2k2 UM - Kula
Posted: Fri Mar 06, 2009 22:14
Poor lawli has been beaten with the nerf stick.
Normals
* far B isn't spammable into itself. There's lag after each far B. In other words, no BBBBBBBB spamming.
* Close C seems to have a a frame or two more of activation. I guess this is to keep Kula users from being able to spam it up close.
Other
* Recovery roll animation is much slower. If an opponent knocks her down and she recovery rolls, she's put at a bigger disadvantage than she did in 2k2.
Specials
* + P has recovery lag.
* + C now has a huge counter hit window. This move gets affected by the same universal change other uppercuts have.
* + A and + C have longer recovery lag.
* + K does not have startup invincibility and recovers a little bit slower.
DMs
* x 2 + K is now a DM. It's faster, but it still sucks.
I dunno, it's like K' and Kula switched places. K' is fucking awesome this year. Kula kinda feels like a bottom feeder.
Normals
* far B isn't spammable into itself. There's lag after each far B. In other words, no BBBBBBBB spamming.
* Close C seems to have a a frame or two more of activation. I guess this is to keep Kula users from being able to spam it up close.
Other
* Recovery roll animation is much slower. If an opponent knocks her down and she recovery rolls, she's put at a bigger disadvantage than she did in 2k2.
Specials
* + P has recovery lag.
* + C now has a huge counter hit window. This move gets affected by the same universal change other uppercuts have.
* + A and + C have longer recovery lag.
* + K does not have startup invincibility and recovers a little bit slower.
DMs
* x 2 + K is now a DM. It's faster, but it still sucks.
I dunno, it's like K' and Kula switched places. K' is fucking awesome this year. Kula kinda feels like a bottom feeder.