SPECIAL MOVES
Real Counter: [qcb+A/C]
Backdrop Real: [qcf+A/C during Real Counter]
Spin Fall: [qcf+A/C]
M. Spider: [qcf+A/C during Spin Fall]
Vertical Arrow: [dp+B/D]
M. Snatcher: [dp+B/D during Vertical Arrow]
Straight Slicer: [charge b,f+B/D]
Crab Clutch: [qcf+B/D during Straight Slicer]
Stun Fang: [qcf+A/C during Straight Slicer]
Spin Heel Attack: [u+D during Stun Fang]
M. Reverse Facelock: [qcb+B]
M. Head Buster: [qcb+D]
DESPERATION MOVES
M. Splash Rose: [qcf~hcb+A/C]
M. Dynamite Swing: [A.A, f, B.C]
M. Typhoon: [hcbx2+B/D]
SUPER DESPERATION MOVES
M. Dynamite Swing: [A.A, b, B.C]
HIDDEN SUPER DESPERATION MOVES
M. Infinity Rose: [Charge.b, f~b~f+BD]
2k2 UM - Blue Mary
- Kane317
- Almost there! ...39%
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- Kane317
- Almost there! ...39%
- Posts:376
- Joined:Wed Jun 28, 2006 19:46
- A.K.A.:Turned ON
- Location:SoCal
- Contact:
Re: 2k2 UM - Blue Mary
B'nB:
-j.D, s.C, b/f+A, +K, +K
-j.D, s.C, b/f+A, +P~hcf+P (performed real fast but easier than 2k2)
-j.D, s.C, b+A, bcf+K, +K
-j.D, s.C, b+A, bcf+K, +P, u+D
-The last one does the most damage but a slight bit, for 38% ish. You can replace j.D, s.C, b/f+A with s.C, b/f+B which does about the same damage.
-Only the B version of Straight Slicer (bcf+K) is SCable and straight slicer is too slow to combo off light attacks (unlike '98UM)
-just MAX (1 stock): j.D, s.C, b+A, bcf+D, +A, +K[1hit], ~hcb+P does 50% already. Nice.
-(2 stocks): s.C, f+B[2hits], BC dash d.C, b+A, bcf+D, +A, +K[1hit], ~hcb+P does 55%
-j.D, s.C, b/f+A, +K, +K
-j.D, s.C, b/f+A, +P~hcf+P (performed real fast but easier than 2k2)
-j.D, s.C, b+A, bcf+K, +K
-j.D, s.C, b+A, bcf+K, +P, u+D
-The last one does the most damage but a slight bit, for 38% ish. You can replace j.D, s.C, b/f+A with s.C, b/f+B which does about the same damage.
-Only the B version of Straight Slicer (bcf+K) is SCable and straight slicer is too slow to combo off light attacks (unlike '98UM)
-The bcf+D definitely helps prevent the Spin Fall from accidently coming out.Dark_Chaotix :
Well, it should be possible to
jD, sC, f+B (2 hits), BC run, sC, f+B (2hits), bcf+D, +A, +B, , +A or dynamite swing DM / SDM.
The problem I have with Mary and this combo is that +A from bcf+B comes out as +A as the mary spider. I dont want that, I want the link from bcf+B. It possible to get it but I havent perfected it. The other was SC from +B into , +A. Im finding that hard aswell.
Edt: edited the combo above.
-just MAX (1 stock): j.D, s.C, b+A, bcf+D, +A, +K[1hit], ~hcb+P does 50% already. Nice.
-(2 stocks): s.C, f+B[2hits], BC dash d.C, b+A, bcf+D, +A, +K[1hit], ~hcb+P does 55%
- Gunsmith
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Re: 2k2 UM - Blue Mary
What's missing?
Insert your long list of complaints here and then I'll try to fix for final release.
- Dark_Chaotix
- MOAR
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- A.K.A.:The Devil Of Orochinagi
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Re: 2k2 UM - Blue Mary
Depends on how specific you are going to go. If i were a new player id like to know why a move isnt good for anti air or what are the pros / cons of it (eg - +B?D arc is ok, but hit box is small....). Also talk about the general play style...Is she rush type, is she a baiter, is she all mind game etc. But you would have to come across as NOT your playstyle but a general one.
If you look at Dune O.Yashiro vid he goes into traps with his +A throw and dare I say "option select" in different situations. Do Mary have any of them as players would like to know certain exploits.
I think the part with the counter was dragged on a bit too much. I know i dont use it that much and only do with reaction jump ins. Maybe talk about certain combos and strings to focus on that damaging and will do the job. Also may include more MM combos from light attacks that can equate to heavy damage. Then general MM combos that sued be used in game.
If you look at Dune O.Yashiro vid he goes into traps with his +A throw and dare I say "option select" in different situations. Do Mary have any of them as players would like to know certain exploits.
I think the part with the counter was dragged on a bit too much. I know i dont use it that much and only do with reaction jump ins. Maybe talk about certain combos and strings to focus on that damaging and will do the job. Also may include more MM combos from light attacks that can equate to heavy damage. Then general MM combos that sued be used in game.