Ralf (XI)
- The Green Herring
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Talk about the soldier who can make things explode with his bare hands (which would make for a neat party trick) here.
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- SonicTempest
- Posts too much
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- Derrace
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Ralf as a leader is very very very strong....... his LDM comes out immediately if dream-canceled. thus Jump C,ShadowSonic wrote:From the match videos:
- Damage is WTF. stand C, SAB takes off something like 25% of a bar.
- stand C, +P, jump +C is a combo (last one hits OTG). Also does wtf damage.
- down C and far C are great pokes. Far C is back to '98 speed.
1) Stand C, Qcf Hcb Punch DC into x 2 E (2skill stocks, 3power stocks)
2) Down A x 2, charge back forward Punch into x 2 E (1skill stocks, 2power stocks)
really wtf damage on either.
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- Higashi Hurricane
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No kidding about Ralf's damage making you go WTF. I was fighting Shion using Ralf as leader, with Kula as backup, and my first character was already KOed. Shion had about half-life left while Ralf had zero life, so I figured I'd launch a Galactica Phantom and go for broke. The thing did Counter damage, and Shion KO instantly. I was like, WTF?! Not that I was complaining, but if it could KO a sub-boss with 50% health, my guess it's back to KOF97-2000 damage where Counter Hit=Instant KO on a normal character.
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- Higashi Hurricane
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I believe the LDM does 100% damage on CH again. I've never seen any normal character survive a counter hit.~!T.T!~ wrote:mook says that damage on counter is 120.....that's more than 2 kula LDMs
btw does it still wire on counter? because if it does, maybe a QS could be possible......the mook doesnt state it, but it also misses out on a lot of obvious stuff too.....
- Franz Bonaparta
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Hey I need some Ralf tips...
I dont really know which Ralf's special moves that are considered"quite safe"on block. Here's my rundown:
Down+A/Down+C/Stand C:
bcf+Punch is a big nono heavy lag...
dcu+punch big nono as well, hits overhead but too noticeable...
Dp+punch is safe gives u enough time to block stand C/D combos
+kick only beginners continue combos with this move on block...
+B is ok hits low huge surprise factor only punishable with sweeps, quick far C (Iori u SOB), block+E.
+D DOES THIS ONE HITS OVERHEAD?? If yes imma use this sparingly against crouchers.. can ne1 confirm? Heavly lag though...
Moving on to his LDM on Counter hit... 120 points dmg is overkill allrite... 1 kula LDM without combos or damage scalling.. gives more or less 45-50% damage. Twice that is 100% dmg... ~!T.T!~ pointed out that 120 points is more than two Kula LDM... so the Galactica phantom actually gives up to 110/115% dmg?????
I dont really know which Ralf's special moves that are considered"quite safe"on block. Here's my rundown:
Down+A/Down+C/Stand C:
bcf+Punch is a big nono heavy lag...
dcu+punch big nono as well, hits overhead but too noticeable...
Dp+punch is safe gives u enough time to block stand C/D combos
+kick only beginners continue combos with this move on block...
+B is ok hits low huge surprise factor only punishable with sweeps, quick far C (Iori u SOB), block+E.
+D DOES THIS ONE HITS OVERHEAD?? If yes imma use this sparingly against crouchers.. can ne1 confirm? Heavly lag though...
Moving on to his LDM on Counter hit... 120 points dmg is overkill allrite... 1 kula LDM without combos or damage scalling.. gives more or less 45-50% damage. Twice that is 100% dmg... ~!T.T!~ pointed out that 120 points is more than two Kula LDM... so the Galactica phantom actually gives up to 110/115% dmg?????
- Franz Bonaparta
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- Higashi Hurricane
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Decent, but not good. Anyone who tries to play repeated high/low Ralf Kicks will get owned very quickly. It's more of an occasional surprise move, while the D version works decent for long distance jump-ins.
As for safe moves, I suppose standing E comes closest. You could always cancel into the SABB if you think opponent is gonna try to rush you after blocking it. Charge d,u+P isn't entirely safe, but it's much less punishable than in previous years.
As for safe moves, I suppose standing E comes closest. You could always cancel into the SABB if you think opponent is gonna try to rush you after blocking it. Charge d,u+P isn't entirely safe, but it's much less punishable than in previous years.
- Franz Bonaparta
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E is quite safe but cancelling to SABB isnt entirely safe... its pretty risky imo. Lower body parts arent invincible, punishable w/ sweeps or with turtling then coming in for stand C/D combos... i dun normally cancel to SABB after normal moves (in block) in general.Tel wrote:As for safe moves, I suppose standing E comes closest. You could always cancel into the SABB if you think opponent is gonna try to rush you after blocking it. Charge d,u+P isn't entirely safe, but it's much less punishable than in previous years.