Poor lawli has been beaten with the nerf stick.
Normals
* far B isn't spammable into itself. There's lag after each far B. In other words, no BBBBBBBB spamming.
* Close C seems to have a a frame or two more of activation. I guess this is to keep Kula users from being able to spam it up close.
Other
* Recovery roll animation is much slower. If an opponent knocks her down and she recovery rolls, she's put at a bigger disadvantage than she did in 2k2.
Specials
* + P has recovery lag.
* + C now has a huge counter hit window. This move gets affected by the same universal change other uppercuts have.
* + A and + C have longer recovery lag.
* + K does not have startup invincibility and recovers a little bit slower.
DMs
* x 2 + K is now a DM. It's faster, but it still sucks.
I dunno, it's like K' and Kula switched places. K' is fucking awesome this year. Kula kinda feels like a bottom feeder.
2k2 UM - Kula
- Iie-Kyo
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Re: 2k2 UM - Kula
Her A Crow bites now gets a huge invincibility window, like in '01.Iie-Kyo wrote:I dunno, it's like K' and Kula switched places. K' is fucking awesome this year. Kula kinda feels like a bottom feeder.
Her old school super cancel cr B x 2, far B -> C crow bites -> Super cancel is much; much easier to do, and it's harder to mess up with the move sequence, due to the improved controls (so no getting that Qcf x 2 by accident instead of the bites).
Her long corner combos are there, but I haven't checked if the tempo is the same. Max mode combos are also there.
Of course, Freeze execution without activating max mode is good. It still does 50% damage if properly placed (that might meant that it's damage is increased, since it could do about a little more 50% before, and now character have much more life).
I haven't check, but It seems that la cachorra (kachora was it? ) now is properly recognized as a throw, and doesn't activate the guard. It's kinda funny to "tsubamegashi-ed" it from close. It still drains one power bar from the enemy.
She is not bad... she is just, not that insanely scrubby to use anymore (let's call this, the Vanessa syndrome)
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Re: 2k2 UM - Kula
K Fwd D - the D is cancellable into DM/SDM but only DM will connect; one hit. Might be useful *shrug*
I've been doing c B x3 --> x x2
is there any reason I should use standing B?
I've been doing c B x3 --> x x2
is there any reason I should use standing B?
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Re: 2k2 UM - Kula
Corner: (2hit) x2
air x2 seems to work like a throw
BC mode: ; qcfx2
doesn't seem to grab mid air though, as it won't hit from (in BC mode)
air x2 seems to work like a throw
BC mode: ; qcfx2
doesn't seem to grab mid air though, as it won't hit from (in BC mode)