is that its too slow to be good anti-hop its hitbox is wrong to hit high jumpers. In fact, I never understand people who use it as anti-air since Diamond Edge MAX is way better.
TT: So you're saying that if you're near Kula when LDM is blocked, you can punish her?
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- Almost there! ...9%
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- A.K.A.:Turned ON
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not exactly. If you're close to her, and you see LDM coming and roll before LDM comes out, then you can punish her if you get in before diana finishes running through the screen. However I'm still unsure if you can see LDM, roll and punish thoughAcidicEnema wrote:TT: So you're saying that if you're near Kula when LDM is blocked, you can punish her?
- Perfect Stranger
- MAX! Time to break stock!
- Posts:490
- Joined:Sun Jun 05, 2005 21:06
- Location:On the rooftops of the city
I'm going to have to take this back - my entire argument for why I thought the LDM version with Rose coming out could be stuffed by bs was because previously I'd never seen any of the Adel users do the version where Rose *doesn't* come out. I have, however, seen Sore Loser do just that recently, so maybe those times where I stuffed the LDM with Oswald's b, he really was doing the version where Rose doesn't come out. I don't understand why he would do that, but apparently he does, so.AcidicEnema wrote:
Not to sure about the invincibility tho. Stranger says he's seen it get stuffed by down Bs and that's the version that's supposed to have a longer invulnerability window (where Rose comes out).
- Empyrian
- Almost there! ...61%
- Posts:406
- Joined:Fri May 06, 2005 05:22
Repost:
Regarding Gai's LDM, it is actually not bad. Assuming the 1st characters of both sides have been KOed, via a QS (blocked or not), if you manage to call in Gai and activate his LDM, this would mean the opponent has to take on a full life Gai one on one.
If Gai manages to beat the opponent, you now have 2 skills and 2 stocks at the very least. With 2 skill stocks, Gai can easily stun anyone in offense and if you wish, you can keep him for last with SS.
Regarding Gai's LDM, it is actually not bad. Assuming the 1st characters of both sides have been KOed, via a QS (blocked or not), if you manage to call in Gai and activate his LDM, this would mean the opponent has to take on a full life Gai one on one.
If Gai manages to beat the opponent, you now have 2 skills and 2 stocks at the very least. With 2 skill stocks, Gai can easily stun anyone in offense and if you wish, you can keep him for last with SS.
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- ON Elite Spammer
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- Joined:Sat Jul 09, 2005 22:10
From the looks of the mongogo vids (thanks to Blastrezz for archiving them), it looks like the whole of Japan is suddenly using Ryo leader. Mainly cause of its awesome synergies with Kula.
(Kula) Layspin> f+D> (QS Ryo)> LDM> jump C> s.C> f+A> (QS) Kula> jump C> stand C> +A> +B> A Diamond Edge (you build up 1 levels stock in the course of the QS combo).
Layspin pokes are disgusting things.
Oh yeah, and I did mention somewhere else that Ryo/Oswald have a 2 stock 1 skill 100%, easy to pull off in competitive match combo, didn't I?
*moves to move Ryo's LDM into top 10 position*
(Kula) Layspin> f+D> (QS Ryo)> LDM> jump C> s.C> f+A> (QS) Kula> jump C> stand C> +A> +B> A Diamond Edge (you build up 1 levels stock in the course of the QS combo).
Layspin pokes are disgusting things.
Oh yeah, and I did mention somewhere else that Ryo/Oswald have a 2 stock 1 skill 100%, easy to pull off in competitive match combo, didn't I?
*moves to move Ryo's LDM into top 10 position*
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- ON Elite Spammer
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Ooops. I blame my Foucault notes for making me confuse mongogo and Henvoke!
But yeah, I can imagine that Ryo LDM would be one of the top LDMs in arrange mode, after all the all-juggle moves have lost their all-juggle property. Its nowhere near as good as Malin's, Adel's and Silber's as a twitch move, but its definately better for combos. And while in terms of damage, it isn't as good as Duo Lon's and arguably, Ash's, its *a lot* more tournament friendly/harder to screw up, and easier to set up via QS, etc...
(Remember's Hu Ye's famous LDM combo screw up in the Taiwanese SBO qualifiers)
... while mostly, anyway.
But yeah, I can imagine that Ryo LDM would be one of the top LDMs in arrange mode, after all the all-juggle moves have lost their all-juggle property. Its nowhere near as good as Malin's, Adel's and Silber's as a twitch move, but its definately better for combos. And while in terms of damage, it isn't as good as Duo Lon's and arguably, Ash's, its *a lot* more tournament friendly/harder to screw up, and easier to set up via QS, etc...
(Remember's Hu Ye's famous LDM combo screw up in the Taiwanese SBO qualifiers)
... while mostly, anyway.
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- Charging...23%
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- Slapper Joe
- More power! ...69%
- Posts:263
- Joined:Sun Sep 25, 2005 05:28
Yeah the bird is basically a projectile. It hitting with another projectile will cancel the hit. She will continue down as the bird but it won't hit. So c bomerang or b bullets are the best thing to test this with (Sho and Jyazu both have better options though).
Just running towards Athena right after she leaves the ground is the safest option. Autoguard moves will still guard the unblockable part. Counters are obvious (LDM's, Gato's air counter, standard high counters.)
Just running towards Athena right after she leaves the ground is the safest option. Autoguard moves will still guard the unblockable part. Counters are obvious (LDM's, Gato's air counter, standard high counters.)
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- Charging...23%
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