Goro Daimon (XII)
- Kane317
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He's also huge. Redrawn sprites are really well animated. Take his c.D for example, looks like they added several more frames. His command attack .C *looks* like it even hits behind him now due to the animation. His +P now brings the opponent to the ground and quickly OTGs the opponent in one seemingly fluid motion--must see: http://jp.youtube.com/watch?v=RjFr08toQmo&fmt=6" onclick="window.open(this.href);return false; 5:12-5:13sec
- SonicTempest
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Re: Goro Daimon (XII)
Movelist from Arcadia:
http://cyberfanatix.com/img/news/kofxii/arcadia/16.JPG" onclick="window.open(this.href);return false;
Command moves:
None
(weird...I thought he had his df+C at least? It's been in a lot of videos)
Special moves:
HCB,f+P (shoulder toss)
dp+P (ground slam)
HCF+A/C (anti-air/anti-ground grabs)
DMs:
HCBx2+P (same old grab DM)
Combos:
jD, sC, HCB,f+P
jD, sC, HCF+P
jD, sC, DM
cB, cA, HCB,f+P
cB, cA, DM
http://cyberfanatix.com/img/news/kofxii/arcadia/16.JPG" onclick="window.open(this.href);return false;
Command moves:
None
(weird...I thought he had his df+C at least? It's been in a lot of videos)
Special moves:
HCB,f+P (shoulder toss)
dp+P (ground slam)
HCF+A/C (anti-air/anti-ground grabs)
DMs:
HCBx2+P (same old grab DM)
Combos:
jD, sC, HCB,f+P
jD, sC, HCF+P
jD, sC, DM
cB, cA, HCB,f+P
cB, cA, DM
- PenPen
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Re: Goro Daimon (XII)
Weird, I thought I saw his qcb+P move. I guess it's his roll.
I didn't play him but from what I saw and played against, jump D is helluva good.
His hcbx2+P DM has a pretty good range. Not to mention his hcb,f+P move has pretty good range, can link from weak attacks and does HUEG damage.
I didn't play him but from what I saw and played against, jump D is helluva good.
His hcbx2+P DM has a pretty good range. Not to mention his hcb,f+P move has pretty good range, can link from weak attacks and does HUEG damage.
- SonicTempest
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Re: Goro Daimon (XII)
Combo movie:
http://game.snkplaymore.co.jp/official/ ... on_cm.html" onclick="window.open(this.href);return false;
http://game.snkplaymore.co.jp/official/ ... on_cm.html" onclick="window.open(this.href);return false;
- PenPen
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Re: Goro Daimon (XII)
Quickie points.
He doesn't have his df+C, crouching C is his old df+C.
qcb+K roll is around.
f+C is his extra normal, his old far C.
He doesn't have his df+C, crouching C is his old df+C.
qcb+K roll is around.
f+C is his extra normal, his old far C.
- Kane317
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Re: Goro Daimon (XII)
His +C has autoguard properties, I could have sworn I saw it beat Terry's Burn Knuckles (qcb+P).
- PenPen
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Re: Goro Daimon (XII)
Yeah, it doesn't have only autoguard. It has shitloads of autoguard! The only thing is that it's blockable like the old ones. I dunno about his hcf+A, I think it doesn't have autoguard.Kane317 wrote:His hcf+C has autoguard properties, I could have sworn I saw it beat Terry's Burn Knuckles (qcb+P).
- Vicio
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Re: Goro Daimon (XII)
It's almost impossible to CC the AI, it will always rape you w +D every time. So yeah Goro = >98 Goro. Noes!! xD
- SonicTempest
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Re: Goro Daimon (XII)
As seen in this video:
http://www.youtube.com/watch?v=V-vMFERNqtw" onclick="window.open(this.href);return false;
HCF+A does have autoguard. Ouch D:
http://www.youtube.com/watch?v=V-vMFERNqtw" onclick="window.open(this.href);return false;
HCF+A does have autoguard. Ouch D:
- AshCrimson
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Re: Goro Daimon (XII)
Try to do his super as the match just starts for people who just try to block at the beginning. =P It has that kind of range
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Re: Goro Daimon (XII)
counterhits on jump-ins using sC, cC or sD can all be followed up with +A. counterhit jCD air-to-air also works with the follow-up as well as any CD in the corner.
+A also combos from a sC
counterhit on a sC or cC, into a +B/D anything combos afterwards (command throw, DM, etc.)
+A also combos from a sC
counterhit on a sC or cC, into a +B/D anything combos afterwards (command throw, DM, etc.)
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Re: Goro Daimon (XII)
a little minutiae for you gents.
list of chars. who can be caught with Kumotsukaminage from a standing position:
YES:
kyo
ash
kim
robert
benimaru
shen woo
joe
duo lon
ralf
raiden
clark
goro
ryo
elisabeth
mature
NO:
iori
andy
leona
athena
kensou
chin
terry
also, if it hasn't already been noted, , f+A/C can be performed with the shortcut command , f+A/C instead.
list of chars. who can be caught with Kumotsukaminage from a standing position:
YES:
kyo
ash
kim
robert
benimaru
shen woo
joe
duo lon
ralf
raiden
clark
goro
ryo
elisabeth
mature
NO:
iori
andy
leona
athena
kensou
chin
terry
also, if it hasn't already been noted, , f+A/C can be performed with the shortcut command , f+A/C instead.
- Gunsmith
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Re: Goro Daimon (XII)
Good notes there fatacon, I'll be adding those to the main site!
Goro's one of the characters I hate to use, but damn he's easy. You can play him in the same scrubby way as you did in 98. , Fwd P doesn't have any range but scrubby players never used it like that anyway.
Goro's one of the characters I hate to use, but damn he's easy. You can play him in the same scrubby way as you did in 98. , Fwd P doesn't have any range but scrubby players never used it like that anyway.
- Tiamat
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Re: Goro Daimon (XII)
It seems that his autoguard move (qcfA/C?) can't catch airborne opponents. In a match I did a jump move (which got autoguarded) then jumped again and his attack missed
- Gunsmith
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Re: Goro Daimon (XII)
A will catch jumpers but I don't think it has autoguard, unlike C
I love doing his DM at round start - super if they don't jump - incredible range!
I love doing his DM at round start - super if they don't jump - incredible range!