Archived KOFXI news

Strats, combos, technical discussion.
Locked
User avatar
Gojira
Wyler is my God!!!
Posts:722
Joined:Sat May 07, 2005 19:55
A.K.A.:Twit
Currently Playing:Assassin's Creed: Syndicate, WWE 2k16
XBL:Gojiraaa
PSN:Gojira_X
Location:Lake City, WA

Post by Gojira » Tue Jun 07, 2005 01:50

ShadowSonic wrote:Um, I think you missed my point. I was saying that they're trying to reach the standard of the old SNK games (RB series, MOTW, KOF'98, what-have-you). The reference to the long development cycle of NGBC was just a supporting point to show that they're trying to make a game that doesn't have any glaring faults in it unlike their previous efforts to date.

The comment wasn't meant to reflect on the development period of old SNK games, about which I hardly know anything anyway, being a relatively new fan of the franchise.
You must think the long development cycle has something to do with it or you wouldn't have brought it up. The point is, SNK was able to reach that old standard without extensive testing, and now that they are testing it's supposed to make things as they were then? It won't, plain and simple. Nothing but wasting money on taking chances will bring back the old SNK, but that's why they went bankrupt.

User avatar
SonicTempest
Posts too much
Posts:3409
Joined:Wed May 04, 2005 14:26
A.K.A.:>8|
Currently Playing:Dark Souls II
XBL:SonicTempest84
PSN:SonicTempest
Location:Seattle, WA
Contact:

Post by SonicTempest » Tue Jun 07, 2005 02:23

You're probably right - but it's all small potatoes anyhow.

I'm just hoping KOF XI and NGBC will reverse the trend of half-baked games from SNKP.

User avatar
denieru
Almost there! ...9%
Almost there! ...9%
Posts:325
Joined:Sat May 07, 2005 02:02
A.K.A.:Sempai
XBL:D3NIERU
PSN:DenSempai
Location:Tijuana, a huevo!

Post by denieru » Tue Jun 07, 2005 02:33

Gojira wrote:
ShadowSonic wrote:Um, I think you missed my point. I was saying that they're trying to reach the standard of the old SNK games (RB series, MOTW, KOF'98, what-have-you). The reference to the long development cycle of NGBC was just a supporting point to show that they're trying to make a game that doesn't have any glaring faults in it unlike their previous efforts to date.

The comment wasn't meant to reflect on the development period of old SNK games, about which I hardly know anything anyway, being a relatively new fan of the franchise.
You must think the long development cycle has something to do with it or you wouldn't have brought it up. The point is, SNK was able to reach that old standard without extensive testing, and now that they are testing it's supposed to make things as they were then? It won't, plain and simple. Nothing but wasting money on taking chances will bring back the old SNK, but that's why they went bankrupt.
You're right, sometimes it doesnt require extensive testing to do things rite... sometimes it comes out rite the 1st time, and then talented people are a factor... the ability to squeeze quality to that hardware was uncanny..

But this new approach to testing does prove SNKP IS aware of its past faults... and even if it proves useless to test this much, they are doing things different... so you can't predict the outcome of a game being done under a diferent plan. Maybe after we get to see NBC's final build...

User avatar
Empyrian
Almost there! ...61%
Almost there! ...61%
Posts:406
Joined:Fri May 06, 2005 05:22

Post by Empyrian » Tue Jun 07, 2005 04:40

Yes, I can just see that the game is going to be as bad as MSG. >_<

One can argue that previous KOFs had smaller delays because the team behind it was better.
But one can also argue that the target audience then were not as discerning or criticial like now.

10 years ago, lots of ideas were fresh and new. 10 years on, how are you going to improvise your ideas 10 years ago/make new ones when almost all genres in video games on consoles, PCs, arcades had exhausted their creativity and ideas?

So to everyone. Just because SNK can make great games in 7 days does not mean their successor (SNKP) must equal or better this record.

FCL: Eh, HE cannot cancel down b in 1st vid? Good way to nerf him if they insisted on keeping all his moves.

User avatar
nothingxs
Charging...15%
Charging...15%
Posts:15
Joined:Wed May 18, 2005 03:59
A.K.A.:violent fighting to come again
XBL:nothingxs
PSN:nothingxs
Location:Miami, FL
Contact:

Post by nothingxs » Tue Jun 07, 2005 06:29

Empyrian wrote:I wonder if defeating the Sub boss [Adel] with a normal or super move will affect the identity of the end boss.
nothingxs wrote:Still not pleased at all with judgment, but at least now we have a bit more concrete details on how it works. I wonder how abusable it'll be.
No offense but...
it is like going to a restaurant and ordering your food. It looks good and you had not tasted it. Most people will pass judgement after they tasted the food but you are more concerned over the MSG content and how it is going to kill you if you eat too much of it.
Ah, but I've had a very similar platter with similar ingredients but a little different in the preparation. The difference however is minimal. Whether the taste is going to be vastly different or not ... is doubtful.

Precedents. 3S. At least there it only handled draw games. In this case... well. I think I've exhausted the explanations why this system is horrible on paper. I don't think I can quite explain myself any more clearly without someone from the playtest literally coming here and saying "hey guys, just like this motherfucker said, the system sucks a dick."

User avatar
D`Cloud
Powering up...7%
Powering up...7%
Posts:109
Joined:Sun May 08, 2005 15:03
A.K.A.:Turned ON
Location:Esaka, Philippines
Contact:

Post by D`Cloud » Tue Jun 07, 2005 07:10

hw bt making a new topic for an offtopic/useless argument that wont matter after the game is released?

Blastrezz

Post by Blastrezz » Tue Jun 07, 2005 09:02

I think we also just might quit ranting for now. At least I could. For example in this posting I want to ask something:

I'm no programmer, I'm no SNK/P Employee either but can somebody explain to me why they already held the second beta test (which for most coding cycles is close to release!) but the game won't see the arcades before November?
I mean what are they going to do? Maybe a third beta test in July and then draw back for four months from August-November until release?
This procedure I don't understand right now. I also can't remember how it went with sVc:chaos back then.....

Any ideas how this is going to work?

--Blast

User avatar
Monpochi
Cancel Combo Mode
Posts:619
Joined:Fri May 06, 2005 03:28
A.K.A.:Credens Justitiam
Location:Somewhere, ALIVE
Contact:

Post by Monpochi » Tue Jun 07, 2005 09:03

Apathy Wind wrote:Umm... and why exactly is that anyway? I mean yeah the character select and next stage portions were nice and clean looking but actual gameplay looks to be just more of the same.

Mind you, I'm not dissing the game or your opinion - I'm just genuinely curious as to what you saw that got you so psyched.
As you might already know, i'm not really that of a gameplay person. That's one reason..

And i find the new presentation quite hmm.... IN unlike the past KOF's.. (maybe because of the hardware.. but bleh...)

I'm rather skeptical with the speed....

User avatar
D`Cloud
Powering up...7%
Powering up...7%
Posts:109
Joined:Sun May 08, 2005 15:03
A.K.A.:Turned ON
Location:Esaka, Philippines
Contact:

Post by D`Cloud » Tue Jun 07, 2005 10:17

Blastrezz wrote:I think we also just might quit ranting for now. At least I could. For example in this posting I want to ask something:

I'm no programmer, I'm no SNK/P Employee either but can somebody explain to me why they already held the second beta test (which for most coding cycles is close to release!) but the game won't see the arcades before November?
I mean what are they going to do? Maybe a third beta test in July and then draw back for four months from August-November until release?
This procedure I don't understand right now. I also can't remember how it went with sVc:chaos back then.....

Any ideas how this is going to work?

--Blast
perhaps they are looking for bugs or errors on the technical side right now. not gameplay. e.g. hitbox, chains, control, bugs etc. so by the time they release new characters, they dont have to tinker as much on the old ones. they'd be tinkering the damage/balance rather than bugs or hitboxes.. well thats just a logical way of lookng at it.

or theyre just trying to show the fans that kof xi is underway.

svc i think wasnt even corrected after the beta test. people complained about the dp moves and charges, and it still existed in the final version.

User avatar
Moriya
Charging...99%
Charging...99%
Posts:80
Joined:Sat May 07, 2005 04:17

Post by Moriya » Wed Jun 08, 2005 01:52

Oh, FCL, turns out I was right about the Leader Select thing. In this thread at the Insert Credit forums:

http://forums.insertcredit.com/viewtopi ... 4&start=51

Aderack distorted a shot from the vids, and you can read ""Select Team Leader":

Image

User avatar
Empyrian
Almost there! ...61%
Almost there! ...61%
Posts:406
Joined:Fri May 06, 2005 05:22

Post by Empyrian » Wed Jun 08, 2005 05:47

Blastrezz wrote:I think we also just might quit ranting for now. At least I could. For example in this posting I want to ask something:

I'm no programmer, I'm no SNK/P Employee either but can somebody explain to me why they already held the second beta test (which for most coding cycles is close to release!) but the game won't see the arcades before November?
I mean what are they going to do? Maybe a third beta test in July and then draw back for four months from August-November until release?
This procedure I don't understand right now. I also can't remember how it went with sVc:chaos back then.....

Any ideas how this is going to work?

--Blast
NGBC is slanted to be released within this time frame.


And ranting is still within the context of the game. If the mods really want to enforce strict neutrality, posts with information of KOF11 stays here and all other posts get transferred to another thread.

Besides, if someone started posting at almost all KOF forums on how the judgement system is going to kill the game and he is the only one mind you, I see it as blatant propaganda and if we don't correct him here, we are implying that we agree with him.

User avatar
SonicTempest
Posts too much
Posts:3409
Joined:Wed May 04, 2005 14:26
A.K.A.:>8|
Currently Playing:Dark Souls II
XBL:SonicTempest84
PSN:SonicTempest
Location:Seattle, WA
Contact:

Post by SonicTempest » Fri Jun 10, 2005 14:42

Since Gun has opened the KOF XI forum (a bit early, methinks) I'll move this thread there now.

7d3j
Almost there! ...52%
Almost there! ...52%
Posts:385
Joined:Tue May 10, 2005 12:41

Post by 7d3j » Sat Jun 11, 2005 12:14

Think not... but are there any HSDMs in XI? HSDMs really appeared in 2002 only eh... Hmm...

User avatar
Empyrian
Almost there! ...61%
Almost there! ...61%
Posts:406
Joined:Fri May 06, 2005 05:22

Post by Empyrian » Sat Jun 11, 2005 13:59

Suggestion:

Create threads for all known characters.
Lock them, leaving only this thread open for posting until the next beta or the actual game gets released.
[/i]

User avatar
Anti-K'
MOAR
Posts:976
Joined:Sat Jun 18, 2005 21:37
A.K.A.:Turned ON
Currently Playing:Persona 4, Melty Blood Actress Again, BlazBlue
Location:Los Angeles, CA

Post by Anti-K' » Sat Jun 18, 2005 22:02

No more Falcoon. Thank God. I never liked his drawings. Especially that one of Iori in KOF2003. New art looks great.

Locked