System thingys in KOFXI
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Don't know if I should post this here but it roughly fits:
How can I tell apart who's leader in a match? I haven't played the game yet and when I see matchvideos I cannot tell who's leader except of course he or she does an LDM.... In KOF2k3 there were the blue life bars in KoFXI they are all orange (?). Is there any way to determine who's leader after the match has started?
--Blast
How can I tell apart who's leader in a match? I haven't played the game yet and when I see matchvideos I cannot tell who's leader except of course he or she does an LDM.... In KOF2k3 there were the blue life bars in KoFXI they are all orange (?). Is there any way to determine who's leader after the match has started?
--Blast
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ShadowSonic wrote:Tagging:
A+C/B+D - regular tag. Can be done at any time as opposed to 2K3's time-limited system.
A+C/B+D during normal/special/DM hits = quick shift. Uses one skill stock.
A+C/B+D while in hitstun = saving shift. Uses two skill stocks.
Super cancelling and dream cancelling use one skill stock in addition to the cost of the DM/LDM.
You can now do a forward recovery roll by pressing f+AB while falling to the ground.
Also, from my own observation, the time taken for level 1 of the skill bar to fill up is about 10 seconds. The second level takes another 15 seconds to fill up.
has anyone performed this properly?frionel wrote:It also seems that when your are alone, you can still cancel your attacks by the quick shift (A+C or B+D), but instead of tagging, your character flash and you can follow it by any other action (like the MAX activation on 2002) and it costs also 1 skill level.
We can see it on 8one video versus Shion, and on the first versus video (kula cancels her st B by a roll).
btw, u can press AB(roll) and you would flash blue and roll after ur standard attacks, just like in 2k2.
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