The King of Fighters XIII/KOF-i News Thread

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Gunsmith » Tue Aug 23, 2011 14:52

I miss the church of kaphwan!

sorry to be quick but, serious question: would you buy Kyo's clones as DLC?

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Fuu » Tue Aug 23, 2011 14:59

I love Kyo w/ chains + RED kick, and I'd most likely buy it. Definitely would be better to have whole new characters as DLC, also because it would show that SNKP is looking forward as well.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by hadoolket » Tue Aug 23, 2011 15:37

Gunsmith wrote:I miss the church of kaphwan!

sorry to be quick but, serious question: would you buy Kyo's clones as DLC?
where has that guy been, anyway?

it depends--the base character with rekkas AND FINAL SHOWDOWN DM i'd buy for a decent price, but after that it just becomes rearrangements of the movesets rather than fresh animation, and i'd consider those something that should be packaged along with the base alt. at most, only 99 cents per clone, but the base rekka kyo might be worth more alone. i'd still be disturbed if that's *all* that was new, though

if i could have some kind of conversation with kei yamamoto or someone reliable WINK WINK, i would suggest to kei to have some sort of modular coding where he can have things/a couple more characters added down the road to provide just a little more life to kofxiii while they're developing a kofxiv dreammatch at the same time, you know, like how arcsys is doing--relius might be another example of this. this cap of only 3 dlc characters doesn't sound right if one is just an ex version of somebody else already on the roster, and i'm pretty amazed at what arcsys might be doing when previously there was only 3 placeholder slots for THEIR dlc.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Toxic Avanger » Tue Aug 23, 2011 18:10

Gunsmith wrote:sorry to be quick but, serious question: would you buy Kyo's clones as DLC?
Personally I would fund it, but I can see that most people wouldn't care at all, but I can see that the people that are not going to touch the game directly bashing the game insanely (the same guys that are whining about Rock or Vanessa or whoever that have never ever bought a SNK related goodie).

It also depends of the situation. For example if we get "basic" Kyo from he cast, and then, let's say that we get yet another Kyo as DLC as per rumors hint; then we have that if they try to "sell" more Kyos to the players might be wrongly viewed by the audience. If the clones are added as a "extra" and are included in an existent DLC package they might get this "freebie" smell and might not be bashed harshly (for example, if we have that buying rekka kyo adds also the clone team, that would be a nice freebie even if it raises the price a little); as long as it feels like a bonus and it doesn't feel like they are directly charging you for 10 Kyos and all, it could work.

Though personally, I always thought that "the clone" idea should have been a little bit more radical or something, instead of mimicking old Kyo and and new Kyo, they should add a mixture of the two of them with new things; heck if they really went at it we could have gotten a "robo ky" kyoesque character in 2k2 um; a base clone Kyo on who we could paste whatever existent moves the Kyos have :lol: I could have seen that working.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Dark_Chaotix » Wed Aug 24, 2011 01:49

So far I haven't had a game like mvc3 where the game is being made and they make DLC characters announced??? Wtf is the point of that, why dont they just add them onto the disc in the first place... And to make it worse, they are making kyo clones where I can see more annoyance then praise for this selection. If they made the game THEN announced a new DLC and started working in it, that would be fine.

For the sake of SNKP id buy it because at the end of the day it means an extra character to play with but so far from the end of kof xii to xiii they have been listening to the fan for a overhaul of the game and balance updates. Id be upset if they then just added characters out of nowhere and no one really wants them. I dont recall seeing anyone want kyo clones...

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Re: The King of Fighters XIII/KOF-i News Thread

Post by hadoolket » Wed Aug 24, 2011 02:19

Dark_Chaotix wrote:So far I haven't had a game like mvc3 where the game is being made and they make DLC characters announced??? Wtf is the point of that, why dont they just add them onto the disc in the first place... And to make it worse, they are making kyo clones where I can see more annoyance then praise for this selection. If they made the game THEN announced a new DLC and started working in it, that would be fine.

For the sake of SNKP id buy it because at the end of the day it means an extra character to play with but so far from the end of kof xii to xiii they have been listening to the fan for a overhaul of the game and balance updates. Id be upset if they then just added characters out of nowhere and no one really wants them. I dont recall seeing anyone want kyo clones...
here's the explanation i was given: deadlines. that's it. game directors are given x amount of days/months to complete a project which received a greenlight, because this is how the company board of executives generally manage their finances, and this is generally to avoid workers lazying around and wasting time and not turning up results, and a lot of the time is spent wasting time on reports of activity and accomplishments with the development at certain intervals.

now sometimes it's just that they end up doing as much as they can, or they project how much they think they can actually produce in that time period, versus what they intended to come up with in the final product. more often than not, it usually turns out the former is less than the latter. whether that's programmer incompetence or complicated procedures that are making the task really difficult or other such time-tasking activities, that's up in the air, but the bottom line is, the developers have a tendency to miss their final goals or feel as though in the final months that they can't finish everything they wanted to originally. in this day and age, we have the online experience, so they can take advantage of that without having to release physical expansion discs, by sending out patches and, of course, DLC.

granted, what you should have gotten with the game originally (according to the planning stages) now costs some extra money to use. it's kind of a dirty trick, but even if they wanted to give it away for free, i think services like xbl and psn would get uppitty about free hand-outs at the cost of sony's or microsoft's own bandwidth. what you're getting is basically the leftovers of their planning stages that didn't quite make the deadline of the developmental stage, sadly.

on the other hand, in kofxiii's case, this really is extra content that we never got in the arcade version; you're actually getting billy, saiki, and two or three others(?) without extra cost on the disc, and the DLC is just for fun additional content. furthermore, if they want to take their time on deciding who their next character to make for DLC will be, this time period between the game's initial release and then gives them AMPLE opportunity to make a decision, and this decision can often revitalize gamer interest in the game, and that's the plus side of DLC. if snkplaymore takes advantage of that, kofxiii might have a longer stay in the fighting game world. this is like the argument of having a whole pie and wanting even more pie after that, against the idea of having half your pie and then wanting to buy the rest of the pie later.

now, i don't really know what happened with umvc3, apparently niitsuma originally wanted 58 characters, but was in crunch time with the deadlines. i don't know who's idea it was, and frankly, i don't care. capcom greenlighting the second passage of mvc3, especially so soon, and when the indication of 58 characters only says to expect more upgrade versions, is not something i just go ahead and settle with, especially not with the way capcom has handled that, and it's a frankly disgusting marketting tactic that i refuse to partake in. in fact, it's just made me cynical about capcom's business in general, and despite the fact that i have waited over 16 years for poison to be playable in a fighting game (not counting final fight revenge), i feel as though they're just going to come around with 2.0, the "now it's fixed!" version with more content for less money, and the only justification to have for paying full price for the original game is "experience" which is frankly a load of croc

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Shiny » Wed Aug 24, 2011 21:32

No problem, Gun. I'm not sweating it. Just glad over the fact our beloved franchise has some buzz. Also I am posting from a bar in Milwaukee, so that may have some influence on this post.

*drunk dials Foxhole *

I probably wouldn't buy Kyo clone DLC. Eiji maybe. Maybe even Oswald. NFT, definitely. But not the Kyo Derp Twins.
Last edited by Shiny on Wed Aug 24, 2011 23:25, edited 1 time in total.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by hadoolket » Wed Aug 24, 2011 22:25

eh? i just noticed these thanks things

to show how people on my side have really run out of things to talk about with kofxiii, here's something a friend of mine came up with:

zombie cys in kofxiii--
yashiro is now 3/4ths the screen
like nemesis

N.E.S.T.S.
chris has licker tongue
shermie has sunglasses and t-virus strength
the sunglasses are under her bangs so you cant see them

she can always put another pair on top
double sunglasses

lol
maximum shermie!

instead of throwing a nuke, she throws her cell phone bill

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Re: The King of Fighters XIII/KOF-i News Thread

Post by ZeroSoulreaver » Sat Aug 27, 2011 13:41

Well MVC is different, people blindly buy that DLC no matter what. Even if their end up being 5 MvC updates people will buy it...I personally am disappointed with Capcom because of this and AE having update to 2012. Though I won't go into detail talk about those abominations here. Let me just say with KOF coming in Oct I don't care about those crap updates, always liked KOF better anyway asss

I wouldn't like a Kyo clone...needs Shermie and other characters. I would like to see a clone of Angel or Blue Mary though.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Toxic Avanger » Sat Aug 27, 2011 17:26

Shiny wrote:I probably wouldn't buy Kyo clone DLC. Eiji maybe. Maybe even Oswald. NFT, definitely. But not the Kyo Derp Twins.
Everyone in their sane minds will take a "brand new character" over a sprite edit, but that's not the issue. The thing is that doing a sprite re-edit like Saiki takes roughly 2/8 or 3/8 the effort and time than creating a brand new character from scratch. And even if "they drop" 4 sprite edits characters that doesn't equate to having a brand new guy; this is so because when doing a brand new character several teams are involved in the work, and for a sprite edit not only less work but less people are involved.

Bottom line is, I wouldn't hold my hopes too up for brand new drawn from scratch guys; if SNK would have that much graphic manpower at disposal to this game then perhaps Billy would animate properly; I'm kinda long resigned to the idea that we are going to have reedit characters only for the console.

Again; Bottom line is, the concept is "having a meato reedit or nothing", thus if more characters than the ones planned right now are going to be added to the game, they aren't gonna be shinny new things but rather sprite edits (considering the time the game needs to be printed, tested, rated and distributed, we roughly had for about half month left for ingame development at max).

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Re: The King of Fighters XIII/KOF-i News Thread

Post by ZeroSoulreaver » Sat Aug 27, 2011 18:23

I think we will get more than just reedits of characters. Who's to say? Maybe they have planned this ahead of time. It would be insane if dlc was just some edits of characters already in the game. In fact, it wouldn't make much sense considering KOF has such a wide array of characters.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by hadoolket » Sat Aug 27, 2011 18:26

just perhaps they'll actually have the money to hire more people once kofxiii hits? they could always find a way to grab that dude off deviantart to help with graphics, for instance, and i'm sure he'll be more than happy to help, if he can manage to come to japan quarters, anyway.

the nature of dlc actually gives them ample time to work as long as they want (provided funds) after the deadlines and all to make something more fresh, it's the console characters you have to worry about.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Fuu » Sat Aug 27, 2011 18:40

Toxic Avanger wrote:
Shiny wrote:I probably wouldn't buy Kyo clone DLC. Eiji maybe. Maybe even Oswald. NFT, definitely. But not the Kyo Derp Twins.
Everyone in their sane minds will take a "brand new character" over a sprite edit, but that's not the issue. The thing is that doing a sprite re-edit like Saiki takes roughly 2/8 or 3/8 the effort and time than creating a brand new character from scratch. And even if "they drop" 4 sprite edits characters that doesn't equate to having a brand new guy; this is so because when doing a brand new character several teams are involved in the work, and for a sprite edit not only less work but less people are involved.

Bottom line is, I wouldn't hold my hopes too up for brand new drawn from scratch guys; if SNK would have that much graphic manpower at disposal to this game then perhaps Billy would animate properly; I'm kinda long resigned to the idea that we are going to have reedit characters only for the console.

Again; Bottom line is, the concept is "having a meato reedit or nothing", thus if more characters than the ones planned right now are going to be added to the game, they aren't gonna be shinny new things but rather sprite edits (considering the time the game needs to be printed, tested, rated and distributed, we roughly had for about half month left for ingame development at max).
I agree with you on the issue new characters sadly, but what's really bad about Billy animation? I have seen a gif of the infamous stance, and it isn't certainly flashy but it's an alright breathing. Kind of calm for Billy, but I could see it being a stylistic choice.

In videos he looks fine but admittedly I have yet to see direct feed hd or anything.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by SonicTempest » Sun Aug 28, 2011 04:41

I HAVE RETURNED </Protoss Dragoon>

Spent a few hours with KOFXIII at PAX today. The PS3 version was on display, and crucially they had the game installed to the hard drive this time. That seems to have put paid to any concerns about the load time - it was reasonably fast - about seven seconds or so from stage select to round start. No new characters shown - in fact Saiki wasn't there as he hadn't been unlocked yet.

I also poked around in the options screen - there's no option for sprite filters or anything like that and there's no way to turn zoom on or off (I had heard someone say something about this). There's also an option for 'Stage BGM Type' and it can be toggled to Type A or Type B. No idea what this option does...maybe it makes BGMs stage specific? I think they might have said something about that in the latest blog post (I haven't looked over it yet).

Atlus' booth was pretty small but whenever I went over there, there were people playing XIII, so good news all around, I suppose. Lots of mashers, but it looked like a fair number of KOF fans were present too!
They were giving out posters and those paper folders as swag - I snagged a paper folder and two posters. Why two, do you ask? Well...that's classified information. :P

Here's what the KOFXIII setup looked like:
Image

Haunts from IPW was also there, and I chatted with him a bit about what he thought. Also, I think I played against Justin Wong. wtf

Videos coming shortly. Nothing to be amazed about, but I did record one match with Haunts' white supremacy team (K', Kyo and Kim, lol) and another match with our very own Perfect Stranger!

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Shiny » Sun Aug 28, 2011 05:00

I answered Gun's question, wasn't expecting a reason on why I won't get said characters I'd like.

Long story short, I'm just glad I'm getting a quality KoF game since I haven't played one since 2003. I just don't want Kyo-1+2 if offered. I just might purchase the two to support them, but they'll be window dressing (kind of like what Jill & Shuma ended up being).

JWong vs.SS ?

*gets the popcorn ready*

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