KOF XIII: EX Iori
- kadosho
- More power! ...25%
- Posts:216
- Joined:Sat May 07, 2005 07:53
- A.K.A.:Turned ON
- XBL:kadosho
- PSN:kadosho
- Location:Marana, AZ
- Contact:
New Iori (w/o flames) really takes some getting used to. I have yet to adapt with his new style.
But with flames (and berserk) he may be a bit more crazy to control. Given the new engine design (that might be a good sign).
Never noticed how balanced Iori truly was w/o his flames. I really underestimated the guy.
But with flames (and berserk) he may be a bit more crazy to control. Given the new engine design (that might be a good sign).
Never noticed how balanced Iori truly was w/o his flames. I really underestimated the guy.
-
- Charging...15%
- Posts:15
- Joined:Wed Sep 14, 2011 00:43
- A.K.A.:neko illusion
Re: KOF XIII: EX Iori
i was watching ATB's iori yesterday in wednesday brawl.
i notice A * 3 actually have a shorter recover then c * 3 ,
it looks the roll mix up works better with * 3 A .
but not so sure about if i can do c > 6a > A ...
shame the DLC won't release until later , i would love to test it out straight away...
i notice A * 3 actually have a shorter recover then c * 3 ,
it looks the roll mix up works better with * 3 A .
but not so sure about if i can do c > 6a > A ...
shame the DLC won't release until later , i would love to test it out straight away...
- Dark_Chaotix
- MOAR
- Posts:954
- Joined:Sun Oct 22, 2006 01:19
- A.K.A.:The Devil Of Orochinagi
- Location:Australia
- Contact:
- Dark_Chaotix
- MOAR
- Posts:954
- Joined:Sun Oct 22, 2006 01:19
- A.K.A.:The Devil Of Orochinagi
- Location:Australia
- Contact:
Re: KOF XIII: EX Iori
Added his movelist vid to first post.
- Toxic Avanger
- Maxed Out?!
- Posts:1012
- Joined:Sat Aug 13, 2005 02:59
- A.K.A.:Robot de Vapor
- PSN:Toxic-Baron
- Location:Chile
Re: KOF XIII: EX Iori
A youtube version of the tudou link that someone was posting all over the place.
- Dark_Chaotix
- MOAR
- Posts:954
- Joined:Sun Oct 22, 2006 01:19
- A.K.A.:The Devil Of Orochinagi
- Location:Australia
- Contact:
Re: KOF XIII: EX Iori
Whats happening in that second vid? What is he cancel or what are the inputs? It looks like he is cancel +A +A really quick so it hits on the second one.
- Persona
- last rank
- Posts:910
- Joined:Mon May 09, 2005 02:41
- A.K.A.:BANNED
- Location:BANNED
Re: KOF XIII: EX Iori
You cancel it like in 2001 but to be honest I don't know how he can do it with having drive meter there.
Either that or maybe it's something completely new since it seems he's instantly whiffing his P.
Either that or maybe it's something completely new since it seems he's instantly whiffing his P.
- Toxic Avanger
- Maxed Out?!
- Posts:1012
- Joined:Sat Aug 13, 2005 02:59
- A.K.A.:Robot de Vapor
- PSN:Toxic-Baron
- Location:Chile
Re: KOF XIII: EX Iori
The prof said that there is some sort of bug related to the aoi hana (is that the name? ). Supposedly he can sort of drive cancel it for free like he did in '01, and that is the basis of the infinite.
I have absolutely no clue about the details, though
I have absolutely no clue about the details, though
-
- Charging...15%
- Posts:15
- Joined:Wed Sep 14, 2011 00:43
- A.K.A.:neko illusion
Re: KOF XIII: EX Iori
He actually used up the drive meter during the combo.
As long as u don't have drive meter to drive cancel > DM,
U can just "qcb a > P" * n
But it has to be done really quick for it to connect.( said in KOF koucha)
May be that's y we didn't see him finish the combo, cos it is pretty hard & a lots of
Effort for that dmg.
As long as u don't have drive meter to drive cancel > DM,
U can just "qcb a > P" * n
But it has to be done really quick for it to connect.( said in KOF koucha)
May be that's y we didn't see him finish the combo, cos it is pretty hard & a lots of
Effort for that dmg.
- Gunsmith
- Posts too much
- Posts:2996
- Joined:Wed May 04, 2005 13:37
- A.K.A.:<3 dead French characters
- XBL:Orochi Gunsmith
- PSN:Gunsmith-ON
- Location:Englishman in Paris
- Contact:
Re: KOF XIII: EX Iori
added combo videos by Lost Feather and Persona to first post.
-
- Charging...15%
- Posts:18
- Joined:Tue Oct 26, 2010 17:21
- A.K.A.:Turned ON
- PSN:Musolini187
Re: KOF XIII: EX Iori
what about the first combo in the vid above it? the one that starts with a counter hit. jump in attack , , , bc mode. the forward is way too slow to connect, how does he do it?
- Dark_Chaotix
- MOAR
- Posts:954
- Joined:Sun Oct 22, 2006 01:19
- A.K.A.:The Devil Of Orochinagi
- Location:Australia
- Contact:
Re: KOF XIII: EX Iori
Interesting crossup at 1:50
- Dark_Chaotix
- MOAR
- Posts:954
- Joined:Sun Oct 22, 2006 01:19
- A.K.A.:The Devil Of Orochinagi
- Location:Australia
- Contact:
Re: KOF XIII: EX Iori
At 2 mins
There are some monsters out there...
- keech
- Charging...63%
- Posts:43
- Joined:Sat Nov 05, 2011 08:49
- A.K.A.:KoFXIII wiki
- XBL:xXxKeechxXx
- Location:Moscow
- Contact:
Re: KOF XIII: EX Iori
Trial Vid
Sorry I highjacket your OG post!!
I'm new with Flames Iori and don't get how taco and link rekka, rekka, in corner works. I find in some circumstance i can deal normal j.6b when I'm on the other side of the enemy with whom I was jumping. Hop taco works only on chin? I can deal taco crossup when face-to-face with opponent? Or i need distance and some wide angle? And pleese wrote some bnb okizeme plays with taco and others tools Iori if you can.
I'm new with Flames Iori and don't get how taco and link rekka, rekka, in corner works. I find in some circumstance i can deal normal j.6b when I'm on the other side of the enemy with whom I was jumping. Hop taco works only on chin? I can deal taco crossup when face-to-face with opponent? Or i need distance and some wide angle? And pleese wrote some bnb okizeme plays with taco and others tools Iori if you can.
- Toxic Avanger
- Maxed Out?!
- Posts:1012
- Joined:Sat Aug 13, 2005 02:59
- A.K.A.:Robot de Vapor
- PSN:Toxic-Baron
- Location:Chile
Re: KOF XIII: EX Iori
.......