Alright, since no one posted an update on Ash yet. I might as well try.
- New extra Leader move,
,qcf+E is a VERY fast Heat Drive (similar to K's 99 SDM). It does pretty good damage, and seals opponent's special moves for about 8 seconds upon hitting. I'm not sure if it's unblockable though. It's possible, since you need 3 stocks to be able to use this move. Very useful against Magaki.
- His LDM now lasts for a pitifully short time, about 5 seconds real time or so. Using his
,qcf+E automatically ends the LDM mode,.
- b+B no longer combos from light attacks, so no more cr.B twice into b+B. You also can't combo his
,qcf+K DM from this anymore, although you can still punish opponent with the DM if they tried to hit you after blocking the b+B.
- For some reason, you can no longer cr.B into f+A. It won't even cancel. cr.A into f+A works though.
- Since you can't cr.B into b+B, you can now cr.b twice > cr.A, > d,u+K. This works even if you started with a jump-in. It's highly recommended you do so to ensure the d,u+K comes out every time.
- Charge b,f+C is slow to launch, and doesn't negate normal projectiles anymore. Pretty crappy now, but it does quite a bit of damage. Still useful if your opponent turtles.
-
+C command throw can no longer be chained into (it will miss if you tried a stand A/B>hcf+C), but Ash recovers faster from this move, so you can now do a jump-in or his
,qcf+P DM after it hits.
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,qcf+P DM juggles if it hits a mid-air opponent. Since the move doesn't disappear until it gets 10 hits or if it reaches the end of the screen, you can have opponent bouncing like a basketball from one corner to the other.
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,qcf+P has no more invincibility frames on startup, and if Ash is hit before he throws the ball, it will disappear even if the ball was already created.