Ok.
Now this make a little more sense.
I can see now why the person on the video does (when he's near the corner) random starter and QFC+b, then
+a, then
+b again. Those moves make the opponent go higher on the screen before it bounces of the wall.
I must say, I've tried to do that but always get confused, most of the time I SC to his ranbu attack.
I see what the problem was with me:
I always wait for the opponent to come down to me.
I'll try that next time I'll go to the arcade.
On the other hand I like the counter/dissapear move (RDP+B,D). Terry's buster wolf move, Vannessa's ranbu (every ranbu for that matter).
I think it's a good corner-shifter; it also saved me several times.
I usually do the
+b to get behind them and then D.b,D.a,DF+a (the usual). After they get the drill (start blocking low) I do the
+D, this way I get a C punch coming down (while they are blocking low).
Good for mind games (and for annoying people
)
Thanks a lot for the help.
One last thing:
I use Shen, and most of the gamers at the arcade know that the leader explosion it's coming. They try to play like me with Oswald. If you block low I'll do the
+b for an overhead and then continue with
+a,
+C (SC to ranbu) or the wall then ACE.
I've managed to pull the leader move on the overhead
+b and the guy continued to do the combo.............. LMAO :LOL:
Down it goes the life bar (about 80%). :lame:
Thanks.
I'll try that combo you posted SonicWaver.
Since I don't have an imported PS2 I hope someone post the ACE requirements when they've played the console version (you know, practice menu).
Thanks again