Gato (XI)
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He looks really good in the vids.
- Jump D is still awesome/abuse.
- +K > A now bounces the opponent high into the air. Didn't see him juggle after it (which would be insane, if it was possible), but its still a great addition since its a free high/low wake up game. Might a counter only effect.
- d.B is now cancellable. This is huge. Gato has been scrubbified! No more trying to get the ridiculously difficult d.B> stand A> qcfX2+ P to connect. Combined with the jump D and his normal roll games, Gato's high/low games are going to be insane. d.B>d.A chain also *looks* easier now, though I could be wrong about that.
I'm guessing this now means that Gato can do d.B> LDM. Oooooh....
*wets his pants*
If is cancellable by supers only? Because if not I guess this also means that he can do d.B> +B> D...
*wets some more*
- Jump D is still awesome/abuse.
- +K > A now bounces the opponent high into the air. Didn't see him juggle after it (which would be insane, if it was possible), but its still a great addition since its a free high/low wake up game. Might a counter only effect.
- d.B is now cancellable. This is huge. Gato has been scrubbified! No more trying to get the ridiculously difficult d.B> stand A> qcfX2+ P to connect. Combined with the jump D and his normal roll games, Gato's high/low games are going to be insane. d.B>d.A chain also *looks* easier now, though I could be wrong about that.
I'm guessing this now means that Gato can do d.B> LDM. Oooooh....
*wets his pants*
If is cancellable by supers only? Because if not I guess this also means that he can do d.B> +B> D...
*wets some more*
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erm. I was wrong =p
d.B *isn't* cancellable, it just recovers really fast this year. d.B> d.A is a lot easier this year.
d.B> Stand C (close) is now linkable.
+A can now be comboed after light attacks, and can be super cancelled...
d.B>d.A> +A> Punch super can be done, but has to be started quite close.
+ K> A *always* knocks the opponent into the air, counter or not.
Stand A seems to have less range, but it could be just me.
Either LDM doesn't combo off light attacks anymore, or I'm too slow.
+P now hits the opponent during the 'step' part, like the +K. In 2k3, it didn't hit.
+P> C grab seems to have been slightly weakened. I wasn't able to grab anyone out of the air, and I could've sworn and opponent teched out of it once.
Overall, except for the Roll> Grab, Gato seems to have been strengthened quite a bit.
d.B *isn't* cancellable, it just recovers really fast this year. d.B> d.A is a lot easier this year.
d.B> Stand C (close) is now linkable.
+A can now be comboed after light attacks, and can be super cancelled...
d.B>d.A> +A> Punch super can be done, but has to be started quite close.
+ K> A *always* knocks the opponent into the air, counter or not.
Stand A seems to have less range, but it could be just me.
Either LDM doesn't combo off light attacks anymore, or I'm too slow.
+P now hits the opponent during the 'step' part, like the +K. In 2k3, it didn't hit.
+P> C grab seems to have been slightly weakened. I wasn't able to grab anyone out of the air, and I could've sworn and opponent teched out of it once.
Overall, except for the Roll> Grab, Gato seems to have been strengthened quite a bit.
- principal panda
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finnaly got to play the game
anyway I tried to do D(1hit) qcbB,C qcfx2 A and it didnt connect, sad since that was my bread and butter combo in 2003,Not sure if A or B or dB might connect too.
However, I tried qcbB,B qcfx2A and worked fine though its not as good since it aint Overhead and might miss at times.
qcbA is now a really nice move since gato didnt have any long range attacks before.
does it still have invincibility(im not even sure it had in 2k3)?
I think qcfx2 K has improved a bit.
anyway I tried to do D(1hit) qcbB,C qcfx2 A and it didnt connect, sad since that was my bread and butter combo in 2003,Not sure if A or B or dB might connect too.
However, I tried qcbB,B qcfx2A and worked fine though its not as good since it aint Overhead and might miss at times.
qcbA is now a really nice move since gato didnt have any long range attacks before.
does it still have invincibility(im not even sure it had in 2k3)?
I think qcfx2 K has improved a bit.
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- Geese
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d.BX 2> A Palm Super> LDM. LDM has to be done fast, otherwise the opponent flies off and you waste 2 levels+ 1 skill.
Between his A Palm Super and B Uppercut super, Gato with levels has nightmarish defence. A Palm super is anti hop, anti down B, anti-poke. B Uppercut kills all air attacks.
Random fact: Gato's air counter does *not* counter against Oswald's Moonslasher super. Ouch.
Between his A Palm Super and B Uppercut super, Gato with levels has nightmarish defence. A Palm super is anti hop, anti down B, anti-poke. B Uppercut kills all air attacks.
Random fact: Gato's air counter does *not* counter against Oswald's Moonslasher super. Ouch.
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