Oswald (XI)
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- Derrace
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hey, I was wondering, how do you guys normally do the following A in the combo where u wire the opponent and then have him in front of you?
I can only do it a few times. the A usually whiffs. Ok having said that, I know how to start it with a Qcf D and have Ozzie touching the corner. Question is:
Do you just just hold back and time it?
Or tap back at the "right moment" in this case, it's all about timing, I cant ask much then.
Or hop back (double tab back) as seen in one of those youtube movies?
Also, after landing the A, I know delaying the punch is vital for the B to hit. but would using the A or C version depends on how high/low you hit the opponent with the A, and how near/far and high/low the opponent is when the punch hits? I would like to stick with one way for now, till I can get it out all the time, before considering all scenarios.
I can do the double wire when opponent is midway in the screen, but am still trying to get the hang of it in the corner.. really hard to practise as opponents keep challenging.. meh. Someone please enlighten me =)
Edit: Also, can someone please tell me how to effectively change sides such that I can do just the B after the opp flies over you from the wire?
I can only do it a few times. the A usually whiffs. Ok having said that, I know how to start it with a Qcf D and have Ozzie touching the corner. Question is:
Do you just just hold back and time it?
Or tap back at the "right moment" in this case, it's all about timing, I cant ask much then.
Or hop back (double tab back) as seen in one of those youtube movies?
Also, after landing the A, I know delaying the punch is vital for the B to hit. but would using the A or C version depends on how high/low you hit the opponent with the A, and how near/far and high/low the opponent is when the punch hits? I would like to stick with one way for now, till I can get it out all the time, before considering all scenarios.
I can do the double wire when opponent is midway in the screen, but am still trying to get the hang of it in the corner.. really hard to practise as opponents keep challenging.. meh. Someone please enlighten me =)
Edit: Also, can someone please tell me how to effectively change sides such that I can do just the B after the opp flies over you from the wire?
- Kane317
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Pure timing for me.Derrick wrote:hey, I was wondering, how do you guys normally do the following A in the combo where u wire the opponent and then have him in front of you?
If you start the combo with a +D your back will be in the corner anyways, no need to hold back. The double back thing doesn't work for me, never seem to have time, the way SSStar does it is after a QS MT combo, and it gives you more slightly more time.Derrick wrote: I can only do it a few times. the A usually whiffs. Ok having said that, I know how to start it with a Qcf D and have Ozzie touching the corner. Question is:
Do you just just hold back and time it?
Or tap back at the "right moment" in this case, it's all about timing, I cant ask much then.
Or hop back (double tab back) as seen in one of those youtube movies?
I always use +A, and SSStar (the author of 'those' youtube videos) uses A version too. If that's the one they use, that's good enough for me =)Derrick wrote:
Also, after landing the A, I know delaying the punch is vital for the B to hit. but would using the A or C version depends on how high/low you hit the opponent with the A, and how near/far and high/low the opponent is when the punch hits? I would like to stick with one way for now, till I can get it out all the time, before considering all scenarios.
I can do the double wire when opponent is midway in the screen, but am still trying to get the hang of it in the corner.. really hard to practise as opponents keep challenging.. meh. Someone please enlighten me =)
I would definitely like to know the mid screen double wire combo that you use, please enlighten ME!
I can never run into the corner, stop, and do +B into blah blah ACE in time in double wire corner combo; I keep getting the damn +B card overlap.Derrick wrote: Edit: Also, can someone please tell me how to effectively change sides such that I can do just the B after the opp flies over you from the wire?
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thanks for the input. much appreciated.Kane317 wrote:Pure timing for me.Derrick wrote:hey, I was wondering, how do you guys normally do the following A in the combo where u wire the opponent and then have him in front of you?If you start the combo with a +D your back will be in the corner anyways, no need to hold back. The double back thing doesn't work for me, never seem to have time, the way SSStar does it is after a QS MT combo, and it gives you more slightly more time.Derrick wrote: I can only do it a few times. the A usually whiffs. Ok having said that, I know how to start it with a Qcf D and have Ozzie touching the corner. Question is:
Do you just just hold back and time it?
Or tap back at the "right moment" in this case, it's all about timing, I cant ask much then.
Or hop back (double tab back) as seen in one of those youtube movies?
I always use +A, and SSStar (the author of 'those' youtube videos) uses A version too. If that's the one they use, that's good enough for me =)Derrick wrote:
Also, after landing the A, I know delaying the punch is vital for the B to hit. but would using the A or C version depends on how high/low you hit the opponent with the A, and how near/far and high/low the opponent is when the punch hits? I would like to stick with one way for now, till I can get it out all the time, before considering all scenarios.
I can do the double wire when opponent is midway in the screen, but am still trying to get the hang of it in the corner.. really hard to practise as opponents keep challenging.. meh. Someone please enlighten me =)
I would definitely like to know the mid screen double wire combo that you use, please enlighten ME!
I can never run into the corner, stop, and do +B into blah blah ACE in time in double wire corner combo; I keep getting the damn +B card overlap.Derrick wrote: Edit: Also, can someone please tell me how to effectively change sides such that I can do just the B after the opp flies over you from the wire?
as for the midscreen double wire. jump C crossover, Down B, Down A, Qcb A, Qcf D, Whiff the Qcf A, opp flies over you, wait, yah i really mean wait,then A, and wait again. then C, B/D (I normally do B version for Ace). If u do D version, I still believe in some situations you can whiff a Qcf A... but someone mentioned that you cant keep him bouncing off the wall. I did ask, but I never got to try it out.
Can someone test out the following?
i mean, imagine this scenario.
Left Boundary = L
Right Boundary = R
Ozzie = O,
Opp = B
- = some "units" of distance..
You start of in these possitions:
L -----O-B---R
After first wire Opponent on doing ur A:
L---O---B-------r Considering the screen moves right to try to centre the chars.
Just After 2nd wire/qcf D.
L-------O--B----r.. This is where I figure a problem might arise.. Oswald would be too near the wall to whiff his A...
But someone has to test it out.. Probably someone with a PS2 port? My Atomiswave kit + Astro2 wont be in til mid week.. until then, I just have to test it out when I hit the arcade.
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Definitely you'd be too close to the wall.Derrick wrote:
thanks for the input. much appreciated.
as for the midscreen double wire. jump C crossover, Down B, Down A, Qcb A, Qcf D, Whiff the Qcf A, opp flies over you, wait, yah i really mean wait,then A, and wait again. then C, B/D (I normally do B version for Ace). If u do D version, I still believe in some situations you can whiff a Qcf A... but someone mentioned that you cant keep him bouncing off the wall. I did ask, but I never got to try it out.
Can someone test out the following?
i mean, imagine this scenario.
Left Boundary = L
Right Boundary = R
Ozzie = O,
Opp = B
- = some "units" of distance..
You start of in these possitions:
L -----O-B---R
After first wire Opponent on doing ur A:
L---O---B-------r Considering the screen moves right to try to centre the chars.
Just After 2nd wire/qcf D.
L-------O--B----r.. This is where I figure a problem might arise.. Oswald would be too near the wall to whiff his A...
But someone has to test it out.. Probably someone with a PS2 port? My Atomiswave kit + Astro2 wont be in til mid week.. until then, I just have to test it out when I hit the arcade.
With your back near the wall, use +B if you want the opponent to wire back into the corner, to set up for some corner combos (Think ACE or +A into DM/LDM combos)
With your back near the wall, use +D if you want to attempt the double wire combos.
If you start in the middle of the screen, use +D coz he steps back a bit, making the distance between the wall and Ozzie greater, and thus giving you enough time to whiff the +A. Note the opponent will fly behind you after the wire, letting you juggle with +A.
If anyone else knows some good scenarios please pitch in.
- Derrace
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huh kane? u are confusing me.. didnt you ask me how I did my mid screen double wire? It's pretty much as good as it gets. Another combo you might want to try is the tech roll after A, and perform Qcb C, Qcf B, Ace. But double wire doesnt require a skill stock.Kane317 wrote:Definitely you'd be too close to the wall.Derrick wrote:
thanks for the input. much appreciated.
as for the midscreen double wire. jump C crossover, Down B, Down A, Qcb A, Qcf D, Whiff the Qcf A, opp flies over you, wait, yah i really mean wait,then A, and wait again. then C, B/D (I normally do B version for Ace). If u do D version, I still believe in some situations you can whiff a Qcf A... but someone mentioned that you cant keep him bouncing off the wall. I did ask, but I never got to try it out.
Can someone test out the following?
i mean, imagine this scenario.
Left Boundary = L
Right Boundary = R
Ozzie = O,
Opp = B
- = some "units" of distance..
You start of in these possitions:
L -----O-B---R
After first wire Opponent on doing ur A:
L---O---B-------r Considering the screen moves right to try to centre the chars.
Just After 2nd wire/qcf D.
L-------O--B----r.. This is where I figure a problem might arise.. Oswald would be too near the wall to whiff his A...
But someone has to test it out.. Probably someone with a PS2 port? My Atomiswave kit + Astro2 wont be in til mid week.. until then, I just have to test it out when I hit the arcade.
With your back near the wall, use +B if you want the opponent to wire back into the corner, to set up for some corner combos (Think ACE or +A into DM/LDM combos)
With your back near the wall, use +D if you want to attempt the double wire combos.
If you start in the middle of the screen, use +D coz he steps back a bit, making the distance between the wall and Ozzie greater, and thus giving you enough time to whiff the +A. Note the opponent will fly behind you after the wire, letting you juggle with +A.
If anyone else knows some good scenarios please pitch in.
Remember the unblockable infinte that was mentioned earlier? I wonder after the whiffed Qcf A, is it possible to do Stand A, A... you know the rest.... hmmm.....
- Kane317
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Hehe Ozzie is definitely a confusing character.Derrick wrote: thanks for the input. much appreciated.
as for the midscreen double wire. jump C crossover, Down B, Down A, Qcb A, Qcf D, Whiff the Qcf A, opp flies over you, wait, yah i really mean wait,then A, and wait again. then C, B/D (I normally do B version for Ace).
...
huh kane? u are confusing me.. didnt you ask me how I did my mid screen double wire? It's pretty much as good as it gets. Another combo you might want to try is the tech roll after A, and perform Qcb C, Qcf B, Ace. But double wire doesnt require a skill stock.
Ok I guess what I was saying was after the second wire, you'd be too close to the wall to whiff a +A after the second wire, leaving you with +P as the only choice? What do you do after the second wire?
So in the mid of the screen:
Jump crossover C, d+B, d+A, +A, +D, A (whiff), opp flies over you, +A, (delay) C, B/D, opp flies over you again, +C into LDM?
After the first whiffed +A, you could prolly do +A, +B, +A, +B, +E (ACE corner combo) but it depends on the location of the screen where you first whiffed etc...Derrick wrote: Remember the unblockable infinte that was mentioned earlier? I wonder after the whiffed Qcf A, is it possible to do Stand A, A... you know the rest.... hmmm.....
- Derrace
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omg.. sigh, you still don't get what I mean...u were the one that asked me how to do the double wire, but what I don't understand is, why (in the last two replies) are you telling me how to do it?Kane317 wrote:Hehe Ozzie is definitely a confusing character.Derrick wrote: thanks for the input. much appreciated.
as for the midscreen double wire. jump C crossover, Down B, Down A, Qcb A, Qcf D, Whiff the Qcf A, opp flies over you, wait, yah i really mean wait,then A, and wait again. then C, B/D (I normally do B version for Ace).
...
huh kane? u are confusing me.. didnt you ask me how I did my mid screen double wire? It's pretty much as good as it gets. Another combo you might want to try is the tech roll after A, and perform Qcb C, Qcf B, Ace. But double wire doesnt require a skill stock.
Ok I guess what I was saying was after the second wire, you'd be too close to the wall to whiff a +A after the second wire, leaving you with +P as the only choice? What do you do after the second wire?
So in the mid of the screen:
Jump crossover C, d+B, d+A, +A, +D, A (whiff), opp flies over you, +A, (delay) C, B/D, opp flies over you again, +C into LDM?
After the first whiffed +A, you could prolly do +A, +B, +A, +B, +E (ACE corner combo) but it depends on the location of the screen where you first whiffed etc...Derrick wrote: Remember the unblockable infinte that was mentioned earlier? I wonder after the whiffed Qcf A, is it possible to do Stand A, A... you know the rest.... hmmm.....
- Kane317
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Haha. Ok, when I asked you about the double wire you replied with this:Derrick wrote:
omg.. sigh, you still don't get what I mean...u were the one that asked me how to do the double wire, but what I don't understand is, why (in the last two replies) are you telling me how to do it?
But if you do +B/D, the SECOND time, you'd be too close to the wall to whiff another +A. What I'm saying is, that the double wire combo you're talking about, does NOT work if you're doing two sets of +A (whiffs). You can however do +C after they fly over you and do LDM.Derrick wrote: thanks for the input. much appreciated.
as for the midscreen double wire. jump C crossover, Down B, Down A, Qcb A, Qcf D, Whiff the Qcf A, opp flies over you, wait, yah i really mean wait,then A, and wait again. then C, B/D (I normally do B version for Ace).
The only known situation, to me at least, to do two wire combos, with two whiffs, is when Oswald's back is in the corner.
Why is it important to do two whiffs after each wire? Coz it enables you to do another set of his diamond/clubs/hearts (ACE)/Spade chains.
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huh? wouldnt it be considered a second wire when you perform your 2nd B/D? I am not sure your terminology is the same, but for me, a wire combo is one where the opp bounces off the wall. so double wire means opponent bouncing off the wall twice.Kane317 wrote:Haha. Ok, when I asked you about the double wire you replied with this:Derrick wrote:
omg.. sigh, you still don't get what I mean...u were the one that asked me how to do the double wire, but what I don't understand is, why (in the last two replies) are you telling me how to do it?
But if you do +B/D, the SECOND time, you'd be too close to the wall to whiff another +A. What I'm saying is, that the double wire combo you're talking about, does NOT work if you're doing two sets of +A (whiffs). You can however do +C after they fly over you and do LDM.Derrick wrote: thanks for the input. much appreciated.
as for the midscreen double wire. jump C crossover, Down B, Down A, Qcb A, Qcf D, Whiff the Qcf A, opp flies over you, wait, yah i really mean wait,then A, and wait again. then C, B/D (I normally do B version for Ace).
The only known situation, to me at least, to do two wire combos, with two whiffs, is when Oswald's back is in the corner.
Why is it important to do two whiffs after each wire? Coz it enables you to do another set of his diamond/clubs/hearts (ACE)/Spade chains.
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- Kane317
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That's precisely what I'm saying. Technically Derrick is correct, he did list a double wire combo. I guess what I was trying to say was, and just as TT pointed out, was that you can't do the second whiff combo. My apologies.~!T.T!~ wrote:he's not talking about the B/D part of the combo, but about the A whiffing after the second wire and that after the second wire, a A/C is a better, more consistent option
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One of the youtube video illustrates this well; in fact, it was done in a real match! So I went ahead and tested it myself, it's a nasty combo alright.Derrick wrote:nasty combos of the week which I saw in the arcade.
...
2nd combo:
ff
Opponent anywhere (as long he ends up in front of u after the wire), after the wire combo ending with Qcb A, Qcf B/D, Qcf A (whiff).....
Do this: A -> cancel into technical roll (AB), Qcb C, Qcf B, Qcf E. 100% Ace.
Oswald's back in the corner:
d+B, d+A, +A, +D, +A (whiff), +A ==> GC (Guard Cancel) AB roll, +A (Again!), +A (C can be used by the timing is slightly different), +B, +E ACE! 75-80% combo, one stock used.
- Derrace
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sorry for the confusion, didn't mean to be that "techinical" but I cant help it...sorry =)Kane317 wrote:That's precisely what I'm saying. Technically Derrick is correct, he did list a double wire combo. I guess what I was trying to say was, and just as TT pointed out, was that you can't do the second whiff combo. My apologies.~!T.T!~ wrote:he's not talking about the B/D part of the combo, but about the A whiffing after the second wire and that after the second wire, a A/C is a better, more consistent option
My atomiswave + astro city cab just rocked in on Weds.. anyway, I did some quick testing last night, and well, I managed to whiff the 2nd wire. but I cant make it back in time to hit him. I am doing Qcb C, Qcf D for the 2nd wire.. I am pretty sure I did it a few times..(and no I don't think I was dreaming =) heh ).
after the 2nd wire, I am quite close to the wall, but the opponent seems to bounce off higher than usual. and I delay my A such that I can do Qcb C, Qcf D straightaway (no delays between the two moves).. Can someone check it out as well? I would do more testing when I get home from work tonight....
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