KofXI Conquerors Guide mook

Strats, combos, technical discussion.
User avatar
duolon_2005
Charging...76%
Charging...76%
Posts:54
Joined:Wed Jun 08, 2005 16:17
A.K.A.:Turned ON
Location:If I tell you, you'll die...
Contact:

Post by duolon_2005 » Fri Mar 03, 2006 16:23

Oh, you're right. Sorry...

chaindrive
Is it a bot?
Posts:3
Joined:Thu Jan 05, 2006 14:05

Post by chaindrive » Sat Mar 04, 2006 19:17

some parts of the scans were cut off.

User avatar
duolon_2005
Charging...76%
Charging...76%
Posts:54
Joined:Wed Jun 08, 2005 16:17
A.K.A.:Turned ON
Location:If I tell you, you'll die...
Contact:

Post by duolon_2005 » Mon Mar 06, 2006 17:34

True...especially the sides and the tops. But these scans are better than NO scans, right? :D

Tel
Higashi Hurricane
Higashi Hurricane
Posts:567
Joined:Sun Oct 23, 2005 14:38

Post by Tel » Fri Mar 17, 2006 10:32

Hey everyone, I've started work on a KOFXI guide, and I'd like some help here if anyone can read in Japanese. Could anyone tell me what those tables next to the move pictures mean? The base damage and Counter damage part is pretty self-explanatory, but what do the others mean? Thanks in advance!

User avatar
Slapper Joe
More power! ...69%
More power! ...69%
Posts:263
Joined:Sun Sep 25, 2005 05:28

Post by Slapper Joe » Fri Mar 17, 2006 11:29

They are all pretty self-explanatory. Damage, CH Damage, Guard Crush, Stun, How to Block and Cancelability. If there are numbers in brackets that means the moves properties when cancelled into. Value ranges mean just that (for example Shingo's qcf+C has a big difference ( 18-48 ), you'll get the low from far away and the LDM like damage on the two hit close-up version of it.)

Q is quickshift, L is leader cancel, but basically all the stuff can be worked out by comparing to move properties you already know.

Tel
Higashi Hurricane
Higashi Hurricane
Posts:567
Joined:Sun Oct 23, 2005 14:38

Post by Tel » Fri Mar 17, 2006 11:39

OK, thank you very much for the explanation. This should make my work a lot easier. Anyone can explain the cancel charts for me? I can figure out the hit locations, but right now the cancel list is a bit hard to understand. I only know Q is for Quick Switch, but there are a few different Kanji characters for the normal cancels. I'd really appreciate it if someone could make that out for me.

frionel
Powering up...50%
Powering up...50%
Posts:140
Joined:Thu Sep 29, 2005 15:34
A.K.A.:Turned ON
Location:Paris - France (and Morocco)
Contact:

Post by frionel » Fri Mar 17, 2006 13:20

Slapper Joe wrote: (for example Shingo's qcf+C has a big difference ( 18-48 ), you'll get the low from far away and the LDM like damage on the two hit close-up version of it.)

The second info is also given when the move can have (for any reason) another property or version.

For Shingo, it's not a question of cancelling or distance, but only a random version of his qcf C wich gives him a "critical hit damage" like, with litlle sparks, and blowing away his oponent. Since it's totaly random, we can't count on it, but the probability to get it is higher than in KOF 2K3 (meaning that shingo is mastering little by little kusanagi's flames ^^)

sorry if this has more sense in the shingo topic ^^'

User avatar
Slapper Joe
More power! ...69%
More power! ...69%
Posts:263
Joined:Sun Sep 25, 2005 05:28

Post by Slapper Joe » Fri Mar 17, 2006 14:47

frionel wrote:The second info is also given when the move can have (for any reason) another property or version.

For Shingo, it's not a question of cancelling or distance, but only a random version of his qcf C wich gives him a "critical hit damage" like, with litlle sparks, and blowing away his oponent. Since it's totaly random, we can't count on it, but the probability to get it is higher than in KOF 2K3 (meaning that shingo is mastering little by little kusanagi's flames ^^)

sorry if this has more sense in the shingo topic ^^'
Well he needs some love somewhere.

I thought it was random too at first (he occasionally does the slightly different animation when wiffing), but I've noticed he gets the damage quite often when going up against forward moving autoguard moves (Shen's far C, half of Ryo's movelist.) It almost looks like he punches with one fist and then the other in this situation. Who knows, he comes up a lot on random select, but not enough to make me an expert on him this year.

AcidicEnema
ON Elite Spammer
ON Elite Spammer
Posts:544
Joined:Sat Jul 09, 2005 22:10

Post by AcidicEnema » Fri Mar 17, 2006 20:13

Actually the one that's puzzled me for the longest times is the box labelled 'Gg'.

I used to think its stun, but now i think its just gauge that's built. If that's the case, then the CG doesn't list stun damage done.

User avatar
SonicTempest
Posts too much
Posts:3409
Joined:Wed May 04, 2005 14:26
A.K.A.:>8|
Currently Playing:Dark Souls II
XBL:SonicTempest84
PSN:SonicTempest
Location:Seattle, WA
Contact:

Post by SonicTempest » Fri Mar 17, 2006 20:43

To clarify:
Dm = damage
C.Dm = counter hit damage
G.C. = guard crush meter damage
Gg = power gauge built.
Gd = how you have to block it (standing/crouching)
Cn = What you can cancel to. Quick shift, special moves, DMs, LDMs, etc.

User avatar
Slapper Joe
More power! ...69%
More power! ...69%
Posts:263
Joined:Sun Sep 25, 2005 05:28

Post by Slapper Joe » Fri Mar 17, 2006 23:38

You sure on that? Gato's qcb+b, a is listed as 12,12 which would make it charge less meter than every special of Griffon's. There are a bunch of other situations like that but Gato's air fireball is most notable. So I've got to stick to my guns and say it's stun.

Ryo's LDM is listed as 0, that must be a mistake since the move isn't guarenteed stun (Gai mid-boss) and hence must have an amount of stun on it.

~!T.T!~
Almost there! ...9%
Almost there! ...9%
Posts:327
Joined:Sat May 07, 2005 08:52
A.K.A.:Turned ON
Location:Westside, ya0
Contact:

Post by ~!T.T!~ » Sat Mar 18, 2006 00:46

actually, i think it might be power gauge built.....elisabeth's qcb B/D (the counter thingy) does 14 on counter hit, and i'm pretty sure it makes sense for that move not to stun

Tel
Higashi Hurricane
Higashi Hurricane
Posts:567
Joined:Sun Oct 23, 2005 14:38

Post by Tel » Sat Mar 18, 2006 04:21

Uh, guys, I still don't know how to read the cancel table. Q and L should be pretty obvious, but I can't make out the Kanji. It's fine for special moves, but for command attacks, I don't know if it means a move is cancelable on it own, cancelable when canceled into or SCable only.

User avatar
SonicTempest
Posts too much
Posts:3409
Joined:Wed May 04, 2005 14:26
A.K.A.:>8|
Currently Playing:Dark Souls II
XBL:SonicTempest84
PSN:SonicTempest
Location:Seattle, WA
Contact:

Post by SonicTempest » Sat Mar 18, 2006 04:46

Let me try:
連 - cancels to itself (can be "spammed")
特 - cancels to special/command moves
必 - DM
超 - SDM
Q - quick shift
L - LDM

Not *entirely* sure about this, you might want to verify.

AcidicEnema
ON Elite Spammer
ON Elite Spammer
Posts:544
Joined:Sat Jul 09, 2005 22:10

Post by AcidicEnema » Sat Mar 18, 2006 05:49

Gg also lists a value for Oswald's counter, which I don't think does stun damage either. So, yeah, that's the main reason why I thought it was Gauge rather than stun.

The CG *isn't* 100% correct on everything, anyway. Terry's Power Charge doesn't have 'Q' in its cancel notation, but Power Charge is most definately QS-able.
Last edited by AcidicEnema on Sat Mar 18, 2006 07:16, edited 1 time in total.

Post Reply