System thingys in KOFXI
- Toxic Avanger
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This hasn't showed up so I thought that I'd should ask...
- In 2k1/2k2 & 2k3 some moves could be Super Canceled without using the extra power bar (K' + A One Inch; Maxima's + A Mongolian)...
Is it possible to super cancel these moves OR any moves without using a skill stock in XI? or now all super cancel requires the skill stock?
- In 2k1/2k2 & 2k3 some moves could be Super Canceled without using the extra power bar (K' + A One Inch; Maxima's + A Mongolian)...
Is it possible to super cancel these moves OR any moves without using a skill stock in XI? or now all super cancel requires the skill stock?
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- Toxic Avanger
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I think that some guides and magazines described that as 'free super cancel' and some special moves had that too (such as Foxy's + Kick teleports)ShadowSonic wrote:Ummm, both the moves you mentioned were command moves, which can always be cancelled into DMs. It's not a super cancel, it's a regular combo.
Either way these little tidbits doesn't answer the initial question
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- Derrace
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don't mean to sound fussy, but there are some moves that couldnt be cancelled into DM.Perfect Stranger wrote:What SS said was: All command moves, like K's a, could always be cancelled into a DM without costing an extra stock, and XI is no exception.
Ryo's forward A,
Yuri's forward A (with the exception of leader in XI)
It's more of if a command move can be cancelled into a special move, it should be able to cancel into a dm/sdm/hdm/ldm.... whether it connects or not is another issue.
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I COME BEARING GOOD NEWS!
So bear with me.
According to SNKP's official site update (6/8/06), KOF XI for PS2 will have faster loading times!!!!!!!!!!!!!!!!!
My Japanese could be failing on me, but read for yourself! (And can someone please translate?)
From http://game.snkplaymore.co.jp/press_start/page2.html :
設定条件に挑戦し、クリアを目指せ!
体力が尽きるまでCPUと戦い続けろ!
オリジナルとアレンジの2バージョンから!
"PS2"版オリジナルのものを10曲追加!
"PS2"版オリジナルの4ステージを追加!
ステージ紹介演出を省略して時間短縮! <-------READ THIS LINE
MMBB対応でオンライン対戦が可能!
キャラクター&エフェクトの色を作成!
If I made a fool of myself by saying the complete opposite of what it says there, I blame my other three languages...
So bear with me.
According to SNKP's official site update (6/8/06), KOF XI for PS2 will have faster loading times!!!!!!!!!!!!!!!!!
My Japanese could be failing on me, but read for yourself! (And can someone please translate?)
From http://game.snkplaymore.co.jp/press_start/page2.html :
設定条件に挑戦し、クリアを目指せ!
体力が尽きるまでCPUと戦い続けろ!
オリジナルとアレンジの2バージョンから!
"PS2"版オリジナルのものを10曲追加!
"PS2"版オリジナルの4ステージを追加!
ステージ紹介演出を省略して時間短縮! <-------READ THIS LINE
MMBB対応でオンライン対戦が可能!
キャラクター&エフェクトの色を作成!
If I made a fool of myself by saying the complete opposite of what it says there, I blame my other three languages...
- SonicTempest
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Sorry about that, I didn't realize.
I did want to say something about the system. I saw mentioned to never do throw DMs or LDMs on bosses. It's true, damage scaling is much, much higher for bosses.
For this reason, multi-hit moves (namely the ones the Kyokuugen-ryu team does) do their normal ammount of damage. Tick damage is never scaled, so Ryo's f,b,f+P, Yuri's slaps +K and King's trap shot are PERFECT against bosses. In fact, you can finish any sub-boss or boss if you do Ryo's jump D, C, f,b,f+C about five or six times, and the only attacks greatly affected by it are the jump D and s.C. Can anyone confirm this?
I did want to say something about the system. I saw mentioned to never do throw DMs or LDMs on bosses. It's true, damage scaling is much, much higher for bosses.
For this reason, multi-hit moves (namely the ones the Kyokuugen-ryu team does) do their normal ammount of damage. Tick damage is never scaled, so Ryo's f,b,f+P, Yuri's slaps +K and King's trap shot are PERFECT against bosses. In fact, you can finish any sub-boss or boss if you do Ryo's jump D, C, f,b,f+C about five or six times, and the only attacks greatly affected by it are the jump D and s.C. Can anyone confirm this?
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It maybe that since all of Oswalds DMs do so many hits, they are designed to take advantage of the minumum damage rule. This is almost certainly the case with his LDM~!T.T!~ wrote:
But some moves seem to be less affected by scaling then others. For example Oswalds Moon Slash DM always seems to do the same amount of damage no matter how little life the opponent has.
.
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hmm,
watch this video and around the 40 mark on the timer counter, have a look at iori...
how on earth did he do that?
http://www.youtube.com/watch?v=-6ZclMh0fc0
watch this video and around the 40 mark on the timer counter, have a look at iori...
how on earth did he do that?
http://www.youtube.com/watch?v=-6ZclMh0fc0
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I probably forgot to post this info:
with iori you do a back step(44) and before he land start the motion 214+P so when he lands the move come out then to the second 214+P the the tird 214+P if done properly the third 214+P will break, I havent found any use to that thing execpt as a feint but still.
with iori you do a back step(44) and before he land start the motion 214+P so when he lands the move come out then to the second 214+P the the tird 214+P if done properly the third 214+P will break, I havent found any use to that thing execpt as a feint but still.
Re: Stun
This and many other infos can be found in Tel's FAQ:blackrabite wrote:Hey,
Which character has the greatest Stun meter? I want to test a potential 100% Stun combo I have devised for my team. Thanks!
http://db.gamefaqs.com/console/ps2/file ... s_xi_a.txt
Look for 5) MISCELLANEOUS and scroll down to "Defence levels".
Or just search in your browser window (STRG+F normally) for "Defence levels".
What you are looking for is ~Stun resistance~
--Blast
- Dark_Chaotix
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- Perfect Stranger
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http://innocent9sin.hp.infoseek.co.jp/k ... iftop.html
Empyrian gave that to me. Might be English sources too, but I'm unaware of those. Site's purely in Japanese though, so good luck
Empyrian gave that to me. Might be English sources too, but I'm unaware of those. Site's purely in Japanese though, so good luck
- Dark_Chaotix
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Thanks, its better then nothing.Perfect Stranger wrote:http://innocent9sin.hp.infoseek.co.jp/k ... iftop.html
Empyrian gave that to me. Might be English sources too, but I'm unaware of those. Site's purely in Japanese though, so good luck