Jump CD comes out slower.
+B has more recovery time (but still rather abusable). Same goes for f+B.
+A now knocks opponent away if it hits.
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Wouldn't f.B, quick.dodge.attack, qcbx2+K DM work then?AcidicEnema wrote:From one of the vids:
+B> quick dodge> Dodge attack> +P/K
No idea if the dodge attack can connect with a DM at that range, nor if that combo connects for any of O.Chris's moves...
EDIT: Turns out his f.B doesn't overhead till the second hit rendering him too far.