
like i said in a previous post ryo's move are about when to use them.
That what I like with ryo this year, he is effective if you know what to do when, spamming a move doesnt work with him , he isnt cheap;).
the flashing happens when you "cancel" the parry into another parry.christensenray wrote:Derrick managed to parry me when I did the full Duck King ranbu DM to him the other day. Was rather funny actually. You'd think having so much time between each hit the parry would stop, but it didn't. Ryo kept flashing white on each hit too... V. strange. Quite amusing...
Well I'm very honest so I admit it's not very hard to ryo-parry multi-hit moves at the same hit height. As Magaki's LDM can be guarded high or low (it's full-screen anyway) you can also ryo-parry it high or low. I actually high parried with f+B kept holding forward and pushed (slightly mashed) B in rapid succession. He flashes white for each hit and that's it then.Tel wrote:You actually parried the entire animation of Magaki's LDM?! Wow, how many times did you have to parry, or did it simply autoguard the entire move?
Your problem is probably this more than anything else. HisMakashi_Menace wrote:Then again, it might be due to the fact that the XI has a wider playing-field, thus making things seem nearer than they really are.
Especially with KofXi faster gameplay, opponents can serve a really delicious mix-up of fireballs, normal-throws, command-throws & multi-hitting moves to screw up a parry-happy Ryo.Iie-Kyo wrote:And yeah, Ryo's parries are overrated. They're impractical in most situations because of the reasons AE stated above. But if the situation arises for you to parry a multihit move (such as Ash's cheezball), by all means, parry that shit, for everything else, use his normals or his+ P or LDM. You'll get more mileage out of it, guaranteed.