[UM] Vice
- PenPen
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Not many changes overall.
A new super, I think the input is qcfx2+P (but wouldn't that cover her old super's command? I'm not sure...I'll just leave it here for now). Anti-air super.
+P now has her moving forward a bit more, so it's not as safe now.
+K doesn't pushback anymore.
f,hcf+P does less damage now (maybe because of the machine setting).
+K seems slower.
A new super, I think the input is qcfx2+P (but wouldn't that cover her old super's command? I'm not sure...I'll just leave it here for now). Anti-air super.
+P now has her moving forward a bit more, so it's not as safe now.
+K doesn't pushback anymore.
f,hcf+P does less damage now (maybe because of the machine setting).
+K seems slower.
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B cancel has opened up a whole new set of mindgames for Vice man, I can't believe theres been so little mention on this o_O
As long as you cancel anywhere before the last hit, there is 0 pushback AND you get frame advantage wtf so you can basically keep opponents guessing all day as to whether ur gonna cancel into a crB or StandD or grab OR another qcbB @_@ Even if they roll/dodge past you just cancel the move and grab/StandD them as they come out of recovery frame ~_~
As long as you cancel anywhere before the last hit, there is 0 pushback AND you get frame advantage wtf so you can basically keep opponents guessing all day as to whether ur gonna cancel into a crB or StandD or grab OR another qcbB @_@ Even if they roll/dodge past you just cancel the move and grab/StandD them as they come out of recovery frame ~_~
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Video tutorial for advanced Vice tactics:
http://www.tudou.com/programs/view/OUnLLNEuzoc
Most of them are pretty self-explanatory except for the first one, which the author actually says is the tactic he uses the most. The idea behind this tactic is that after the , f+P, the opponent will be backturned while getting up. So this is a very advantageous position for wake up games with Vice. The key here is to mask your intentions with the s.A, then seague into one of four follow ups: 1. +P (although don't do it too fast or you won't be able to grab them due to the back turn). 2. s.D (which you can combo into another , f+P. 3. crouch B (which you can follow with a shoulder butt combo). 4. Dodge/roll.
For those who can read Chinese, the video maker gives a detailed breakdown of the other tactics as well as general Vice usage here:
http://bbs.kofunion.net/read.php?tid=131317
http://www.tudou.com/programs/view/OUnLLNEuzoc
Most of them are pretty self-explanatory except for the first one, which the author actually says is the tactic he uses the most. The idea behind this tactic is that after the , f+P, the opponent will be backturned while getting up. So this is a very advantageous position for wake up games with Vice. The key here is to mask your intentions with the s.A, then seague into one of four follow ups: 1. +P (although don't do it too fast or you won't be able to grab them due to the back turn). 2. s.D (which you can combo into another , f+P. 3. crouch B (which you can follow with a shoulder butt combo). 4. Dodge/roll.
For those who can read Chinese, the video maker gives a detailed breakdown of the other tactics as well as general Vice usage here:
http://bbs.kofunion.net/read.php?tid=131317