Archived KOFXI news

Strats, combos, technical discussion.
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Post by Apathy Wind » Sat May 14, 2005 05:42

Early information via MMCafe's Professor:
Ash/ Ozwald/ Shen-Wu
K'/ Kula/ Maxima
Terry/ Kim/ Duck
B.Jenet/ Gato/ Griffon
Kyo/ Iori/ Shingo
Vanessa/ Mary/ Ramon
Ralf/ Clark/ Whip
Ryo/ Yuri/ King
Marin/ Kasumi/ Eiji
Elisabate(Elisabeth?)/ Duolong/ Benimaru
Athena/ Kensou/ Momoko

Game is reportedly based on 2003's system.
And from Neo-Geo.com's beelzebubble
info directly from someone who attended:

-duck is in but unplayable
-eiji is in but unplayable
-kula
-kensou
-momoko
-oswald(new)
-elizabet(new)
-kasumi todoh
-b jenet is unplayable atm


-new bgs are great, some beatiful (hokkaido? ice festival stage, and the japanese temple with sakura garden one for example). they are better animated than nbc or neowave but not quite 2k2 or 98 or something.

-weird colors (pink hair and gi ryo???)

-same engine as nbc= feels loose like nbc. doesnt feel like 2k2/2k3/98 etc something i dont like so much.

-wipeout feel/hyper modern interface/bars and loading screens. looks very polished and professional

-40+characters, vanessa, shingo, kula, king, malin, mary.

-no choi.

-looks blurred (sprites) up close ala nbc

-e button is CD move

-too many systems that i didnt read. lots of cancel types and stuff.

-new moves... ryo has a very fast andy style dash elbow. k a new normal HK.

-slower than 2k3 but faster than nbc id say.

-tag in like 2k3.

-move motions have changed for some chars.

-100 sec real speed timer... bit fast atm.

-lots of transperencies and the ingame effects all look nice and polished unlike neowave.

-seems quite smooth animation wise and sprites seem quite big.

-adelheid from 2k3.

-all three bars displayed with 2 smaller below one big one (current character).

Also a scan of a movelist as provided by MMCafe's beto via S-C's darkhunger

KoFXI movelist?
Last edited by Apathy Wind on Sat May 14, 2005 05:49, edited 1 time in total.

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Post by Akito Yagami » Sat May 14, 2005 05:49

Hmm I wonder where the story is going with this Addition. Glad to see Ash is still the focus more or less despite his bishieness :roll:

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Post by SonicTempest » Sat May 14, 2005 05:52

...WTF

That stuff is REAL?! I thought it was a rumour o_O

Portrait artwork looks like Nona's :O

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Post by Apathy Wind » Sat May 14, 2005 05:56

ShadowSonic wrote:...WTF

That stuff is REAL?! I thought it was a rumour o_O

Portrait artwork looks like Nona's :O
Personally I'd be suspicious of any claim of a KoF with Eiji in it but the Professor and beelzebubble are usually pretty solid sources so....

And sadly the lack of new sprites seems all too believable.

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Post by Fat Cat Lim » Sat May 14, 2005 05:59

Nice to see that the roster has been shaken up and more new and old characters are introduced...but what happened to the old characters? Like Bao and Chin? Chang, Choi, and Jhun? Leona?

EDIT :: Where's Mai? Joe? Andy? Robert? Takuma and Chizuru are not around, but that's understandable. Well, since this is still a beta test with many characters still yet unplayable, I guess this is Imoya's teaser for things to come.

It sounds like the sprites are of same quality like before, but better animated and larger (Garou quality?). I guess it's a good thing if one is a fan of the realistic shading of the KOF characters, compared to the anime-like sprites of the Guilty Gear series. Would like to see some screenshots though to confirm this...

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Post by Sheba » Sat May 14, 2005 08:42

Woooow, Vanessa, Malin and B'Jenet!!!!
I can have my all ladies team.

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Post by SonicTempest » Sat May 14, 2005 09:25

More stuff from the Prof:
A few notes-

1-The characters from the roster I've posted earlier are confirmed.

2-A number of characters, as Beto posted from info by Darkthunder, are greyed out on the character screen and disabled from selection. To put it another way, whatever characters aren't on the moves list sheet, aren't implemented in the beta testing yet.

3-The game is based on 2003's systems. And yes, so are the character sprites.

4. The game however implements a couple of new systems. Details listed at bottom.

5. Oswald is a tall old man that wears shades and a suit. He's supposed to be a gambler judging from the way that he fights by using playing cards, but he kind of looks like a butler. He's slick looking, although he moves kind of weird at times, rotating a lot.. there were relatively a good number of people using him, meaning that he's probably strong at the current state.

6. Elisabate looks somewhat like that lady from Gyakuten Saiban (warning: not worksafe), and she fights with something that looks like a horsewhip. Not too many people were selecting her.

7. B.Jenet, she looks pretty much like.. well, her MOTW self. Less people selecting her than the two new original characters.

8. Athena's wearing a schoolgirl sailor uniform.

9. Q: WHERE IS SHO HAYATE? A: not in the game.




Brief System details:

1.New judgement system for time-outs
The usual timer on the top of the screen keeps tilting towards (what the game judges as) the player that's fighting more skillfully during the match. If the match ends with a time over, the person that the timer is tilted towards will win. It's not decision by remaining life any more.

2.Skill Meter
Right on top of the usual power meter, there's an additional new bar called the "skill meter". It's used to pull off a number of systems, as decribed below. The skill meter builds up on its own as time passes by. you can stock up to 2 skill meters. Your match starts out with the skill meter full.


Controls

A,C: Punches
B,D: Kicks
E: Thrust (good old CD) attack
Start: Taunt

A+C / B+D : Partner Change

A+C / B+D during an attack: Quick Shift (Changes to partner, requires 1 Skill stock)

A+C / B+D while getting attacked: Saving Shift (Changes to partner, requires 2 Skill stocks)
note: I think this can be done while the player's getting hit, but I haden't seen anyone actually doing any of these moves that require skill stock.

Evacuation : A+B

Guard Cancel Evacuation: A+B during guard (requires 1 skill stock)

Guard Cancel Thrust: E during guard (requires 1 Power stock)

Leader Super: Requires 2 Power Stock

Super Cancel (cancel special attack into super attack): Requires 1 Skill + 1 Power Stock

Dream Cancel (cancel from super attack into leader attack) : Requires 1 Skill + 2 Power Stock


Load time(?) before each match was about 8-10 seconds.
...Skill meter? o_O Cancelling from DMs to LDMs?! Definitely some weird stuff at work here. I wonder how the game decides how "skilfully" you're playing...hopefully it's not just by the number of combos you land or something...
Last edited by SonicTempest on Sat May 14, 2005 09:26, edited 1 time in total.

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Post by Fat Cat Lim » Sat May 14, 2005 09:25

Another person's impression of the loke test available here:

http://chris-and.nihongonauts.com/index.php?p=39

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Post by Fat Cat Lim » Sat May 14, 2005 09:37

I like the idea of how timeouts is decided by not how much life you have, but how more skillfully one has played. I think it could be based on how many times one uses an attack repeatedly (for example, negative 'skill points' for doing the same move over and over to keepaway) or how offensive one is. This isn't too dissimilar to the tension meter implemented in the GG series.

Since the skill meter builds up on its own, would it also be affected on how well one plays? i.e. The more offensive you are, the faster it builds?

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Post by Monpochi » Sat May 14, 2005 10:00

I kinda feels weird that Chang, Leona and Mai could not be in the roster. Totally... disturbing... since they've been around since 96. The only relief is that this is a beta test... whew.

And... Whoah... Am totally caught off guard by that Skill Meter thing. At last... a possible way of not winning due to excess turtling is going to be implemented!.


Also.. New Characters. Golden.

Adelheid in the game: Yay.

ANOTHER FEMALE SNK Game BOSS! = /SPOOGE.

W00t.

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Post by Empyrian » Sat May 14, 2005 13:25

Seems that the E button is very important for leaders... since AC and BD become moves for partner change.

And Kyo lost his Mushiki.

2 genre breaking games.... I hope at least one gets it right.

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Post by Wolfie » Sat May 14, 2005 13:43

w00t!! Eiji & Duck?? Oooh yeah! But no Leona & doggy Takuma. :(

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Post by Gojira » Sat May 14, 2005 14:55

Vanessa in! Yay I have my third member, now I can have Vanessa/Griffon/Hina- er, wait... no Hinako. SHlT.

Eh, what am I saying, I'll never get to play it with the state of arcades around here. The most I can hope for is a fast home port.

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Post by Apathy Wind » Sat May 14, 2005 16:47

Umm load time? I don't like the sound of that. I thought AW was a step up from the MVS - not that much seems changed from 2K3 so I'm wondering what the load times are all about...

Another character who uses a whip? I've always kind of felt that SNK was tapped on whip based moves with Whip (no new specials or DM's in 5 years). I'm surprised to see them return to the whip as a weapon.

And while I know it doesn't matter if the gameplay is there, but does anyone else feel like SNK is totally taking advantage of our series interest by reusing the same damn graphics again? Personally, I'm tired of being treated like garbage by the game companies I support......

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Post by Kyosuke Kagami » Sat May 14, 2005 17:10

does anyone else feel like SNK is totally taking advantage of our series interest by reusing the same damn graphics again?
That's why my intererest in KOF XI, until now, is completely null (in the other hand, NGBC <3). But if Lim's comment (sprites receiving Garou treatment) becomes true, then I will reconsider :)


Drastic changes to the roster == EXCELLENT (accept it... these kind of changes would make a lot of bored fans (with the previous versions) turn their attention to this episode).

(personal thought) No Hinako == ;-;

No in-game pics till now = I'm sceptical about all of this.

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