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Kensou (XII)

Posted: Tue Apr 21, 2009 21:05
by Bugle/Hawk'M
Anybody play him yet? I'm interested.

The site says his movelist includes:
qcb+A
qcb+K
dp+P
dp+K

qcbx2+P

So what's what?

Re: Kensou (XII)

Posted: Wed Apr 22, 2009 14:23
by PenPen
I did, but in a limited run.

qcb+A - Backfist thingy. You can cancel this into qcb+K (definitely) or dp+K, iirc.
qcb+K - Running blockable grab. Kensou runs for a bit, then jumps toward the opponent, if unblocked he'll catch the opponent with his leg and do a kick, while jumping backwards. Very useful, but from what I see, damage is kinda meh.
dp+P - Dashes forward and does a multi-punch. I think you need to mash P for him to deal more hits, and from what I read, there's 3-4 levels with this move. Don't use this by itself, do it in combos.
dp+K - His old rdp+K move now redrawn. His dp+B is pretty good.

qcbx2+P - Huge fierball. Impossible to roll through.

Re: Kensou (XII)

Posted: Wed May 06, 2009 06:06
by Kane317
-j.C, d.Bx1~3, qcb+A, qcb+C, qcb+K/dp+K

-j.C, s.C, CD, qcb+K

-(near corner)j.C, s.C, CD, qcbx2+P DM

-(anti-air)d.C, qcbx2+P DM

EDIT:

-Strangely, s.B (x2), s.C chains and the s.C is automatically his Far C (f+C)--similar to Chin's s.B, s.D (comes out as far D).