Changes in Version 1.1

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Changes in Version 1.1

Post by SonicTempest » Mon Oct 11, 2010 20:06

They're being catalogued here:
http://jbbs.livedoor.jp/bbs/read.cgi/ga ... 286459229/" onclick="window.open(this.href);return false;

Some of the changes were already mentioned in the general discussion thread but there are a few others that no-one has mentioned yet, it seems. Will translate when I'm not at work.

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Re: Changes in Version 1.1

Post by SonicTempest » Tue Oct 12, 2010 06:12

Another source:
http://kakuge.info/archives/46" onclick="window.open(this.href);return false;

Translating:
- All bugs that cause the game to freeze have been removed
- Mature and Joe's infinites have been removed
- Takuma, Daimon and Ash' bugs with the use of EX moves have been corrected (Ash' bug is the one where his b_f+BD charges stock)
- The bug where opponents could roll out of the last hit of Iori's Yaotome has been fixed
- Hwa Jai's bug where he disappears off the screen has been fixed
- The lag in K's guard cancel forward roll has been removed
- Mai's wakeup bug is still present (? which bug is this?)

There's something about another Takuma-related bug that's still present.

Stuff translated off the first link:
- Dash rolls now have less startup
- K's color variations have been adjusted
- Raiden takes damage when getting hit out of his anti-air throw
- Kyo's 1-frame SDM Orochinagi can be guarded by the CPU when the setting is set to 'all guard'. Don't know if this means that throw escape -> 1F ON can be blocked now

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Re: Changes in Version 1.1

Post by Yuki Yagami » Tue Oct 12, 2010 06:45

Probably, the wake-up bug is the throw bug (or wake-up during throw) which results her not being thrown.

The Takuma bug is sort of a combo-related knockdown (which I had to specify later when I get home).

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Re: Changes in Version 1.1

Post by Toxic Avanger » Thu Oct 14, 2010 01:36

Yuki Yagami wrote: The Takuma bug is sort of a combo-related knockdown (which I had to specify later when I get home).
I remember reading something in the lines that he had a kick that allowed him to pick up Kim from the floor, which created the character specific infinite.... Is that it?

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Re: Changes in Version 1.1

Post by SonicTempest » Sun Oct 17, 2010 11:16

http://dreamcancel.com/forum/index.php? ... 80#msg3880" onclick="window.open(this.href);return false;

According to the guys at AI, the charge times for Raiden's level 3 and 4 drop kicks have increased.

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Re: Changes in Version 1.1

Post by Dark_Chaotix » Thu Oct 28, 2010 23:08

I think they also changed K' combo link after qcf+A, f+D. No longer can you link a qcb+D (Non EX) as it has to be a EX version now. Ive notice that in new vids

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Re: Changes in Version 1.1

Post by SonicTempest » Thu Oct 28, 2010 23:32

Still works with the regular version, no EX required:
http://www.youtube.com/watch?v=q-FZ1fyX5XE#?t=6m28s" onclick="window.open(this.href);return false;

Also it looks like the charge times for Raiden's dropkicks haven't actually changed.

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Re: Changes in Version 1.1

Post by Kane317 » Fri Oct 29, 2010 03:58

SonicTempest wrote:Still works with the regular version, no EX required:
http://www.youtube.com/watch?v=q-FZ1fyX5XE#?t=6m28s" onclick="window.open(this.href);return false;

Also it looks like the charge times for Raiden's dropkicks haven't actually changed.
I wrote in another thread that I suspected that the report was erroneous and that it was still the same, and it appears that it has not changed indeed (wish it was true but oh well).

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Re: Changes in Version 1.1

Post by Dark_Chaotix » Sat Oct 30, 2010 09:16

SonicTempest wrote:Still works with the regular version, no EX required:
http://www.youtube.com/watch?v=q-FZ1fyX5XE#?t=6m28s" onclick="window.open(this.href);return false;

Also it looks like the charge times for Raiden's dropkicks haven't actually changed.
Ah thanks for that. I wonder why the player was always using EX version then when you didnt have to??

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