[UM] EX Geese
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Seems like EX Geese is actually more popular than normal Geese. I didn't get to use him though, unfortunately.
f+B: Forward spin kick thingy. Slowed down now, can't even connect from a close C.
+A: Reppuken. A pretty high normal ground projectile. The top of the fierball is about neck's height IIRC.
+C: Double Reppuken. A rather hueg fierball, it's also a ground projectile and I *think* it counts as 2 hits.
+B/D: Counter moves.
+C when opponent is on ground: CPU Geese loves to do this move. Grabs opponent from ground, tosses him to other side with sexy lightning effects.
Jump +P: Air fierball, flies diagonally. I surmise that the C version is two hits where he throws two separate fierballs. It also pushes him backward in the air as well.
+P: A little on the slow side, but has purple fier effects. From what I saw, it seems that Geese is quite safe even if blocked.
,f+P: That cool throw thingy that Rock has too. Unfortunately you can't break it, of course.
,hcb,df+P/AC: Raising/Raging/Rising Storm (take your pick). The SvC version where it has hueg frontside but no backside. It can be poked right when he starts doing the move. So no invincibility. It is so fast that it can be connected from a low A however.
hcbx2+P/AC: Rashomon. The cool kanjis are still there if it hits. Connectable from a close C, and low A.
f+B: Forward spin kick thingy. Slowed down now, can't even connect from a close C.
+A: Reppuken. A pretty high normal ground projectile. The top of the fierball is about neck's height IIRC.
+C: Double Reppuken. A rather hueg fierball, it's also a ground projectile and I *think* it counts as 2 hits.
+B/D: Counter moves.
+C when opponent is on ground: CPU Geese loves to do this move. Grabs opponent from ground, tosses him to other side with sexy lightning effects.
Jump +P: Air fierball, flies diagonally. I surmise that the C version is two hits where he throws two separate fierballs. It also pushes him backward in the air as well.
+P: A little on the slow side, but has purple fier effects. From what I saw, it seems that Geese is quite safe even if blocked.
,f+P: That cool throw thingy that Rock has too. Unfortunately you can't break it, of course.
,hcb,df+P/AC: Raising/Raging/Rising Storm (take your pick). The SvC version where it has hueg frontside but no backside. It can be poked right when he starts doing the move. So no invincibility. It is so fast that it can be connected from a low A however.
hcbx2+P/AC: Rashomon. The cool kanjis are still there if it hits. Connectable from a close C, and low A.
Last edited by PenPen on Sun Jul 13, 2008 10:35, edited 3 times in total.
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EX Geese's Rising Storm can still hit if opponent was directly behind him. It does have more range from the front than the normal Geese's version though, and you can hit from almost half-screen away, compared with about 1/3 screen distance for the normal Geese.PenPen wrote:Can't tell, really. But this version of Raging Storm has no backend and no up-end, which means...you can't hit your opponents when they're on top of Geese and you can't hit them when they're behind you.
His +A is faster than regular Geese's, and links off light attacks.
Double Reppuu Ken links off hard attacks only and doesn't knock down. It's still pretty fast though.
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