im back from some XI kensou plays
my analysis;
Dp B/D both have standing autoguard (tried against Adel reflecting some choykyuudans on me) so i still dont get the difference between both.
j.E and s.E have just the same priority/animation they´ve always had,
j.E=excellent in air to ground battles (not slow to me, IMO)
poke? just hopping and against crouching opps.
j.E is not cancellable into air

+P this year (tried it and nope...i guess thats something in XI system, i couldnt cancel any j. E into an air special move from any character that had air special moves)
S.E= it forces oponnents to wait 4 ur attack, it also makes kensou do a little backstep before he hits (abusable and effective against grapplers)
juggling:
anything can connect from

. P (except qcfx2+P, tried it several times on corners and on mid stage, no success)
i dont know about the resseting options, never tried
after

+K i can only connect a j.E or

.

+D (never tried the B version)
Also havent found any SC
U can do j. A/B/C/D, s. C/D,

.A,

+B (i didnt risk to do D version)
and connects beautifully
and i had a surprise:
VERY CLOSE s.D,

. B, air

+A connects (qcb only gives 1 hit to most characters although it should give 2 hits on the animation)
but it leaves u wide open and its not pretty safe (and not worth the dmg), i never could continue it with c.A +

+A
Air

C version doesnt connects (as i previosuly said, too slow beginning)
*qcf+C is more damaging than A version (can somebody confirm this?, i just checked once)
i suppose the LDM only gives a strength powerup (i did

.

+D and got the same move, no SDM)
still, u receive the same scaling damage as without it...(as on 2k2) a so cool animation LDM...and not pretty worth.
//
edit: to Geist comments:
after

+p everything connects (Except grabs) for what i see, just need the move to b fast; im sure i once conected

+A
(i havent connected

-K after p.p, mostly because

.k comes out SLOOOOOW.
(i had the idea from kof99 Kensou´s infinite combo, but i guess not´s gonna happen this year...)
*Well, Kensou has had the same E animations since KOF 97, i guess im just used to its capabilities
4 best performance on j.E, push E immediately after jumping, so the slow animation frames give u the air priority when on the maximum height.
if kensou is already on air and somebody attempts to jump after u, if u´ve already began doing the E animation, surely u will win (its hitbox hits diagonally down)
*fwd.B:well..in some KOFs (i remember 2k2) people have done s.D,

.B, s.D,

. B, qcfx2+p but mostly on enormous characters (due to coliision boxes)
s.B after

. B may be possible, test and tell us! (altough i might never use it, i rely on standing D A LOT more than any other button (and here, they %$"#%/!"#%@ me because of that)
*i still never could combo

.b into qcfx2+P XD (im just bad then XD)
i connected it, but not on combo (mostly because characters hit u after

.B but qcfx2 cancels their hit)
Me noob XD
*well...Kensou had kinda a fireball super on 2k2. it was his HSDM, similar to LDMs this year. The fireball was a lot lot faster than his normal ones, but in 2k2, Kensou doesnt have any

. P juggling moves :S.
(he launched his fireball, and then it returned a bit slow towards him, if the fireball hits Kensou, he gained the powerup (same as the effect on XI´s LDM)
Still and lastly, u should anyway try all your ideas, i may be wrong or mis-timed on some combo/move approaches
*salutes