f+A is an overhead attack. Slow.
+P will come out even if Mr. Big gets hit during this move. Also, safe if blocked. A version has little range.
+P: A version has autoguard. C version for combos.
+P: Forward flying spin move thingy. Need to calculate distance before executing due to recovery.
+K: Mr. Big spins. Reflects projectiles (wtf), can't hit crouching opponents. Obviously, not NGBC version.
P,P,P: Random stick bashing, pushes opponent away even if it hits, avoid at all costs.
,f+P: Grab move. Comes out decently fast.
qcfx2+P: Mr. Big's Raikoken, no invincibility but can link from weak attacks.
hcbx2+P: Grab super. Nothing too special about it here.
[UM] Mr. Big
- PenPen
- MOAR
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- PSN:penpen35
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- Kane317
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Mr Pimp isn't half bad; initial impression was he was worse than his XI PS2 incarnation but I don't think so anymore.
From the wiki:
-s.B, ~f+P
-j.C, s.C, +P
-d.B, d.A, +C
-d.B, d.A. qcfx2+P DM
-j.C, s.B, hcbx2+P DM
-(Corner) j.C, s.C, +A, Q.MAX, +A
-(Mid Screen, opponent near corner) +A, Q.MAX, qcfx2+P DM
-(Corner) +D, Q.MAX, qcfx2+P DM
-j.C, d.B, Q.MAX, hcbx2+P DM
-j.C, s.B, QuickDodgeAttack, qcfx2+P DM
From the wiki:
-s.B, ~f+P
-j.C, s.C, +P
-d.B, d.A, +C
-d.B, d.A. qcfx2+P DM
-j.C, s.B, hcbx2+P DM
-(Corner) j.C, s.C, +A, Q.MAX, +A
-(Mid Screen, opponent near corner) +A, Q.MAX, qcfx2+P DM
-(Corner) +D, Q.MAX, qcfx2+P DM
-j.C, d.B, Q.MAX, hcbx2+P DM
-j.C, s.B, QuickDodgeAttack, qcfx2+P DM