Dark_Chaotix wrote:
Whateva man.........I dont need to prove myself to anyone if you think my views are false or slightly incorrect.
Empyrian's tone might (as always) have been a little aggravating, but he is right on this one - You can't say you don't need to prove yourself on an objective, discernible fact. That's like saying gravity doesn't exist but you don't need to prove it.
Dark_Chaotix wrote:
The fact of the matter is that its is unblockable from jump in character, regardless if its considered a crossup or an unblockable.
Ooookay. Now, as Empyrian said earlier, the definition of a crossup is a move that has to be blocked the other way. The definition of a unblockable is that you *cannot* block it. You see how these two can't be true at the same time? Unless you're proposing that the move is *only* unblockable when you try to cross someone up with it. In which case most people would probably still label it as an unblockable with very strict conditions.
Dark_Chaotix wrote:
facts....ok lets look at facts.
- ashs far sD, unblockable on incoming character, but on the ground its blockable.
- oswalds
+A, unblockable on incoming, but blockable on ground.
As mentioned above - these two facts are wrong. What is correct is that the last few frames of Ash's far stand d (where the hit box persists) and the last few frames of Oswald's dwnfwd a are both unblockable. It is not true to say they are blockable on the ground but unblockable on incoming character - if you screw up the timing on either such that the opponent doesn't land on those frames, he will be able to block it. Similiarly, on an opponent that is getting up from the ground, timing it correctly *will* result in an unblockable hit.
Dark_Chaotix wrote:
so how does K' differ?? i will agree it does hit more in the back, but I say crossup / unblockable cos it touches on both instances. How can you block a crossup if your not on ground??
How does K' differ? Simple. no reports so far have suggested that
k x 2 is an unblockable. I'd offer to verify it myself but tragically my PS2 died a few days ago (you can even check the Tech Support sub-forum here to hear me ask for advice on fixing it), and I don't have access to a willing testing partner in the arcades right now either.
An unblockable is a huge thing, making the chances of you being the one to discover it without any corresponding reports elsewhere relatively slim. A crossup, however, is a more normal occurence that doesn't get as much press.
As for how you block a crossup while you're not on the ground - I don't think that's the case here. Again, as far as I know the way the system works is that incoming characters from a KO don't have a hit box until they touch the ground. If this wasn't so a *lot* more stupid stuff would hit. So then the answer to how you block that seems to be - block low the other way.
Dark_Chaotix wrote:
im not ignorant.......... Ive tested and seen this stuff for myself, and i havent seen anything to say that it false otherwise.
Derrick wrote:
Hi again, have you tried blocking it on wake up ?
Dark_Chaotix wrote:
No i havent, i was referring to just from incoming characters.
Exactly how did you do this testing then? Did people you play against just never block that trick when you did it? Either way it seems like testing it on wakeup characters would have been a pretty obvious step to test for unblockability...