Archived KOFXI news

Strats, combos, technical discussion.
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denieru
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Post by denieru » Mon May 16, 2005 01:13

i'm very pleased with whats been reported so far... the animated stages and the harder hitting sounds are a godsend

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Post by The Green Herring » Mon May 16, 2005 02:15

Ah, so multiple hits in supers will no longer sound like someone repeatedly slamming an uncooked turkey against the floor?

I'm already interested. Oswald is looking very popular and cool, too.

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Post by khdu » Mon May 16, 2005 02:27

Finally.
The roster seems interesting. Eiji finally back after a decade, Hinako nowhere in sight...
The final boss was also seen once. She is a female with long hair (pigtail). She is very well animated with tons of hands animation.
IMO the boss is that mystery girl from KOF2003, or one of Mukai's people...
------
*is going to use a team of Kensou, Shen and Duo Lon*
Last edited by khdu on Mon May 16, 2005 08:05, edited 1 time in total.

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Post by Alpha » Mon May 16, 2005 04:12

For the first time in a couple of years I AM excited with this KOF.
The rooster sounds great (Eiji, Duck, Vanessa, Kula) and the absence of senseless fighters (choi, Bao, Hinako)..
FF team: Good. I always wanted to see Terry with Kim.

Question: WTF is with Kyo's team?? Iori?? Shingo??? (Why not Chizuru?)

//rant mode on : The Psycho Soldier team needs a break. I have the feeling that Kensou and Momoko (girl?) are there to delight "Saig..o" fans...

I have heard something about having more than 40 characters...If we have 11 teams + 2 bosses that's only 35! *hidden charcters?*

PS: Is just me or Oswald looks like one of the Geese's henchmen? It was the first feelling I got.

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Post by r3v3n4nT » Mon May 16, 2005 08:07

Looks like all team rosters have been changed (except Ikari)... now both Joe and Andy got dumped from FF team... in exchange for duck king and KIM!? wow... maybe should rename FF team to Fatal Justice team or sumthing >_<
-hits sound and look solid, more so than nbc and svc.
<3

And Kula/Eiji returns... awsum (*spit on Kasumi*)... but poor Leona ; ;

and still no Foxy...=/

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Post by Empyrian » Mon May 16, 2005 08:17

Thanks to KOFUnion.

I am only posting snippets.

- Controls like an upgraded 2k3.
- Air cancels possible.
- In general, 3 matches > Adel(mid boss) > 2 more matches > Boss.
- Adel has high offense and defense.
- Ryo has new move Hcf Kick. C, F+A, Hcf B is a combo.
- Clark's LDM has changed animation in the end.
- Kim's slam animation changed.
- Kyo has fireball (qcb punch), leader is 524 shiki Kamukura. Changed animation. Now it is grab, flame pillar, Aragami + Dokugami chains + 75 Shiki Kai (juggle), Orochinagi.
- Kula has K`'s jump Qcf Kick move. Ice geyser reverts to 2000/2001. qcb kick, Fwd B lags. Diana still appears in her opening intro.
- Athena has grab?

Kipak in their forums.
- No prebuffering.
- No wake up immunity. (or very little.)
- Grabs weaker in damage and long whiff animations. Not as *sticky* as in 2k3. Between 2k2 and 2k3.

My comments:
No one has told me whether empty cancel is back or not.
:?:
Saving Shift seems pretty unfair.
Last edited by Empyrian on Mon May 16, 2005 10:56, edited 1 time in total.

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Post by r3v3n4nT » Mon May 16, 2005 08:36

Kipak wrote:提前输入不能(no prebuffering)
:o

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Post by SnapYak » Mon May 16, 2005 09:25

http://www.geocities.jp/mozkof2004/atenafea/KOF11.html

Oswald beat up Takuma in kof2003 ending.
Kizuna Team available using atimoswave card.
Buriki One Team available using atimoswave card.

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Post by Empyrian » Mon May 16, 2005 11:29

We have to use the cards again???
*Have to try to coax the master codes again....*

Reading the text again yields another finding.
It is Character select > Leader select > Order select. (Edit: Read the chinese wrongly, sorry.)
So this means that we can freely select the leader from the 3 characters we had initially chosen?
Last edited by Empyrian on Tue May 17, 2005 04:12, edited 1 time in total.

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Post by Alpha » Mon May 16, 2005 14:30

SnapYak wrote:http://www.geocities.jp/mozkof2004/atenafea/KOF11.html

Oswald beat up Takuma in kof2003 ending.
Kizuna Team available using atimoswave card.
Buriki One Team available using atimoswave card.
Why is Geese still hammering my head...Didn't they had an issue back in AOF?

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Post by Fat Cat Lim » Mon May 16, 2005 15:01

Is there any truth to whether those teams are even unlockable? How did it got revealed so soon after the first beta test? Smells like bullshit.

Though there's the unresolved issue of the voice actor listing Sho Hayate as one of his roles in KOFXI...

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Post by SonicTempest » Mon May 16, 2005 18:11

Empyrian wrote: - No wake up immunity. (or very little.)
NOOOOOOOOOOOOOOOOOOOOOOOO
*commits seppuku*

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Post by Moriya » Tue May 17, 2005 00:19

ShadowSonic wrote:
Empyrian wrote: - No wake up immunity. (or very little.)
NOOOOOOOOOOOOOOOOOOOOOOOO
*commits seppuku*
But there's still time. SNKP has been listening to the fans a lot lately. If KOFXI receives the same treatment that NGBC did (many loke tests, with them actually changing stuff that people complain about), the bad things from KOF2003 might be removed before the final product is made. Let's just hope everyone complains about this, the ghey jump attack -> special throw, lack of buffering, no blocking right after landing, and everything else that sucked about KOF2003's system.

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Post by Empyrian » Tue May 17, 2005 06:34

Moriya wrote:
the bad things from KOF2003 might be removed before the final product is made. Let's just hope everyone complains about this, the ghey jump attack -> special throw, lack of buffering, no blocking right after landing, and everything else that sucked about KOF2003's system.
You want old school KOFs back? I can more or less safely say it is not going to return.

Tags becoming offensive rather than a defensive measure is cool.

From here.
Among other stuff,
Oswald's basic combo is down B*3, qcf punch*2.
*Goes, ".... oh well at least he does not have a grab for now..."*
K`'s flames changes colour when you choose alternate costume colour.
:x

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remu's update

Post by Gunsmith » Tue May 17, 2005 09:39

More info of Beta tests, taken from Beelzebubble report and mozkof2004:
http://www.geocities.jp/mozkof2004/atenafea/KOF11.html

The into of the the game roughly goes like this: First logo of Sega appears, then ADX, the logos start cycling from KOF94 to KOF2003. Then pictures of Ash and K' appear followed by pictures of Kyo and Iori. Then hand of Elizabeth shows, then Terry and Ryo pictures appear. Eiji and Duck King pictures show up. A flame pops up afterwards which divides into four flames, then pictures of hands appear with each flame followed by faces of Ash, Kyo, Iori and K' behind each flame. Cool looking like pieces of jigsaw puzzle. The title shows up and a woman announcer shouts "The King Of Fighters XI."
The backgrounds and everything going on in them, look quite natural and well-animated with long animated sequences for onlookers, rather than just an arm going up and down in older KOFs.
The background of final boss is destroyed like the background of Goenitz in KOF96.
More backgrounds details:



White Town: The stage is a sunny day with a blue sky seen above the white walled buildings. To the left and to the right is a building and then further back and in the middle of the background is a church with a big round window at the top of it. There are cars whizzing by in front of the church and a young blonde girl to the right, a man with a round belly to the left wiping his face.

Aqueduct: Also set on a sunny day with a blue sky and some clouds lazily floating from the right to the left. The sky takes up more of the screen than White Town background. Beneath the blue sky is a castle with spires and high walls. The castle is to the left and beneath it from one side of the screen to the other is the aqueduct. It takes up 1/3 or more of the screen and looks like a small arch bridge about 30 metres high. The characters fight on top of the roof of a building which is made up of red tiles. A cat walks around.

Beach: Looks like its set in a place like Hawaii with a military compound on the edge of a beach. The left hand side has a shed with an army truck in it and a stripped jeep with its engine running in the foreground in front of another jeep. To the right is a tent over a communications set up with a guy sitting on a stool listening to the radio. Middle of the screen the compound fences are open and there is a beach with people on towels and sitting under umbrellas. Again blue skies and a nice blue ocean and palm trees on the beach.

Aztec: Giant tree roots wrapped around a giant stone head to the right of the screen. Parrots flying around and monkeys watching in the foreground just behind the fighters. A monkey walking around in the background. A ruined temple complex in the back have gone with vines growing over it.
The round lasts 99 second with each second being 1.5 second in real time.
There is no Roulette for random character selection. E or Start button do not work either.
Hit sounds are more solid than SvC or NBC.
The damage of supers is low. About 1/6th of health bar.
Throw breaks have little sparkled effect.
Sprites are bigger than previous KOF.
There are no character names on the fight screen, instead portraits appear at the end of health bars.
Colors are softer as compared to bright colors of KOF2003.
Ash's fireballs appear slower.
Yuri's LDM is now her kick rush DM/HSDM from KOF2002. As mentioned earlier, it can connect in air too. motion is QCF HCB+E.
Malin electrical sticks comes out slower than KOF2003.
Her YoYo fireballs also stay shorter than KOF2003.
Her any direction+A+C move also covers less space now.
Athena Asamiya has a new super where she turns into a Pheonix and attacks.
Her HCBx2+P DM can be cancelled by pressing ABCD. But it can still hit after you cancel as the balls disappear a little late than previous KOFs.
Oswald has Riddick style glasses.
His Joker LDM does 50 or 53 hits (beelzebubble says 50, mozkof2004 says 53).
His basic combos are: down Bx3, QCF+P, QCF+P and down Bx3, Joker LDM.
Elizabeth's QCF+P does multiple hits.
Her DP+P makes her dash and uppercut. Her recovery is quick and followup might be possible.
Her DMs are QCF HCB+P and unblockable grab DM HCBx2+P.
Kula Diamond's Freeze Execution is now LDM. If Diana misses, she no longer does followup Freeze move.
K's heat drive comes out faster.
His flame color changes if you select his different costume color.
Kyo Kusanagi's QCF+P is cancellable from df+D like KOF Neowave.
His LDM is changed. The motion is now HCBx2+E. Does 10 hits.
Elizabeth dresses in a horse rider costume and holds a horse whip as weapon (one and a half feet long and flexible at the end).
Rose appears in both Adelheid's opening and victory poses. Victory pose is cool.
Rose makes face when Adelheid gets hit.

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