Ralf (XI)
- Zero
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- Iie-Kyo
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How to play XI Larf:
Pretend it's '98
Really, that far C is god. Shuts down any characters who are hop dependent. The only problem Larf has is point blank defense, all his options have some sort of risk and lack priority. Of course, at this point, you can use the system defenses to get the guy off you, but your regular options are either risky or cannot stuff the other guy at all.
One funny thing I learned though, B Larf Low Kick is good anticipated anti-air.
Pretend it's '98
Really, that far C is god. Shuts down any characters who are hop dependent. The only problem Larf has is point blank defense, all his options have some sort of risk and lack priority. Of course, at this point, you can use the system defenses to get the guy off you, but your regular options are either risky or cannot stuff the other guy at all.
One funny thing I learned though, B Larf Low Kick is good anticipated anti-air.
- Franz Bonaparta
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Hmm have u tried "pianoing" yet? So what you do is index finger on A, middle finger on C, then press c,a,c or a,c,a as you would on a keyboard or a piano...I never use this vulcan punch anymore... its sucky now!PenPen wrote:P,P,P is very hard to come out now. Or is it now strictly C,C,C? I couldn't do it with the A version.
Huh? low laruf kick? You mean that twisting sweep? I think its to risky, use the d version instead? I still remember how iori use down+b as an "anti-air" in 2k2... But deep hitting jump attack such as Ramon's jump D still beats it. My theory is that while B ralf kick can counter jump attacks that dont hit deep, such as Ryo jump C,its still vulnerable against cross-ups and deep hitting jump attacks.Iie-Kyo wrote:One funny thing I learned though, B Larf Low Kick is good anticipated anti-air.
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I think the way the LDM Galactica Phantom in that vid was a TRUE juggle. From what I can tell, you coulda done his Horse Mounted Vulcan Punch (qcb, + K) off the thing and it would've juggled. The only reason why this combo works is how the Galactica Phantom gains the omgwtf speed from the charge , f + P.
Unless that Elizabeth/Ralf QS vid (that I haven't gotten to see yet) totally proves me wrong.
Edit: Hey, I noticed Larf seems to be able to set up an Unblock, err, infinite Unblockable. Seems like there's enough stun from the first unblock (that can be comboed off of normal means) to allow a fully charge up unblock to hit agen, and agen, and agen.
Anyone can confirm?
Unless that Elizabeth/Ralf QS vid (that I haven't gotten to see yet) totally proves me wrong.
Edit: Hey, I noticed Larf seems to be able to set up an Unblock, err, infinite Unblockable. Seems like there's enough stun from the first unblock (that can be comboed off of normal means) to allow a fully charge up unblock to hit agen, and agen, and agen.
Anyone can confirm?
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- Franz Bonaparta
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Its possible,I did 3 straight mini-galactica phantoms. After you've got ur opp chracter KOed,setting up for another mini-galactica phantom in the corner is pure no brainer....I got hit out of it 100% of the time...mostly you'll eat B,dwn a combosIie-Kyo wrote: Edit: Hey, I noticed Larf seems to be able to set up an Unblock, err, infinite Unblockable. Seems like there's enough stun from the first unblock (that can be comboed off of normal means) to allow a fully charge up unblock to hit agen, and agen, and agen.
Anyone can confirm?
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dont know whether if this was posted before but here goes...
Eliz-Ralf:
when you do Eliz's DM, qs to ralf, A/C, D, b f C, DC to LDM... nice... when doing ralfs b f C move, you can also qs to Eliz back and LDM...
Ralfs D seems to connect from certain moves, for eg. Ralfs A/C (if done high enough), Eliz's A, and Kyo's A, B (when done correctly, opp will be high in the air)
The best is still Eliz's A and her DM as it can be done anywhere...give it a try...
Eliz-Ralf:
when you do Eliz's DM, qs to ralf, A/C, D, b f C, DC to LDM... nice... when doing ralfs b f C move, you can also qs to Eliz back and LDM...
Ralfs D seems to connect from certain moves, for eg. Ralfs A/C (if done high enough), Eliz's A, and Kyo's A, B (when done correctly, opp will be high in the air)
The best is still Eliz's A and her DM as it can be done anywhere...give it a try...
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